ARB_shading_language_packing is part of GLSL 4.2, not 4.0 as I
mistakenly believed. The following functions are available only with
ARB_shading_language_packing, GLSL 4.2 (not GLSL 4.0), or ES 3.0:
- packSnorm2x16
- unpackSnorm2x16
- packHalf2x16
- unpackHalf2x16
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Creating/recreating the strings in eglQueryString() is extra work and
isn't thread-safe, as exhibited by shader-db's run.c using libepoxy.
Multiple threads in run.c call eglReleaseThread() around the same time.
libepoxy calls eglQueryString() to determine whether eglReleaseThread()
exists, and our EGL implementation passes a pointer to the version
string to libepoxy while simultaneously overwriting the string, leading
to a failure in libepoxy.
Moreover, the EGL spec says (emphasis mine):
"eglQueryString returns a pointer to a *static*, zero-terminated string"
This patch moves some auxiliary functions from eglmisc.c to eglapi.c so
that they may be used to create the extension, API, and version strings
once during eglInitialize(). The auxiliary functions are renamed from
_eglUpdate* to _eglCreate*, and some checks made unnecessary by calling
the functions from eglInitialize() are removed.
Reviewed-by: Chad Versace <chad.versace@intel.com>
The optimization done by commit 34ec1a24d did not take it into account.
Fixes:
dEQP-GLES3.functional.shaders.random.all_features.fragment.20
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
This patch adds two types of checks to the gl(Compressed)Tex(Sub)Imgage family
of functions when a pixel buffer object is bound to GL_PIXEL_UNPACK_BUFFER:
- That the buffer is not mapped.
- The total data size is within the boundaries of the buffer size.
It does so by calling auxiliary validations functions from PBO API:
_mesa_validate_pbo_source() for non-compressed texture calls, and
_mesa_validate_pbo_source_compressed() for compressed texture calls.
The first check is defined in Section 6.3.2 'Effects of Mapping Buffers
on Other GL Commands' of the GLES 3.1 spec, page 57:
"Any GL command which attempts to read from, write to, or change the
state of a buffer object may generate an INVALID_OPERATION error if all
or part of the buffer object is mapped. However, only commands which
explicitly describe this error are required to do so. If an error is not
generated, using such commands to perform invalid reads, writes, or
state changes will have undefined results and may result in GL
interruption or termination."
Similar wording exists in GL 4.5 spec, page 76.
In the case of gl(Compressed)Tex(Sub)Image(2,3)D, the specification doesn't force
implemtations to throw an error. However since Mesa don't currently implement
checks to determine when it is safe to read/write from/to a mapped PBO, we
should always return the error if all or parts of it are mapped.
The 2nd check is defined in Section 8.5 'Texture Image Specification' of the
OpenGL 4.5 spec, page 203:
"An INVALID_OPERATION error is generated if a pixel unpack buffer object
is bound and storing texture data would access memory beyond the end of
the pixel unpack buffer."
Fixes 4 dEQP tests:
* dEQP-GLES3.functional.negative_api.texture.compressedteximage2d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedteximage3d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Internal PBO functions such as _mesa_map_validate_pbo_source() and
_mesa_validate_pbo_compressed_teximage() perform validation and buffer mapping
within the same call.
This patch takes out the validation into separate functions to allow reuse
of functionality by other code (i.e, gl(Compressed)Tex(Sub)Image).
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
_mesa_validate_pbo_access() provides a generic way to check that a
requested pixel transfer operation on a PBO falls within the
boundaries of the buffer. It is used in various other places, and
depending on the caller, some arguments are used or not.
In particular, the 'clientMemSize' argument is used only by calls
that are knowledgeable of the total size of the user data involved
in a pixel transfer, such as the case of compressed texture image
calls. Other calls don't provide 'clientMemSize' directly since it
is made implicit from the size and format of the texture, and its
data type. In these cases, a sufficiently big value is passed to
'clientMemSize' (INT_MAX) to avoid an incorrect constrain.
The problem is that _mesa_validate_pbo_access() use uint
pointers to make the calculations, which are 64 bits long in 64
bits platforms, meanwhile the dummy INT_MAX passed in 'clientMemSize'
is just 32 bits. This causes a constrain that is not desired.
This patch fixes that by checking that if 'clientMemSize' is MAX_INT,
then UINTPTR_MAX is assumed instead.
This is an ugly workaround to the fact that _mesa_validate_pbo_access()
intends to be a one function fits all. The clean solution here would
be to break it into different functions that provide the adequate API
for each of the possible code paths and validation needs.
Since there are callers relying on passing INT_MAX to 'clientMemSize',
this patch is necessary to deal with the problem above while a cleaner
implementation of the PBO API is not implemented.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
The implementation of texture <-> pixel-buffer transfers in drivers common layer
includes certain error checks and argument validation that don't belong there,
considering how the Mesa codebase is laid out. These are higher level
validations that, if necessary, should be performed earlier (i.e, in GL API
entry points).
This patch simply removes these error checks from driver code.
