mesa: remove _ASMAPI, ASMAPIP

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul 2015-03-11 08:38:09 -06:00
parent 09ffa04cd9
commit f8ed0bbfef
8 changed files with 44 additions and 63 deletions

View file

@ -113,25 +113,6 @@ extern "C" {
#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
/**
* Create a macro so that asm functions can be linked into compilers other
* than GNU C
*/
#ifndef _ASMAPI
#if defined(_WIN32)
#define _ASMAPI __cdecl
#else
#define _ASMAPI
#endif
#ifdef PTR_DECL_IN_FRONT
#define _ASMAPIP * _ASMAPI
#else
#define _ASMAPIP _ASMAPI *
#endif
#endif
/**
* LONGSTRING macro
* gcc -pedantic warns about long string literals, LONGSTRING silences that.

View file

@ -409,7 +409,7 @@ _swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
* Called via swrast->BlendFunc. Examine GL state to choose a blending
* function, then call it.
*/
static void _ASMAPI
static void
_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst,
GLenum chanType )

View file

@ -47,20 +47,20 @@ DECLARE_XFORM_GROUP( 3dnow, 3 )
DECLARE_XFORM_GROUP( 3dnow, 4 )
extern void _ASMAPI
extern void
_mesa_v16_3dnow_general_xform( GLfloat *first_vert,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
GLuint count );
extern void _ASMAPI
extern void
_mesa_3dnow_project_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride );
extern void _ASMAPI
extern void
_mesa_3dnow_project_clipped_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,

View file

@ -68,12 +68,12 @@ static int detection_debug = GL_FALSE;
/* No reason for this to be public.
*/
extern GLuint _ASMAPI _mesa_x86_has_cpuid(void);
extern void _ASMAPI _mesa_x86_cpuid(GLuint op, GLuint *reg_eax, GLuint *reg_ebx, GLuint *reg_ecx, GLuint *reg_edx);
extern GLuint _ASMAPI _mesa_x86_cpuid_eax(GLuint op);
extern GLuint _ASMAPI _mesa_x86_cpuid_ebx(GLuint op);
extern GLuint _ASMAPI _mesa_x86_cpuid_ecx(GLuint op);
extern GLuint _ASMAPI _mesa_x86_cpuid_edx(GLuint op);
extern GLuint _mesa_x86_has_cpuid(void);
extern void _mesa_x86_cpuid(GLuint op, GLuint *reg_eax, GLuint *reg_ebx, GLuint *reg_ecx, GLuint *reg_edx);
extern GLuint _mesa_x86_cpuid_eax(GLuint op);
extern GLuint _mesa_x86_cpuid_ebx(GLuint op);
extern GLuint _mesa_x86_cpuid_ecx(GLuint op);
extern GLuint _mesa_x86_cpuid_edx(GLuint op);
#if defined(USE_SSE_ASM)

View file

@ -31,27 +31,27 @@
struct gl_context;
extern void _ASMAPI
extern void
_mesa_mmx_blend_transparency( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );
extern void _ASMAPI
extern void
_mesa_mmx_blend_add( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );
extern void _ASMAPI
extern void
_mesa_mmx_blend_min( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );
extern void _ASMAPI
extern void
_mesa_mmx_blend_max( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );
extern void _ASMAPI
extern void
_mesa_mmx_blend_modulate( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );

View file

@ -46,35 +46,35 @@ DECLARE_XFORM_GROUP( sse, 3 )
#if 1
/* Some functions are not written in SSE-assembly, because the fpu ones are faster */
extern void _ASMAPI _mesa_sse_transform_normals_no_rot( NORM_ARGS );
extern void _ASMAPI _mesa_sse_transform_rescale_normals( NORM_ARGS );
extern void _ASMAPI _mesa_sse_transform_rescale_normals_no_rot( NORM_ARGS );
extern void _mesa_sse_transform_normals_no_rot( NORM_ARGS );
extern void _mesa_sse_transform_rescale_normals( NORM_ARGS );
extern void _mesa_sse_transform_rescale_normals_no_rot( NORM_ARGS );
extern void _ASMAPI _mesa_sse_transform_points4_general( XFORM_ARGS );
extern void _ASMAPI _mesa_sse_transform_points4_3d( XFORM_ARGS );
extern void _mesa_sse_transform_points4_general( XFORM_ARGS );
extern void _mesa_sse_transform_points4_3d( XFORM_ARGS );
/* XXX this function segfaults, see below */
extern void _ASMAPI _mesa_sse_transform_points4_identity( XFORM_ARGS );
extern void _mesa_sse_transform_points4_identity( XFORM_ARGS );
/* XXX this one works, see below */
extern void _ASMAPI _mesa_x86_transform_points4_identity( XFORM_ARGS );
extern void _mesa_x86_transform_points4_identity( XFORM_ARGS );
#else
DECLARE_NORM_GROUP( sse )
#endif
extern void _ASMAPI
extern void
_mesa_v16_sse_general_xform( GLfloat *first_vert,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
GLuint count );
extern void _ASMAPI
extern void
_mesa_sse_project_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride );
extern void _ASMAPI
extern void
_mesa_sse_project_clipped_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,

View file

@ -54,7 +54,7 @@ DECLARE_XFORM_GROUP( x86, 3 )
DECLARE_XFORM_GROUP( x86, 4 )
extern GLvector4f * _ASMAPI
extern GLvector4f *
_mesa_x86_cliptest_points4( GLvector4f *clip_vec,
GLvector4f *proj_vec,
GLubyte clipMask[],
@ -62,7 +62,7 @@ _mesa_x86_cliptest_points4( GLvector4f *clip_vec,
GLubyte *andMask,
GLboolean viewport_z_clip );
extern GLvector4f * _ASMAPI
extern GLvector4f *
_mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
GLvector4f *proj_vec,
GLubyte clipMask[],
@ -70,7 +70,7 @@ _mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
GLubyte *andMask,
GLboolean viewport_z_clip );
extern void _ASMAPI
extern void
_mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
GLfloat *last_vert,
GLubyte *or_mask,
@ -78,7 +78,7 @@ _mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
GLubyte *clip_mask,
GLboolean viewport_z_clip );
extern void _ASMAPI
extern void
_mesa_v16_x86_general_xform( GLfloat *dest,
const GLfloat *m,
const GLfloat *src,

View file

@ -39,13 +39,13 @@
const GLvector4f *from_vec
#define DECLARE_XFORM_GROUP( pfx, sz ) \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
extern void _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
extern void _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
extern void _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
extern void _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
extern void _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
extern void _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
extern void _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
#define ASSIGN_XFORM_GROUP( pfx, sz ) \
_mesa_transform_tab[sz][MATRIX_GENERAL] = \
@ -75,14 +75,14 @@ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
GLvector4f *dest
#define DECLARE_NORM_GROUP( pfx ) \
extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
extern void _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
extern void _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
extern void _mesa_##pfx##_transform_normals( NORM_ARGS ); \
extern void _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
extern void _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
extern void _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
extern void _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
extern void _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
#define ASSIGN_NORM_GROUP( pfx ) \
_mesa_normal_tab[NORM_RESCALE] = \