swrast: remove _BLENDAPI

_BLENDAPI boils down to __cdecl on Windows, but __cdecl is the default
calling convention so this serves no purpose.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul 2015-03-11 08:29:56 -06:00
parent 6ca5eaf49c
commit 10035361b5
2 changed files with 13 additions and 16 deletions

View file

@ -48,9 +48,6 @@
#if defined(USE_MMX_ASM)
#include "x86/mmx.h"
#include "x86/common_x86_asm.h"
#define _BLENDAPI _ASMAPI
#else
#define _BLENDAPI
#endif
@ -69,7 +66,7 @@
* No-op means the framebuffer values remain unchanged.
* Any chanType ok.
*/
static void _BLENDAPI
static void
blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@ -97,7 +94,7 @@ blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Special case for glBlendFunc(GL_ONE, GL_ZERO)
* Any chanType ok.
*/
static void _BLENDAPI
static void
blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@ -117,7 +114,7 @@ blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Common transparency blending mode:
* glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
*/
static void _BLENDAPI
static void
blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@ -162,7 +159,7 @@ blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[],
}
static void _BLENDAPI
static void
blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@ -200,7 +197,7 @@ blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[]
}
static void _BLENDAPI
static void
blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@ -242,7 +239,7 @@ blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Add src and dest: glBlendFunc(GL_ONE, GL_ONE).
* Any chanType ok.
*/
static void _BLENDAPI
static void
blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@ -308,7 +305,7 @@ blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Blend min function.
* Any chanType ok.
*/
static void _BLENDAPI
static void
blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@ -361,7 +358,7 @@ blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Blend max function.
* Any chanType ok.
*/
static void _BLENDAPI
static void
blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@ -415,7 +412,7 @@ blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Modulate: result = src * dest
* Any chanType ok.
*/
static void _BLENDAPI
static void
blend_modulate(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{

View file

@ -58,10 +58,10 @@ typedef void (*texture_sample_func)(struct gl_context *ctx,
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLfloat rgba[][4]);
typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
const GLubyte mask[],
GLvoid *src, const GLvoid *dst,
GLenum chanType);
typedef void (*blend_func)(struct gl_context *ctx, GLuint n,
const GLubyte mask[],
GLvoid *src, const GLvoid *dst,
GLenum chanType);
typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);