mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-07 15:48:36 +02:00
nir/intrinsics: Add a second const index to load_uniform
In the i965 backend, we want to be able to "pull apart" the uniforms and push some of them into the shader through a different path. In order to do this effectively, we need to know which variable is actually being referred to by a given uniform load. Previously, it was completely flattened by nir_lower_io which made things difficult. This adds more information to the intrinsic to make this easier for us. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
6c33d6bbf9
commit
0db8e87b4a
3 changed files with 19 additions and 13 deletions
|
|
@ -141,11 +141,17 @@ SYSTEM_VALUE(sample_mask_in, 1)
|
|||
SYSTEM_VALUE(invocation_id, 1)
|
||||
|
||||
/*
|
||||
* The first and only index is the base address to load from. Indirect
|
||||
* loads have an additional register input, which is added to the constant
|
||||
* address to compute the final address to load from. For UBO's (and
|
||||
* SSBO's), the first source is the (possibly constant) UBO buffer index
|
||||
* and the indirect (if it exists) is the second source.
|
||||
* The format of the indices depends on the type of the load. For uniforms,
|
||||
* the first index is the base address and the second index is an offset that
|
||||
* should be added to the base address. (This way you can determine in the
|
||||
* back-end which variable is being accessed even in an array.) For inputs,
|
||||
* the one and only index corresponds to the attribute slot. UBO loads also
|
||||
* have a single index which is the base address to load from.
|
||||
*
|
||||
* UBO loads have a (possibly constant) source which is the UBO buffer index.
|
||||
* For each type of load, the _indirect variant has one additional source
|
||||
* (the second in the case of UBO's) that is the is an indirect to be added to
|
||||
* the constant address or base offset to compute the final offset.
|
||||
*
|
||||
* For vector backends, the address is in terms of one vec4, and so each array
|
||||
* element is +4 scalar components from the previous array element. For scalar
|
||||
|
|
@ -153,14 +159,14 @@ SYSTEM_VALUE(invocation_id, 1)
|
|||
* elements begin immediately after the previous array element.
|
||||
*/
|
||||
|
||||
#define LOAD(name, extra_srcs, flags) \
|
||||
INTRINSIC(load_##name, extra_srcs, ARR(1), true, 0, 0, 1, flags) \
|
||||
#define LOAD(name, extra_srcs, indices, flags) \
|
||||
INTRINSIC(load_##name, extra_srcs, ARR(1), true, 0, 0, indices, flags) \
|
||||
INTRINSIC(load_##name##_indirect, extra_srcs + 1, ARR(1, 1), \
|
||||
true, 0, 0, 1, flags)
|
||||
true, 0, 0, indices, flags)
|
||||
|
||||
LOAD(uniform, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
|
||||
LOAD(ubo, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
|
||||
LOAD(input, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
|
||||
LOAD(uniform, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
|
||||
LOAD(ubo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
|
||||
LOAD(input, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
|
||||
/* LOAD(ssbo, 1, 0) */
|
||||
|
||||
/*
|
||||
|
|
|
|||
|
|
@ -1504,7 +1504,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
|
|||
has_indirect = true;
|
||||
/* fallthrough */
|
||||
case nir_intrinsic_load_uniform: {
|
||||
unsigned index = instr->const_index[0];
|
||||
unsigned index = instr->const_index[0] + instr->const_index[1];
|
||||
|
||||
fs_reg uniform_reg;
|
||||
if (index < num_direct_uniforms) {
|
||||
|
|
|
|||
|
|
@ -570,7 +570,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
|
|||
has_indirect = true;
|
||||
/* fallthrough */
|
||||
case nir_intrinsic_load_uniform: {
|
||||
int uniform = instr->const_index[0];
|
||||
int uniform = instr->const_index[0] + instr->const_index[1];
|
||||
|
||||
dest = get_nir_dest(instr->dest);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue