nir: Add a nir_system_value_from_intrinsic() function.

This converts NIR intrinsics that load system values into Mesa's
SYSTEM_VALUE_* enumerations.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Kenneth Graunke 2015-08-03 16:02:16 -07:00
parent 8fbc4ae330
commit d5d74d0b86
2 changed files with 36 additions and 0 deletions

View file

@ -1404,3 +1404,37 @@ nir_index_ssa_defs(nir_function_impl *impl)
nir_foreach_block(impl, index_ssa_block, &index);
impl->ssa_alloc = index;
}
gl_system_value
nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
{
switch (intrin) {
case nir_intrinsic_load_vertex_id:
return SYSTEM_VALUE_VERTEX_ID;
case nir_intrinsic_load_instance_id:
return SYSTEM_VALUE_INSTANCE_ID;
case nir_intrinsic_load_vertex_id_zero_base:
return SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
case nir_intrinsic_load_base_vertex:
return SYSTEM_VALUE_BASE_VERTEX;
case nir_intrinsic_load_invocation_id:
return SYSTEM_VALUE_INVOCATION_ID;
case nir_intrinsic_load_front_face:
return SYSTEM_VALUE_FRONT_FACE;
case nir_intrinsic_load_sample_id:
return SYSTEM_VALUE_SAMPLE_ID;
case nir_intrinsic_load_sample_pos:
return SYSTEM_VALUE_SAMPLE_POS;
case nir_intrinsic_load_sample_mask_in:
return SYSTEM_VALUE_SAMPLE_MASK_IN;
/* FINISHME: Add tessellation intrinsics.
return SYSTEM_VALUE_TESS_COORD;
return SYSTEM_VALUE_VERTICES_IN;
return SYSTEM_VALUE_PRIMITIVE_ID;
return SYSTEM_VALUE_TESS_LEVEL_OUTER;
return SYSTEM_VALUE_TESS_LEVEL_INNER;
*/
default:
unreachable("intrinsic doesn't produce a system value");
}
}

View file

@ -1842,6 +1842,8 @@ bool nir_opt_undef(nir_shader *shader);
void nir_sweep(nir_shader *shader);
gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
#ifdef __cplusplus
} /* extern "C" */
#endif