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_mesa_validate_pbo_access() provides a generic way to check that a requested pixel transfer operation on a PBO falls within the boundaries of the buffer. It is used in various other places, and depending on the caller, some arguments are used or not. In particular, the 'clientMemSize' argument is used only by calls that are knowledgeable of the total size of the user data involved in a pixel transfer, such as the case of compressed texture image calls. Other calls don't provide 'clientMemSize' directly since it is made implicit from the size and format of the texture, and its data type. In these cases, a sufficiently big value is passed to 'clientMemSize' (INT_MAX) to avoid an incorrect constrain. The problem is that _mesa_validate_pbo_access() use uint pointers to make the calculations, which are 64 bits long in 64 bits platforms, meanwhile the dummy INT_MAX passed in 'clientMemSize' is just 32 bits. This causes a constrain that is not desired. This patch fixes that by checking that if 'clientMemSize' is MAX_INT, then UINTPTR_MAX is assumed instead. This is an ugly workaround to the fact that _mesa_validate_pbo_access() intends to be a one function fits all. The clean solution here would be to break it into different functions that provide the adequate API for each of the possible code paths and validation needs. Since there are callers relying on passing INT_MAX to 'clientMemSize', this patch is necessary to deal with the problem above while a cleaner implementation of the PBO API is not implemented. Reviewed-by: Laura Ekstrand <laura@jlekstrand.net> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa to build classic osmesa driver; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.