Commit graph

469 commits

Author SHA1 Message Date
Jason Ekstrand
8ecaef967d nir: Add a generic instruction index
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-17 08:16:01 -07:00
Timothy Arceri
ef8eebc6ad nir: support indirect indexing samplers in struct arrays
As a bonus we get indirect support for arrays of arrays for free.

V5: couple of small clean-ups suggested by Jason.

V4: fix struct member location caclulation, use nir_ssa_def rather than
nir_src for the indirect as suggested by Jason

V3: Use nir_instr_rewrite_src() with empty src rather then clearing
the use_link list directly for the old indirects as suggested by Jason

V2: Fixed validation error in debug build

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-17 11:28:34 +10:00
Timothy Arceri
dcd9cd0383 glsl: store uniform slot id in var location field
This will allow us to access the uniform later on without resorting to
building a name string and looking it up in UniformHash.

V3: remove line wrap change from this patch

V2: store slot number for all non-UBO uniforms to make code more
consitent, renamed explicit_binding to explicit_location and added
comment about what it does. Store the location at every shader stage.
Updated data.location comments in ir/nir.h.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-17 11:28:14 +10:00
Rob Clark
aecbc93f2d nir/print: print symbolic names from shader-enum
v2: split out moving of FILE *fp into state structure into it's own
(more complete patch) to reduce the noise in this one

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-09-16 10:15:35 -04:00
Rob Clark
840df72f93 nir/print: bit of state refactoring
Rename print_var_state to print_state, and stuff FILE ptr into the state
object.  This avoids passing around an extra parameter everywhere.

v2: even more extensive conversion.. use state *everywhere* instead of
FILE ptr, and convert nir_print_instr() to use state as well

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-09-16 10:15:17 -04:00
Rob Clark
d9efe40dc9 nir: add lowering for ffract
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-09-16 08:27:36 -04:00
Jason Ekstrand
cb503c3227 nir/builder: Use a normal temporary array in nir_channel
C++ gets cranky if we take references of temporaries.  This isn't a problem
yet in master because nir_builder is never used from C++.  However, it will
be in the future so we should fix it now.

Reviewed-by: Rob Clark <robclark@freedesktop.org>
2015-09-15 14:51:05 -07:00
Jason Ekstrand
29348631fe nir/lower_vec_to_movs: Coalesce into destinations of fdot instructions
Now that we have a replicating fdot instruction, we can actually coalesce
into the destinations of vec4 instructions.  We couldn't really do this
before because, if the destination had to end up in .z, we couldn't
reswizzle the instruction.  With a replicated destination, the result ends
up in all channels so we can just set the writemask and we're done.

Shader-db results for vec4 programs on Haswell:

   total instructions in shared programs: 1747753 -> 1746280 (-0.08%)
   instructions in affected programs:     143274 -> 141801 (-1.03%)
   helped:                                667
   HURT:                                  0

It turns out that dot-products matter...

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2015-09-15 12:38:48 -07:00
Jason Ekstrand
47739c7df4 nir: Add a fdot instruction that replicates the result to a vec4
Fortunately, nir_constant_expr already auto-splats if "dst" never shows up
in the constant expression field so we don't need to do anything there.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2015-09-15 12:38:48 -07:00
Jason Ekstrand
2458ea95c5 nir/lower_vec_to_movs: Coalesce movs on-the-fly when possible
The old pass blindly inserted a bunch of moves into the shader with no
concern for whether or not it was really needed.  This adds code to try and
coalesce into the destination of the instruction providing the value.

Shader-db results for vec4 shaders on Haswell:

   total instructions in shared programs: 1754420 -> 1747753 (-0.38%)
   instructions in affected programs:     231230 -> 224563 (-2.88%)
   helped:                                1017
   HURT:                                  2

This approach is heavily based on a different patch by Eduardo Lima Mitev
<elima@igalia.com>.  Eduardo's patch did this in a separate pass as opposed
to integrating it into nir_lower_vec_to_movs.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2015-09-15 12:38:07 -07:00
Jason Ekstrand
2b2f1f16a0 nir/lower_vec_to_movs: Get rid of start_idx and swizzle compacting
Previously, we did this thing with keeping track of a separate start_idx
which was different from the iteration variable.  I think this was a relic
of the way that GLSL IR implements writemasks.  In NIR, if a given bit in
the writemask is unset then that channel is just "unused", not missing.  In
particular, a vec4 operation with a writemask of 0xd will use sources 0, 2,
and 3 and leave source 1 alone.  We can simplify things a good deal (and
make them correct) by removing this "compacting" step.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-09-15 11:13:48 -07:00
Jason Ekstrand
c3f8cde964 nir/lower_vec_to_movs: Handle partially SSA shaders
v2 (Jason Ekstrand):
 - Use nir_instr_rewrite_dest
 - Pass the impl directly into lower_vec_to_movs_block

