all: rename gl_shader_stage_is_mesh to mesa_shader_stage_is_mesh

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
This commit is contained in:
Qiang Yu 2025-08-05 16:44:47 +08:00
parent 7a91473192
commit b27c8c9eb8
8 changed files with 11 additions and 11 deletions

View file

@ -90,7 +90,7 @@ mesa_shader_stage_is_compute(mesa_shader_stage stage)
}
static inline bool
gl_shader_stage_is_mesh(mesa_shader_stage stage)
mesa_shader_stage_is_mesh(mesa_shader_stage stage)
{
return stage == MESA_SHADER_TASK ||
stage == MESA_SHADER_MESH;

View file

@ -321,7 +321,7 @@ void nir_tgsi_scan_shader(const struct nir_shader *nir,
}
if (mesa_shader_stage_is_compute(nir->info.stage) ||
gl_shader_stage_is_mesh(nir->info.stage)) {
mesa_shader_stage_is_mesh(nir->info.stage)) {
info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.workgroup_size[0];
info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.workgroup_size[1];
info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.workgroup_size[2];

View file

@ -171,7 +171,7 @@ brw_shader_stage_is_bindless(mesa_shader_stage stage)
static inline bool
brw_shader_stage_requires_bindless_resources(mesa_shader_stage stage)
{
return brw_shader_stage_is_bindless(stage) || gl_shader_stage_is_mesh(stage);
return brw_shader_stage_is_bindless(stage) || mesa_shader_stage_is_mesh(stage);
}
static inline bool

View file

@ -218,7 +218,7 @@ emit_system_values_block(nir_to_brw_state &ntb, nir_block *block)
/* For Task/Mesh, draw_id will be handled later in
* nir_emit_mesh_task_intrinsic().
*/
if (!gl_shader_stage_is_mesh(s.stage))
if (!mesa_shader_stage_is_mesh(s.stage))
UNREACHABLE("should be lowered by brw_nir_lower_vs_inputs().");
break;
@ -255,7 +255,7 @@ emit_system_values_block(nir_to_brw_state &ntb, nir_block *block)
break;
case nir_intrinsic_load_workgroup_id:
if (gl_shader_stage_is_mesh(s.stage))
if (mesa_shader_stage_is_mesh(s.stage))
UNREACHABLE("should be lowered by nir_lower_compute_system_values().");
assert(mesa_shader_stage_is_compute(s.stage));
reg = &ntb.system_values[SYSTEM_VALUE_WORKGROUP_ID];

View file

@ -660,7 +660,7 @@ brw_shader::assign_curb_setup()
const bool pull_constants =
devinfo->verx10 >= 125 &&
(mesa_shader_stage_is_compute(stage) ||
gl_shader_stage_is_mesh(stage)) &&
mesa_shader_stage_is_mesh(stage)) &&
uniform_push_length;
if (pull_constants) {
@ -668,7 +668,7 @@ brw_shader::assign_curb_setup()
(gl_shader_stage_is_rt(stage) &&
brw_bs_prog_data(prog_data)->uses_inline_push_addr) ||
((mesa_shader_stage_is_compute(stage) ||
gl_shader_stage_is_mesh(stage)) &&
mesa_shader_stage_is_mesh(stage)) &&
brw_cs_prog_data(prog_data)->uses_inline_push_addr);
assert(devinfo->has_lsc);
brw_builder ubld = brw_builder(this, 1).exec_all().at_start(cfg->first_block());

View file

@ -104,7 +104,7 @@ compile_shader(struct anv_device *device,
nir_lower_compute_system_values_options options = {
.has_base_workgroup_id = true,
.lower_cs_local_id_to_index = true,
.lower_workgroup_id_to_index = gl_shader_stage_is_mesh(stage),
.lower_workgroup_id_to_index = mesa_shader_stage_is_mesh(stage),
};
NIR_PASS(_, nir, nir_lower_compute_system_values, &options);
NIR_PASS(_, nir, nir_shader_intrinsics_pass, lower_base_workgroup_id,

View file

@ -2051,7 +2051,7 @@ lower_num_workgroups(nir_builder *b, nir_intrinsic_instr *intrin,
struct apply_pipeline_layout_state *state)
{
/* For those stages, HW will generate values through payload registers. */
if (gl_shader_stage_is_mesh(b->shader->info.stage))
if (mesa_shader_stage_is_mesh(b->shader->info.stage))
return false;
b->cursor = nir_instr_remove(&intrin->instr);

View file

@ -980,7 +980,7 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
});
}
if (gl_shader_stage_is_mesh(nir->info.stage)) {
if (mesa_shader_stage_is_mesh(nir->info.stage)) {
nir_lower_compute_system_values_options options = {
.lower_workgroup_id_to_index = true,
/* nir_lower_idiv generates expensive code */
@ -1160,7 +1160,7 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
}
if (mesa_shader_stage_is_compute(nir->info.stage) ||
gl_shader_stage_is_mesh(nir->info.stage)) {
mesa_shader_stage_is_mesh(nir->info.stage)) {
NIR_PASS(_, nir, brw_nir_lower_cs_intrinsics, compiler->devinfo,
&stage->prog_data.cs);
}