For more information, see discussion at
http://lists.freedesktop.org/archives/mesa-dev/2015-February/077417.html.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
eglcurrent.c: In function '_eglSetTSD':
eglcurrent.c:57:4: warning: passing argument 2 of 'tss_set' discards
'const' qualifier from pointer target type [enabled by default]
tss_set(_egl_TSD, (const void *) t);
^
In file included from ../../../include/c11/threads.h:72:0,
from eglcurrent.c:32:
../../../include/c11/threads_posix.h:357:1: note: expected 'void *'
but argument is of type 'const void *'
tss_set(tss_t key, void *val)
^
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Fix typo in comment introduced by 70dc8a
Signed-off-by: Alexandre Demers <alexandre.f.demers@gmail.com>
Signed-off-by: Jose Fonseca <jfonseca@vmware.com>
The memory layout of compatible internal formats may differ in bytes per
block, so TexFormat is not a reliable measure of compatibility. For example,
GL_RGB8 and GL_RGB8UI are compatible formats, but GL_RGB8 may be laid out in
memory as B8G8R8X8. If GL_RGB8UI has a 3 byte-per-block memory layout, the
existing compatibility check will fail.
Additionally, the current check allows any two compressed textures which share
block size to be used, whereas the spec gives an explicit table of compatible
formats.
v2: Use a switch instead of array iteration for block class and show the
correct GL error when internal formats are mismatched.
v3: Include spec citations for new compatibility checks, rearrange check
order to ensure that compressed, view-compatible formats return the
correct result, and make style fixes. Original commit message amended
for clarity.
v4: Reformatted spec citations.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Previously, we stored derefs in a hash table, using the malloc'd pointer
as the key. Then, we walked through the hash table and generated code,
based on the order of the hash table's elements.
Memory addresses returned by malloc are pretty much random, which meant
that the hash was random, and the hash table's elements would be walked
in some random order. This led to successive compiles of the same
shader using different variable names and slightly different orderings
of phi-nodes. Code could not be diff'd, and the final assembly would
sometimes change slightly too.
It turns out the only point of the hash table was to avoid inserting
the same node multiple times for different dereferences. We never
actually searched the hash table! This patch uses an intrusive
linked list instead. Since exec_list uses head and tail sentinels,
checking prev or next against NULL will tell us whether the node is
already in the list.
Pair programming with Jason Ekstrand.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
__next and __prev are pointers to the structure containing the exec_node
link, not the embedded exec_node. NULL checks would fail unless the
embedded exec_node happened to be at offset 0 in the parent struct.
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
Use "(__node)->__field.next != NULL" to check for the end of the list
instead of the "&__next->__field != NULL". The former is far more
obviously correct as it matches what the non-safe versions do. The
original code tried to avoid any use of __next as the client code may
delete it during its execution. However, since the looping condition is
checked after the iteration clause but before the client code is
executed, we know that __node is valid during the looping condition.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(Jason noted that this is not a good long term solution, and we should
instead improve nir_lower_io so that this extra set of MOVs is
unnecessary. I tend to agree, but decided we could do that as a
follow-up improvement.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
No functional change. In preparation for supporting vertex shaders,
this adds a switch statement on shader stage (since vertex attributes
and fragment shader varyings will need different handling). It also
renames "varying" to "input", to be more general.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian and I added these around the time Connor was developing NIR. Now
that both exist, we should make them work together!
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
We can't safely call nir_optimize() with register present, since several
passes called in the loop can't handle registers, and will fail asserts.
Notably, nir_lower_vec_alus() and nir_opt_algebraic() really don't want
registers.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Array variable copy splitting generates a bunch of stuff we want to
clean up before proceeding.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The NIR backend hardcodes brw_wm_prog_key at the moment, which won't
work when we support scalar VS. We could use get_tex(), but it's a
static method. I was going to promote it to fs_visitor, but then
realized that both parameters (stage and key) are already members.
It then occured to me that we could just set up a pointer in the
constructor, and skip having a function altogether.
This patch also converts all existing users to use key_tex.
v2: Make key_tex a "const brw_sampler_prog_key_data *" instead of
non-const; word-wrap some lines. (Review comments from Topi.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
_BLENDAPI boils down to __cdecl on Windows, but __cdecl is the default
calling convention so this serves no purpose.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
std::unique_ptr takes ownership of MM, and a double delete could ensure
in case of an error, as pointed out by Chris Vine in
https://bugs.freedesktop.org/show_bug.cgi?id=89387
Reviewed-by: Chris Vine <chris@cvine.freeserve.co.uk>
By passing --force autoreconf will update all the aux files, which would
otherwise be ignored if one updates autoconf/automake.
Quote the ORIGDIR variable to prevent fall-outs, when its name contains
space.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Implicitly required for a while, although commit 9385c592c6 (mapi:
remove u_thread.h) was the one that put the final nail on the
coffin.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Left over from commit 18db13f5865(mapi: THREADS was always defined,
remove it)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This has been an implicit rule for building mesa for a long time. Let's
make it official and just bail out at configure time. This way we can
cleaning up some of our glx code.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Convert the code to use the C11 threads implementation, and nuke the
Windows non-pthreads code-path. The c11/threads_win32.h abstraction
should be better than the current code.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul review suggestion: there's more macro use here than necessary.
Removed and redefine some #define preprocessing directives.
Removed the directive input parameter 'T' .
No functional changes.
Signed-off-by: Marius Predut <marius.predut@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
We were already using strdup() in various places in Mesa. Get rid
of the _mesa_strdup() wrapper. All the callers pass a non-NULL
argument so the NULL check isn't needed either.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The piglit test glsl-fs-uniform-array-loop-unroll.shader_test was designed
to do an out of bounds access into an uniform array to make sure that we
handle that situation gracefully inside the driver, however, as Ken describes
in bug 79202, Valgrind reports that this is leading to an out-of-bounds access
in fs_visitor::demote_pull_constants().
Before accessing the pull_constant_loc array we should make sure that
the uniform we are trying to access is valid.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79202
Reviewed-by: Matt Turner <mattst88@gmail.com>