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2015-09-15 11:13:45 -07:00
Jason Ekstrand
b7eeced3c7 nir/lower_vec_to_movs: Pass the shader around directly
Previously, we were passing the shader around, we were just calling it
"mem_ctx".  However, the nir_shader is (and must be for the purposes of
mark-and-sweep) the mem_ctx so we might as well pass it around explicitly.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2015-09-15 11:13:40 -07:00
Jordan Justen
4f178f0d8b nir: Add gl_WorkGroupID system variable
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-13 09:53:16 -07:00
Jordan Justen
62e011d593 nir: Add gl_LocalInvocationID variable
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-13 09:53:16 -07:00
Rob Clark
b88aeff4f5 nir: add nir_channel() to get at single components of vec's
Rather than make yet another copy of channel(), let's move it into nir.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-13 11:08:27 -04:00
Jason Ekstrand
ca11c3c0a4 nir/from_ssa: Use instr_rewrite_dest
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2015-09-11 09:21:20 -07:00
Jason Ekstrand
cee29220e3 nir: Add a function for rewriting instruction destinations
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2015-09-11 09:21:20 -07:00
Jason Ekstrand
106a3b2cc3 nir: Only unlink sources that are actually valid
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2015-09-11 09:21:20 -07:00
Jason Ekstrand
a4aa25be1e nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2015-09-11 09:21:20 -07:00
Jason Ekstrand
8c8fc5f833 nir: Fix a bunch of ralloc parenting errors
As of a10d4937, we would really like things associated with an instruction
to be allocated out of that instruction and not out of the shader.  In
particular, you should be passing the instruction that will ultimately be
holding the source into nir_src_copy rather than an arbitrary memory
context.

We also change the prototypes of nir_dest_copy and nir_alu_src/dest_copy to
explicitly take an instruction so we catch this earlier in the future.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2015-09-11 09:21:04 -07:00
Jason Ekstrand
794355e771 nir/lower_outputs_to_temporaries: Reparent the output name
We copy the output, make the old output the temporary, and give the
temporary a new name.  The copy keeps the pointer to the old name.  This
works just fine up until the point where we lower things to SSA and delete
the old variable and, with it, the name.  Instead, we should re-parent to
the copy.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2015-09-11 08:55:51 -07:00
Kenneth Graunke
b811085b79 nir: Store some geometry shader data in nir_shader.
This makes it possible for NIR shaders to know the number of output
vertices and the number of invocations.  Drivers could also access
these directly without going through gl_program.

We should probably add InputType and OutputType here too, but currently
those are stored as GL_* enums, and I wanted to avoid using those in
NIR, as I suspect Vulkan/SPIR-V will use different enums.  (We should
probably make our own.)

We could add VerticesIn, but it's easily computable from the input
topology, so I'm not sure whether it's worth it.  It's also currently
not stored in gl_shader (only gl_shader_program), which would require
changes to the glsl_to_nir interface or require us to store it there.

