Commit graph

4373 commits

Author SHA1 Message Date
Marek Olšák
439d805291 nir: rename nir_lower_io_to_scalar_early -> nir_lower_io_vars_to_scalar
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35760>
2025-06-26 18:20:49 +00:00
Ian Romanick
b83f618fb2 brw: Fully write temporary destinations
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Consider an innocuous instruction like:

    and(1) v250:UD, g0.3<0,1,0>:UD, 4294967264u NoMask group0

If register allocation decides to spill v250, it will see this
instruction and say, "Oh no! The other components of v250 aren't set, so
I'd better add a fill before that instruction!"

But it gets even worse than that... if register coalesce decided to
merge two of these, the live range gets massively extended because the
writes don't fully initialize the value. This causes the need to spill
these registers in the first place.

Changing that instruction to SIMD16 on Xe2 or SIMD8 on other platforms
alleviates these issues.

shader-db:

Lunar Lake
total instructions in shared programs: 17118324 -> 17113191 (-0.03%)
instructions in affected programs: 93701 -> 88568 (-5.48%)
helped: 42 / HURT: 6

total cycles in shared programs: 895422566 -> 895079488 (-0.04%)
cycles in affected programs: 30111338 -> 29768260 (-1.14%)
helped: 35 / HURT: 40

total spills in shared programs: 3588 -> 3304 (-7.92%)
spills in affected programs: 285 -> 1 (-99.65%)
helped: 10 / HURT: 0

total fills in shared programs: 2218 -> 1663 (-25.02%)
fills in affected programs: 556 -> 1 (-99.82%)
helped: 10 / HURT: 0

Meteor Lake, DG2, Tiger Lake, and Ice Lake had similar results.  (Meteor Lake shown)
total instructions in shared programs: 20059218 -> 20053563 (-0.03%)
instructions in affected programs: 96938 -> 91283 (-5.83%)
helped: 43 / HURT: 6

total cycles in shared programs: 884174588 -> 883536475 (-0.07%)
cycles in affected programs: 22105268 -> 21467155 (-2.89%)
helped: 35 / HURT: 27

total spills in shared programs: 5032 -> 4679 (-7.02%)
spills in affected programs: 355 -> 2 (-99.44%)
helped: 12 / HURT: 0

total fills in shared programs: 4782 -> 4113 (-13.99%)
fills in affected programs: 671 -> 2 (-99.70%)
helped: 12 / HURT: 0

Skylake
total instructions in shared programs: 19097658 -> 19097665 (<.01%)
instructions in affected programs: 14202 -> 14209 (0.05%)
helped: 0 / HURT: 5

total cycles in shared programs: 862058109 -> 862058267 (<.01%)
cycles in affected programs: 3450244 -> 3450402 (<.01%)
helped: 7 / HURT: 11

fossil-db:

Lunar Lake
Totals:
Cycle count: 31439652246 -> 31439652272 (+0.00%)

Totals from 2 (0.00% of 707091) affected shaders:
Cycle count: 2602 -> 2628 (+1.00%)

No other Intel platforms had any fossil-db changes.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35721>
2025-06-26 17:59:47 +00:00
Eric Engestrom
99e8d804bf intel/compiler tests: fix variable type for getopt_long() return value
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
`getopt_long()` returns an `int`, not a `char`; putting the value in
a `char` before comparing it to `-1` was making the comparison always
fail, resulting in the invalid codepath taken that then fails with:

    option `-' is invalid: ignored

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34756>
2025-06-23 08:26:29 +00:00
Eric Engestrom
f545f9eed4 intel/compiler tests: fix "is there something after the options" check
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34756>
2025-06-23 08:26:29 +00:00
Eric Engestrom
729922cdae intel/compiler tests: fix path-to-string conversion
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34756>
2025-06-23 08:26:29 +00:00
Eric Engestrom
de6ab1beda intel/compiler tests: rewrite subprocess handling in run-test.py
`subprocess.Popen()` returns immediately, and the subprocess might not
have finished by the time `stdout` is read on the next line, spuriously
failing the tests.

`subprocess.check_output()` makes sure the output is available before
returning, solving this issue; it additionally raises an error if the
subprocess failed, giving a better error than a failed diff later in the
script.

