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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 13:58:04 +02:00
mesa: use strdup() instead of _mesa_strdup()
We were already using strdup() in various places in Mesa. Get rid of the _mesa_strdup() wrapper. All the callers pass a non-NULL argument so the NULL check isn't needed either. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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5376bc74cc
commit
d7193ce42c
9 changed files with 9 additions and 30 deletions
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@ -481,24 +481,6 @@ _mesa_half_to_float(GLhalfARB val)
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/** \name String */
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/*@{*/
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/**
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* Implemented using malloc() and strcpy.
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* Note that NULL is handled accordingly.
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*/
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char *
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_mesa_strdup( const char *s )
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{
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if (s) {
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size_t l = strlen(s);
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char *s2 = malloc(l + 1);
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if (s2)
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strcpy(s2, s);
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return s2;
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}
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else {
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return NULL;
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}
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}
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/** Compute simple checksum/hash for a string */
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unsigned int
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@ -448,9 +448,6 @@ _mesa_half_is_negative(GLhalfARB h)
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return h & 0x8000;
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}
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extern char *
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_mesa_strdup( const char *s );
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extern unsigned int
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_mesa_str_checksum(const char *str);
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@ -76,7 +76,7 @@ set_label(struct gl_context *ctx, char **labelPtr, const char *label,
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MAX_LABEL_LENGTH);
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/* null-terminated string */
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*labelPtr = _mesa_strdup(label);
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*labelPtr = strdup(label);
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}
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}
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}
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@ -1460,7 +1460,7 @@ read_shader(const char *fname)
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fclose(f);
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shader = _mesa_strdup(buffer);
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shader = strdup(buffer);
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free(buffer);
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return shader;
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@ -762,7 +762,7 @@ _mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
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/* Save the new names and the count */
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for (i = 0; i < count; i++) {
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shProg->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]);
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shProg->TransformFeedback.VaryingNames[i] = strdup(varyings[i]);
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}
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shProg->TransformFeedback.NumVarying = count;
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@ -89,7 +89,7 @@ _mesa_copy_instructions(struct prog_instruction *dest,
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memcpy(dest, src, n * sizeof(struct prog_instruction));
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for (i = 0; i < n; i++) {
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if (src[i].Comment)
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dest[i].Comment = _mesa_strdup(src[i].Comment);
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dest[i].Comment = strdup(src[i].Comment);
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}
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return dest;
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}
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@ -148,7 +148,7 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList,
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for (i = 0; i < sz4; i++) {
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struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
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p->Name = name ? _mesa_strdup(name) : NULL;
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p->Name = name ? strdup(name) : NULL;
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p->Type = type;
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p->Size = size;
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p->DataType = datatype;
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@ -1045,7 +1045,7 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
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break;
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}
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return _mesa_strdup(str);
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return strdup(str);
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}
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@ -79,7 +79,7 @@ _mesa_init_program(struct gl_context *ctx)
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STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
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ctx->Program.ErrorPos = -1;
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ctx->Program.ErrorString = _mesa_strdup("");
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ctx->Program.ErrorString = strdup("");
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ctx->VertexProgram.Enabled = GL_FALSE;
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ctx->VertexProgram.PointSizeEnabled =
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@ -176,7 +176,7 @@ _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
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free((void *) ctx->Program.ErrorString);
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if (!string)
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string = "";
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ctx->Program.ErrorString = _mesa_strdup(string);
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ctx->Program.ErrorString = strdup(string);
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}
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@ -483,7 +483,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
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assert(clone->Target == prog->Target);
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assert(clone->RefCount == 1);
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clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
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clone->String = (GLubyte *) strdup((char *) prog->String);
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clone->Format = prog->Format;
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clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
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if (!clone->Instructions) {
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