This is a bit of duplication of data...ideally, we would factor these
substructs out of gl_program, gl_shader_program, and nir_shader, creating
a gl_geometry_info class...but it would need to go in a new place (in
src/glsl?) that isn't mtypes.h nor nir.h.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-11 00:05:09 -07:00
Kenneth Graunke
cb2b118e40 nir/builder: Add nir_load_var() and nir_store_var() helpers.
These provide a convenient way to do simple variable loads and stores.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-11 00:04:17 -07:00
Ilia Mirkin
56238305e5 nir: convert glsl imageSamples into a new intrinsic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-10 17:38:52 -04:00
Ilia Mirkin
1807a08e4f nir: add nir_texop_texture_samples and convert from glsl
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-10 17:38:33 -04:00
Rhys Kidd
32cdb49fe2 glsl: Resolve GCC sign-compare warning.
mesa/src/glsl/nir/nir_lower_tex_projector.c: In function 'nir_lower_tex_projector_block':
mesa/src/glsl/nir/nir_lower_tex_projector.c:63:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
       for (int i = 0; i < tex->num_srcs; i++) {
                         ^
mesa/src/glsl/nir/nir_lower_tex_projector.c: In function 'nir_lower_tex_projector_block':
mesa/src/glsl/nir/nir_lower_tex_projector.c:114:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
       for (int i = proj_index + 1; i < tex->num_srcs; i++) {
                                      ^
mesa/src/glsl/nir/nir_lower_tex_projector.c: In function 'nir_lower_tex_projector_block':
mesa/src/glsl/nir/nir_lower_tex_projector.c:53:39: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
       for (proj_index = 0; proj_index < tex->num_srcs; proj_index++) {
                                       ^
mesa/src/glsl/nir/nir_lower_tex_projector.c:57:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
       if (proj_index == tex->num_srcs)
                      ^
mesa/src/glsl/nir/nir_search.c: In function 'match_value':
mesa/src/glsl/nir/nir_search.c:84:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
    for (int i = 0; i < num_components; ++i)
                      ^
mesa/src/glsl/nir/nir_search.c: In function 'match_value':
mesa/src/glsl/nir/nir_search.c:110:28: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
          for (int i = 0; i < num_components; ++i) {
                            ^
mesa/src/glsl/nir/nir_search.c: In function 'match_value':
mesa/src/glsl/nir/nir_search.c:139:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
             if (i < num_components)
                   ^
mesa/src/glsl/nir/nir_opt_peephole_ffma.c: In function 'get_mul_for_src':
mesa/src/glsl/nir/nir_opt_peephole_ffma.c:130:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
    for (unsigned i = 0; i < num_components; i++)
                           ^

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-10 14:56:41 +01:00
Jason Ekstrand
b828f7a27b nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-09-09 12:29:38 -07:00
Jason Ekstrand
1dbe4af9c9 nir: Add a pass to lower outputs to temporary variables
This pass can be used as a helper for NIR producers so they don't have to
worry about creating the temporaries themselves.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-09-09 12:29:21 -07:00
Jason Ekstrand
f5e08ab6b1 nir/cursor: Add a constructor for the end of a block but before the jump
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-09-09 12:28:51 -07:00
Kenneth Graunke
d5d74d0b86 nir: Add a nir_system_value_from_intrinsic() function.
This converts NIR intrinsics that load system values into Mesa's
SYSTEM_VALUE_* enumerations.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-09-08 18:02:08 -07:00
Iago Toral Quiroga
205ff843ff nir: UBO loads no longer use const_index[1]
Commit 2126c68e5c killed the array elements parameter on load/store
intrinsics that was stored in const_index[1]. It looks like that
patch missed to remove this assignment in the UBO path.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-08 09:06:34 +02:00
Connor Abbott
aec6744501 nir/dead_cf: add support for removing useless loops
v2: fix detecting if the loop has any phi nodes after it.
v2: use nir_foreach_ssa_def() instead of nir_foreach_dest() when
    checking for values live after the loop to catch const_load
    instructions.
v2: fix handling return instructions
v2: add some documentation to loop_is_dead()

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-09-01 00:58:17 -07:00
Connor Abbott
019eea1c4f nir: add a helper for iterating over blocks in a cf node
We were already doing this internally for iterating over a function
implementation, so just expose it directly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-01 00:58:17 -07:00
Connor Abbott
89dc0626bd nir: add nir_block_get_following_loop() helper
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-01 00:58:17 -07:00
Connor Abbott
f649afc9dd nir/dead_cf: delete code that's unreachable due to jumps
v2: use nir_cf_node_remove_after().
v2: use foreach_list_typed() instead of hardcoding a list walk.
v3: update to new control flow modification helpers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-01 00:58:17 -07:00
Connor Abbott
1e6ad4b027 nir: add an optimization for removing dead control flow
v2: use nir_cf_node_remove_after() instead of our own broken thing.
v3: use the new control flow modification helpers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-01 00:58:17 -07:00
Jason Ekstrand
e16531fbe3 nir/builder: Use nir_after_instr to advance the cursor
This *should* ensure that the cursor gets properly advanced in all cases.
We had a problem before where, if the cursor was created using
nir_after_cf_node on a non-block cf_node, that would call nir_before_block
on the block following the cf node.  Instructions would then get inserted
in backwards order at the top of the block which is not at all what you
would expect from nir_after_cf_node.  By just resetting to after_instr, we
avoid all these problems.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-08-31 18:17:07 -07:00
Kenneth Graunke
0a913a9d85 nir: Convert the builder to use the new NIR cursor API.
The NIR cursor API is exactly what we want for the builder's insertion
point.  This simplifies the API, the implementation, and is actually
more flexible as well.