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34756>
2025-06-23 08:26:29 +00:00
Georg Lehmann
9da23499ff compiler: add float8 glsl types
e4m3fn: 8bit floating point format with 4bit exponent, 3bit mantissa
        and no infinities (finite only)
e5m2:   8bit floating point format with 5bit exponent, 2bit mantissa
        and with infinities.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35434>
2025-06-23 07:59:24 +00:00
Rohan Garg
e103afe7be brw: run the nir_opt_offsets pass and set the maximum offset size
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Perf A/B testing on DG2: no changes
Perf A/B testing on BMG: +2.1% Blackops3, +1.5% Cyberpunk

DG2 stats (mostly insignificant):
Assassins Creed Valhalla:
 Totals from 1169 (55.67% of 2100) affected shaders:
 Instrs: 509237 -> 509215 (-0.00%)
 Cycle count: 30614325 -> 30607419 (-0.02%); split: -0.03%, +0.00%
 Non SSA regs after NIR: 83434 -> 85909 (+2.97%)

Blackops 3:
 Totals from 1045 (64.63% of 1617) affected shaders:
 Instrs: 527312 -> 527310 (-0.00%)
 Cycle count: 496912222 -> 496902846 (-0.00%); split: -0.00%, +0.00%
 Non SSA regs after NIR: 106883 -> 109095 (+2.07%)

Cyberpunk:
 Totals from 706 (56.03% of 1260) affected shaders:
 Instrs: 345976 -> 345974 (-0.00%); split: -0.00%, +0.00%
 Cycle count: 9775138 -> 9775472 (+0.00%); split: -0.00%, +0.00%
 Max live registers: 40295 -> 40297 (+0.00%)
 Non SSA regs after NIR: 93245 -> 94718 (+1.58%)

Fortnite:
 Totals from 4210 (55.98% of 7521) affected shaders:
 Instrs: 2205471 -> 2205469 (-0.00%)
 Cycle count: 91451040 -> 91450956 (-0.00%); split: -0.00%, +0.00%
 Non SSA regs after NIR: 952354 -> 961664 (+0.98%)

LNL stats (notable changes):
Assassins Creed Valhalla:
 Totals from 1684 (83.57% of 2015) affected shaders:
 Instrs: 774305 -> 764501 (-1.27%); split: -1.27%, +0.01%
 Cycle count: 58845842 -> 58699250 (-0.25%); split: -0.98%, +0.73%
 Spill count: 625 -> 638 (+2.08%)
 Fill count: 1490 -> 1503 (+0.87%)
 Scratch Memory Size: 41984 -> 44032 (+4.88%)
 Max live registers: 196424 -> 197561 (+0.58%); split: -0.10%, +0.68%

Blackops 3:
 Totals from 1125 (76.53% of 1470) affected shaders:
 Instrs: 781749 -> 773275 (-1.08%); split: -1.08%, +0.00%
 Subgroup size: 22896 -> 22912 (+0.07%)
 Cycle count: 659864454 -> 654641032 (-0.79%); split: -1.10%, +0.31%
 Max live registers: 116772 -> 116854 (+0.07%); split: -0.01%, +0.08%
 Non SSA regs after NIR: 172648 -> 168260 (-2.54%); split: -2.55%, +0.01%

Control:
 Totals from 378 (51.50% of 734) affected shaders:
 Instrs: 148184 -> 147544 (-0.43%)
 Cycle count: 6905200 -> 6913366 (+0.12%); split: -0.30%, +0.42%
 Max live registers: 41271 -> 41281 (+0.02%)
 Non SSA regs after NIR: 44964 -> 43868 (-2.44%); split: -2.45%, +0.01%

Cyberpunk:
 Totals from 1141 (92.46% of 1234) affected shaders:
 Instrs: 636744 -> 629333 (-1.16%)
 Subgroup size: 24256 -> 24272 (+0.07%)
 Cycle count: 24952258 -> 24801298 (-0.60%); split: -1.39%, +0.78%
 Max live registers: 125848 -> 126855 (+0.80%); split: -0.00%, +0.80%
 Non SSA regs after NIR: 127399 -> 119837 (-5.94%); split: -5.95%, +0.02%

