intel/elk: Fix some tabs in gen4 URB setup.

This formatted terribly in my editor, just use spaces.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
This commit is contained in:
Emma Anholt 2023-09-12 12:19:11 -07:00 committed by Marge Bot
parent 9d7a016ed1
commit 17ab39fbf8

View file

@ -1451,17 +1451,17 @@ calculate_urb_setup(const struct intel_device_info *devinfo,
if (i == VARYING_SLOT_PSIZ)
continue;
if (key->input_slots_valid & BITFIELD64_BIT(i)) {
/* The back color slot is skipped when the front color is
* also written to. In addition, some slots can be
* written in the vertex shader and not read in the
* fragment shader. So the register number must always be
* incremented, mapped or not.
*/
if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
prog_data->urb_setup[i] = urb_next;
if (key->input_slots_valid & BITFIELD64_BIT(i)) {
/* The back color slot is skipped when the front color is
* also written to. In addition, some slots can be
* written in the vertex shader and not read in the
* fragment shader. So the register number must always be
* incremented, mapped or not.
*/
if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
prog_data->urb_setup[i] = urb_next;
urb_next++;
}
}
}
/*