This required a bit of reworking of TGSI->NIR's if/loop stack handling;
we now store cursors instead of cf_node_lists, for better or worse.

v2: Actually move the cursor in the after_instr case.
v3: Take advantage of nir_instr_insert (suggested by Connor).
v4: vc4 build fixes (thanks to Eric).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v4]
Acked-by: Connor Abbott <cwabbott0@gmail.com> [v4]
2015-08-27 13:36:57 -07:00
Kenneth Graunke
3e3cb77901 nir: Convert the NIR instruction insertion API to use cursors.
This patch implements a general nir_instr_insert() function that takes a
nir_cursor for the insertion point.  It then reworks the existing API to
simply be a wrapper around that for compatibility.

This largely involves moving the existing code into a new function.

Suggested by Connor Abbott.

v2: Make the legacy functions static inline in nir.h (requested by
    Connor Abbott).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Connor Abbott <cwabbott0@gmail.com>
2015-08-27 13:36:57 -07:00
Kenneth Graunke
f90c6b1ce0 nir: Move nir_cursor to nir.h.
We want to use this for normal instruction insertion too, not just
control flow.  Generally these functions are going to be extremely
useful when working with NIR, so I want them to be widely available
without having to include a separate file.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Connor Abbott <cwabbott0@gmail.com>
2015-08-27 13:36:57 -07:00
Kenneth Graunke
c44d507752 nir: Strengthen "no jumps" assertions in instruction insertion API.
Jumps must be the last instruction in a block, so inserting another
instruction after a jump is illegal.

Previously, we only checked this when the new instruction being inserted
was a jump.  This is a red herring - inserting *any* kind of instruction
after a jump is illegal.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Connor Abbott <cwabbott0@gmail.com>
2015-08-27 13:36:57 -07:00
Kenneth Graunke
5f14c417c8 nir: Use nir_shader::stage rather than passing it around.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-08-25 11:12:35 -07:00
Kenneth Graunke
d4d5b430a5 nir: Store gl_shader_stage in nir_shader.
This makes it easy for NIR passes to inspect what kind of shader they're
operating on.

Thanks to Michel Dänzer for helping me figure out where TGSI stores the
shader stage information.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-08-25 11:12:35 -07:00
Jason Ekstrand
c999a58f50 nir/lower_io: Remove assign_var_locations_direct_first
This is no longer used so we might as well get rid of it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-08-25 10:18:27 -07:00
Jason Ekstrand
ce5e9139aa nir/lower_io: Separate driver_location and base offset for uniforms
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-08-25 10:18:27 -07:00
Jason Ekstrand
0db8e87b4a nir/intrinsics: Add a second const index to load_uniform
In the i965 backend, we want to be able to "pull apart" the uniforms and
push some of them into the shader through a different path.  In order to do
this effectively, we need to know which variable is actually being referred
to by a given uniform load.  Previously, it was completely flattened by
nir_lower_io which made things difficult.  This adds more information to
the intrinsic to make this easier for us.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-08-25 10:18:27 -07:00
Kenneth Graunke
6c33d6bbf9 nir: Pass a type_size() function pointer into nir_lower_io().
Previously, there were four type_size() functions in play - the i965
compiler backend defined scalar and vec4 type_size() functions, and
nir_lower_io contained its own similar functions.

In fact, the i965 driver used nir_lower_io() and then looped over the
components using its own type_size - meaning both were in play.  The
two are /basically/ the same, but not exactly in obscure cases like
subroutines and images.

This patch removes nir_lower_io's functions, and instead makes the
driver supply a function pointer.  This gives the driver ultimate
flexibility in deciding how it wants to count things, reduces code
duplication, and improves consistency.

v2 (Jason Ekstrand):
 - One side-effect of passing in a function pointer is that nir_lower_io is
   now aware of and properly allocates space for image uniforms, allowing
   us to drop hacks in the backend

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
v2 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-08-25 10:18:27 -07:00
Kenneth Graunke
4f2cdd8497 nir: Use !block_ends_in_jump() in a few places rather than open-coding.
Connor introduced this helper recently; we should use it here too.

I had to move the function earlier in the file for it to be available.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-08-24 15:10:55 -07:00
Connor Abbott
d7971b41ce nir/cf: reimplement nir_cf_node_remove() using the new API
This gives us some testing of it. Also, the old nir_cf_node_remove()
wasn't handling phi nodes correctly and was calling cleanup_cf_node()
too late.

Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-08-24 13:31:42 -07:00