Fortnite:
 Totals from 5497 (83.52% of 6582) affected shaders:
 Instrs: 4072831 -> 4041852 (-0.76%); split: -0.77%, +0.01%
 Subgroup size: 103296 -> 103312 (+0.02%)
 Cycle count: 133046874 -> 132789242 (-0.19%); split: -0.67%, +0.48%
 Spill count: 7218 -> 7254 (+0.50%); split: -0.33%, +0.83%
 Fill count: 11724 -> 11749 (+0.21%); split: -0.34%, +0.55%
 Scratch Memory Size: 591872 -> 599040 (+1.21%)
 Max live registers: 816530 -> 818522 (+0.24%); split: -0.01%, +0.26%
 Non SSA regs after NIR: 1610296 -> 1560284 (-3.11%); split: -3.11%, +0.00%

Hitman3:
 Totals from 4713 (92.39% of 5101) affected shaders:
 Instrs: 2731598 -> 2698224 (-1.22%)
 Cycle count: 186422098 -> 185472640 (-0.51%); split: -1.12%, +0.61%
 Spill count: 3244 -> 3242 (-0.06%)
 Fill count: 9937 -> 9933 (-0.04%)
 Max live registers: 585035 -> 589801 (+0.81%); split: -0.00%, +0.82%
 Non SSA regs after NIR: 347681 -> 324314 (-6.72%); split: -6.73%, +0.01%

Hogwarts Legacy:
 Totals from 930 (59.81% of 1555) affected shaders:
 Instrs: 464146 -> 459526 (-1.00%); split: -1.00%, +0.01%
 Subgroup size: 19104 -> 19120 (+0.08%)
 Cycle count: 24062460 -> 24078964 (+0.07%); split: -0.49%, +0.56%
 Spill count: 2068 -> 1964 (-5.03%); split: -5.22%, +0.19%
 Fill count: 2342 -> 2205 (-5.85%); split: -6.40%, +0.56%
 Scratch Memory Size: 147456 -> 141312 (-4.17%)
 Max live registers: 112384 -> 112787 (+0.36%); split: -0.08%, +0.44%
 Non SSA regs after NIR: 80293 -> 79161 (-1.41%); split: -1.72%, +0.32%

Metro Exodus:
 Totals from 29755 (78.62% of 37846) affected shaders:
 Instrs: 11495578 -> 11492951 (-0.02%); split: -0.02%, +0.00%
 Subgroup size: 644688 -> 644704 (+0.00%)
 Cycle count: 301572068 -> 301548054 (-0.01%); split: -0.03%, +0.02%
 Max live registers: 3369504 -> 3370454 (+0.03%); split: -0.00%, +0.03%
 Non SSA regs after NIR: 2476561 -> 2396090 (-3.25%); split: -3.27%, +0.02%

Red Dead Redemption 2:
 Totals from 4161 (78.61% of 5293) affected shaders:
 Instrs: 2428782 -> 2409032 (-0.81%); split: -0.82%, +0.00%
 Subgroup size: 85344 -> 85360 (+0.02%)
 Cycle count: 8514984142 -> 8533415324 (+0.22%); split: -0.02%, +0.23%
 Spill count: 4659 -> 4674 (+0.32%); split: -0.02%, +0.34%
 Fill count: 11236 -> 11231 (-0.04%); split: -0.19%, +0.14%
 Scratch Memory Size: 398336 -> 397312 (-0.26%)
 Max live registers: 473946 -> 475798 (+0.39%); split: -0.08%, +0.47%
 Non SSA regs after NIR: 616820 -> 567706 (-7.96%); split: -8.09%, +0.12%

Rise Of The Tomb Raider:
 Totals from 68 (46.58% of 146) affected shaders:
 Instrs: 28209 -> 27801 (-1.45%)
 Subgroup size: 1584 -> 1600 (+1.01%)
 Cycle count: 16182992 -> 16249364 (+0.41%); split: -0.97%, +1.38%
 Max live registers: 7320 -> 7296 (-0.33%); split: -0.38%, +0.05%
 Non SSA regs after NIR: 8438 -> 8207 (-2.74%); split: -2.82%, +0.08%

Spiderman Remastered:
 Totals from 6403 (93.87% of 6821) affected shaders:
 Instrs: 5662713 -> 5597949 (-1.14%); split: -1.28%, +0.14%
 Cycle count: 282861519016 -> 279806958122 (-1.08%); split: -1.26%, +0.18%
 Spill count: 61150 -> 60754 (-0.65%); split: -1.13%, +0.48%
 Fill count: 162597 -> 163190 (+0.36%); split: -0.84%, +1.21%
 Scratch Memory Size: 5834752 -> 5804032 (-0.53%); split: -0.70%, +0.18%
 Max live registers: 901926 -> 903820 (+0.21%); split: -0.01%, +0.22%
 Non SSA regs after NIR: 555053 -> 521016 (-6.13%); split: -6.14%, +0.01%

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:24 +00:00
Rohan Garg
8a5e062e5e brw: store the buffer offset for load/store intrinsics
This will later be encoded by the backend into the
LSC extended descriptor message.

Reworks:
  * Sagar: Add nir_intrinsic_ssbo_atomic_swap

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:24 +00:00
Rohan Garg
0186113640 brw: encode the offset into the message descriptor for Xe2
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:24 +00:00
Rohan Garg
937d37f0b1 brw: introduce MEMORY_LOGICAL_ADDRESS_OFFSET to encode address offsets
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:24 +00:00
Lionel Landwerlin
d5a58364b1 brw: add new helper for immediate integer register with type
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:24 +00:00
Lionel Landwerlin
16fca611d7 nir: add new intel ssbo intrinsics
Similar to ir3 ones, to optimize offsets in the backend.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:23 +00:00
Lionel Landwerlin
ba119c73c6 intel: replace RANGE_BASE by BASE for uniform block loads
We're not currently using RANGE_BASE and we'll use BASE for offset
optimizations on Xe2+.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:23 +00:00
Lionel Landwerlin
098249ba66 brw: print descriptor & extended descriptors
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:22 +00:00
Emma Anholt
cd981e27f7 intel/elk: Move wpos_w setup right into nir_intrinsic_load_frag_w.
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Given that the intrinsic will be CSEed at the NIR level, we don't need to
preemptively set it up at the top of the shader.  No change in HSW shader-db.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:43 +00:00
Emma Anholt
269fbcb144 intel/elk: Use pixel_z for gl_FragCoord.z on pre-gen6.
Unless I've seriously missed something, we have the Z in the payload
(which we can always request if we need access to it and it's not already
passed to us due other WM IZ settings).

total instructions in shared programs: 4408303 -> 4408186 (<.01%)
instructions in affected programs: 1164 -> 1047 (-10.05%)
total cycles in shared programs: 142485036 -> 142484566 (<.01%)
cycles in affected programs: 26820 -> 26350 (-1.75%)

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:43 +00:00
Emma Anholt
dc55b47a58 intel/elk: Move pre-gen6 smooth interpolation 1/w multiply to NIR.
NIR catches that if you're just doing something like adding two smooth
inputs, we can do the multiply once on the result instead of on each
input.  BRW shader-db results:

total instructions in shared programs: 4409146 -> 4408303 (-0.02%)
instructions in affected programs: 800761 -> 799918 (-0.11%)
total cycles in shared programs: 143203198 -> 142485036 (-0.50%)
cycles in affected programs: 79081682 -> 78363520 (-0.91%)
total sends in shared programs: 363044 -> 363042 (<.01%)
sends in affected programs: 33 -> 31 (-6.06%)

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:42 +00:00
Emma Anholt
fb9b2261a1 intel/elk: Move pre-gen6 gl_FragCoord.w -> interpolation lowering to NIR.
BRW shader-db:
total instructions in shared programs: 4409143 -> 4409146 (<.01%)
instructions in affected programs: 330 -> 333 (0.91%)

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:41 +00:00
Emma Anholt
17ab39fbf8 intel/elk: Fix some tabs in gen4 URB setup.
This formatted terribly in my editor, just use spaces.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:40 +00:00
Emma Anholt
9d7a016ed1 intel/elk: Retire the global float pixel_x/y values.
Nothing used them any more.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:40 +00:00
Emma Anholt
e1bf014b6e intel/elk: Reduce this->pixel_x/y usage in gfx4 interp setup.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:40 +00:00
Emma Anholt
241bc5da70 intel/elk: Use the pixel_coord UW x/y values for noncoherent FB reads.
No need to force generating the float cast just to turn it back to an int.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:39 +00:00
Emma Anholt
1134cdc198 intel/elk: Lower load_frag_coord to load_{pixel_coord,frag_coord_z/w} in NIR.
This moves some conversions to NIR that may get eliminated, and also
distinguishes gl_FragCoord.z/w loads at the shader info level so we don't
need to flag uses_src_depth/uses_src_w when only gl_FragCoord.xy get used
(as is typical).  This reduces thread payload setup on many shaders.
Also, interestingly, blorp shaders stop reserving space for z/w despite
not putting them in the payload (since PS_EXTRA isn't filled out for z/w).

HSW shader-db is noise:

total instructions in shared programs: 9942649 -> 9942997 (<.01%)
instructions in affected programs: 143167 -> 143515 (0.24%)

total cycles in shared programs: 314768862 -> 314299112 (-0.15%)
cycles in affected programs: 62951452 -> 62481702 (-0.75%)

LOST:   44
GAINED: 26

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:39 +00:00
Emma Anholt
88f1656133 intel/elk: Save the UW pixel x/y as a temp.
This will be used for representing gl_FragCoord in NIR and reducing
payload registers pushed.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:38 +00:00
Emma Anholt
5222c35924 intel/elk: Save the UW pixel x/y as a temp on gfx6+.
This will be used for representing gl_FragCoord in NIR and reducing
payload registers pushed.

HSW results:

total instructions in shared programs: 9940636 -> 9948574 (0.08%)
instructions in affected programs: 852560 -> 860498 (0.93%)

total cycles in shared programs: 314804525 -> 314900080 (0.03%)
cycles in affected programs: 39786599 -> 39882154 (0.24%)

LOST:   5
GAINED: 11
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:38 +00:00
Emma Anholt
af74abd68c intel/fs: Don't bother checking if load_frag_coord uses interpolation.
This was leftover dead code from 4bb6e6817e ("intel: Use a system value
for gl_FragCoord") -- the sysval doesn't do any interpolation and doesn't
have sources that could use a barycentric.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:37 +00:00
Emma Anholt
0bf114736a intel: Use the common NIR lowering for fquantize2f16.
This generates one extra instruction to set the rounding mode to RTE due
to f2f16_rtne in the lowering.  This changes the result for
fquantize2f16(65505.0) from 65536 to 65504, which fixes SPIR-V
conformance for this value:

    If Value is positive with a magnitude too large to represent as a
    16-bit floating-point value, the result is positive infinity. If Value
    is negative with a magnitude too large to represent as a 16-bit
    floating-point value, the result is negative infinity.

SPIR-V doesn't specify whether this overflow check is before or after
rounding, but IEEE specifies rounding first, which is what produces our
65504.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25552>
2025-06-18 22:45:08 +00:00
Lionel Landwerlin
1d8382b88e brw: enable more lowering for bitfield manipulation at non 32bit sizes
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35381>
2025-06-11 14:09:56 +00:00
Paulo Zanoni
12192f6489 brw: properly decode TGL_PIPE_SCALAR
Source: BSpec "Instruction Fields" page (56701), SWSB field.

Credits to Caio Oliveira here, since he was helping me while we found
this issue together.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35395>
2025-06-09 22:21:13 +00:00
Dave Airlie
870b8717b2 Revert "hasvk/elk: stop turning load_push_constants into load_uniform"
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This reverts commit b036d2ded2.

This seems to break gtk4 and other stuff.

Cc: mesa-stable
(taking ack from Lionel saying we should revert)

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35407>
2025-06-09 09:20:19 +10:00
llyyr
c8bd9ac789 brw: don't unconditionally print message on instance creation
This would cause Mesa to print this message even if an Intel GPU is just
being enumerated by a Vulkan application. For example, `vulkaninfo
--summary`.

Fixes: 52f73db5b7 ("brw: implement read without format lowering")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35396>
2025-06-07 13:59:22 +00:00
Caio Oliveira
80fb555718 brw: Fix MAD instruction usage in spilling logic
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The intention here is to build a SIMD8 value, that will be expanded
as needed -- just like the SHL/ADD case, but with a single instruction.

Found when the was triggering invalid MAD with SIMD32 (that gets compressed)
*and* with overlapping destination and source *and* which would cause
conflict when divided into two SIMD16.

Fixes: 338273dedd ("brw/reg_allocate: Optimize spill offset calculation using integer MAD")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35302>
2025-06-06 15:31:50 +00:00
Lionel Landwerlin
52f73db5b7 brw: implement read without format lowering
Load the format enum and then just go through a series of :

   if format == R16G16B16A16_UNORM
      color = lower_r32g32_uint_tor_r16g16b16a16_unorm(color)
   else if format == R16G16B16A16_SNORM
      ...

For Gfx12.5, there is no in-shader conversion.

For Gfx12/11, the in-shader conversion covers the following formats :
    - ISL_FORMAT_R10G10B10A2_UNORM
    - ISL_FORMAT_R10G10B10A2_UINT
    - ISL_FORMAT_R11G11B10_FLOAT

For Gfx9, the following formats :
    - ISL_FORMAT_R16G16B16A16_UNORM
    - ISL_FORMAT_R16G16B16A16_SNORM
    - ISL_FORMAT_R10G10B10A2_UNORM
    - ISL_FORMAT_R10G10B10A2_UINT
    - ISL_FORMAT_R8G8B8A8_UNORM
    - ISL_FORMAT_R8G8B8A8_SNORM
    - ISL_FORMAT_R16G16_UNORM
    - ISL_FORMAT_R16G16_SNORM
    - ISL_FORMAT_R11G11B10_FLOAT
    - ISL_FORMAT_R8G8_UNORM
    - ISL_FORMAT_R8G8_SNORM
    - ISL_FORMAT_R16_UNORM
    - ISL_FORMAT_R16_SNORM
    - ISL_FORMAT_R8_UNORM
    - ISL_FORMAT_R8_SNORM

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22524>
2025-06-06 12:28:42 +00:00
Lionel Landwerlin
79498a0849 brw: fix brw_nir_fs_needs_null_rt helper
In 9b42215e0d ("iris: ensure null render target for specific cases") I
wrongly assumed that writing gl_SampleMask would only happen in
multisampled cases.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9b42215e0d ("iris: ensure null render target for specific cases")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13292
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35313>
2025-06-04 10:10:38 +00:00
Lionel Landwerlin
a51d061c00 brw: don't generate invalid instructions
0e3e5146cf ("intel/brw: Use correct instruction for value change check
when coalescing") enabled some new cases that exposed a pre-existing
bug that would turn something like this :

      mul.sat(16) %789:F, %787:F, %788:F
      mov.g.f0.0(16) %790:F, %789:F
      (+f0.0) sel(16) %800:UD, %790:UD, 0u

into this :

      mul.sat(16) %790:F, %787:F, %788:F
      mov.g.f0.0(16) null:F, null<8,8,1>:F
      (+f0.0) sel(16) %800:UD, %790:UD, 0u

The mov[] array can contain the same instruction because it's repeated
for each REG_SIZE writes and a SIMD16 instruction will write 2
REG_SIZE.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0e3e5146cf ("intel/brw: Use correct instruction for value change check when coalescing")
Cc: mesa-stable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35276>
2025-06-04 06:08:26 +00:00
Caio Oliveira
2bb9b94c4c brw/disasm: Don't print src1 information for SEND gather
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There's always only the ARF scalar register source, so don't
bother printing other information that won't be used.  Matches
the assembler code.

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35297>
2025-06-03 22:52:39 +00:00
Sviatoslav Peleshko
0e3e5146cf intel/brw: Use correct instruction for value change check when coalescing
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When we have partial VGRF MOVs with offsets, we will reach
`channels_remaining == 0` with `inst` that is not writing the whole VGRF.
Currently, even though we check `can_coalesce_vars()` for each offset
separately, it will always check if the dst value is not changed only
for the offset from the instruction that satisfied the
`channels_remaining == 0` condition.

Instead, we should remember and use the correct instruction for each
written offset separately.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10916
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35062>
2025-06-01 17:37:10 +00:00
Lionel Landwerlin
f0e18c475b intel: remove GRL/intel-clc
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35227>
2025-05-29 20:17:13 +00:00
Matt Turner
37016468a5 intel/compiler: Align human-readable send message info
This fprintf() was added in commit cce3bea2a7 ("i965/disasm: Align send
instruction meta-information with dst.")) to align the human-readable
send message info (e.g. "render MsgDesc: RT write ...") with the
destination register on the previous line.

Two months later we disabled printing the instruction offset in commit
662f1ccc24 ("i965: Disable hex offset printing in disassembly."),
thereby unaligning the human-readable send message info for the next 11
years.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35077>
2025-05-28 21:54:40 +00:00
Caleb Callaway
52db0e1480 intel/compiler: fix SHA generation for shader replace
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Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35140>
2025-05-27 22:57:19 +00:00
Christian Gmeiner
41f2da1a6e treewide: Do not use NIR_PASS_V for nir_divergence_analysis(..)
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Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35131>
2025-05-23 21:19:25 +00:00
Caleb Callaway
e7454f5318 intel/debug: shader dump filter
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v2: Fixes filtering for various brw shader dump logic

Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35061>
2025-05-23 19:57:02 +00:00
Sushma Venkatesh Reddy
6d226ceca1 intel/compiler: Call brw_try_override_assembly independent of debug flag
Previously, brw_try_override_assembly was only called when a debug flag was
enabled. However, during investigations involving workloads such as Steam
games, enabling the debug flag results in excessive NIR and ISA output to
stderr, making debugging more difficult.

This change ensures that brw_try_override_assembly is called when the
INTEL_SHADER_ASM_READ_PATH is set, regardless of the debug flag. This
improves usability in scenarios where minimal debug output is desired.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35115>
2025-05-22 21:45:38 +00:00
Lionel Landwerlin
b036d2ded2 hasvk/elk: stop turning load_push_constants into load_uniform
Those intrinsics have different semantics in particular with regards
to divergence. Turning one into the other without invalidating the
divergence information breaks NIR validation. But also the conversion
means we get artificially less convergent values in the shaders.

So just handle load_push_constants in the backend and stop changing
things in Hasvk.

Fixes a bunch of tests in
   dEQP-VK.descriptor_indexing.*
   dEQP-VK.pipeline.*.push_constant.graphics_pipeline.dynamic_index_*

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34546>
2025-05-22 07:49:20 +00:00
Lionel Landwerlin
df15968813 anv/brw: stop turning load_push_constants into load_uniform
Those intrinsics have different semantics in particular with regards
to divergence. Turning one into the other without invalidating the
divergence information breaks NIR validation. But also the conversion
means we get artificially less convergent values in the shaders.

So just handle load_push_constants in the backend and stop changing
things in Anv.

Fixes a bunch of tests in
   dEQP-VK.descriptor_indexing.*
   dEQP-VK.pipeline.*.push_constant.graphics_pipeline.dynamic_index_*

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34546>
2025-05-22 07:49:20 +00:00
Sushma Venkatesh Reddy
524733a990 intel/compiler: Centralize type stomping logic for Gen12.5 restrictions
This patch improves code readability by centralizing the type stomping
logic for Gen12.5 region restrictions in `brw_lower_alu_restrictions`.
It removes redundant comments and ensures type consistency assertions
in `brw_broadcast`, `generate_mov_indirect`, and `generate_shuffle`.

Thank you Ken for guiding me on this.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35006>
2025-05-22 06:46:18 +00:00
Iván Briano
27a2f6d1ff brw: add lowering passes for FS barycentric inputs
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34445>
2025-05-20 20:57:59 +00:00
Iván Briano
8ee14e5291 brw/anv: add provoking vertex to fs_msaa_flags
This will be necessary to select the right value for flat inputs in
fragment shaders when fragment shader barycentrics are in use.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34445>
2025-05-20 20:57:58 +00:00
Iván Briano
acdd30a9da brw: check if the FS needs vertex_attributes_bypass to be set
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34445>
2025-05-20 20:57:58 +00:00