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nir/lower_vec_to_movs: Get rid of start_idx and swizzle compacting
Previously, we did this thing with keeping track of a separate start_idx which was different from the iteration variable. I think this was a relic of the way that GLSL IR implements writemasks. In NIR, if a given bit in the writemask is unset then that channel is just "unused", not missing. In particular, a vec4 operation with a writemask of 0xd will use sources 0, 2, and 3 and leave source 1 alone. We can simplify things a good deal (and make them correct) by removing this "compacting" step. Reviewed-by: Eduardo Lima Mitev <elima@igalia.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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1 changed files with 13 additions and 20 deletions
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@ -53,29 +53,25 @@ src_matches_dest_reg(nir_dest *dest, nir_src *src)
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* which ones have been processed.
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*/
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static unsigned
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insert_mov(nir_alu_instr *vec, unsigned start_channel,
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unsigned start_src_idx, nir_shader *shader)
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insert_mov(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
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{
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unsigned src_idx = start_src_idx;
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assert(src_idx < nir_op_infos[vec->op].num_inputs);
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assert(start_idx < nir_op_infos[vec->op].num_inputs);
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nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
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nir_alu_src_copy(&mov->src[0], &vec->src[src_idx], mov);
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nir_alu_src_copy(&mov->src[0], &vec->src[start_idx], mov);
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nir_alu_dest_copy(&mov->dest, &vec->dest, mov);
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mov->dest.write_mask = (1u << start_channel);
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mov->src[0].swizzle[start_channel] = vec->src[src_idx].swizzle[0];
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src_idx++;
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mov->dest.write_mask = (1u << start_idx);
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mov->src[0].swizzle[start_idx] = vec->src[start_idx].swizzle[0];
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for (unsigned i = start_channel + 1; i < 4; i++) {
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for (unsigned i = start_idx + 1; i < 4; i++) {
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if (!(vec->dest.write_mask & (1 << i)))
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continue;
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if (nir_srcs_equal(vec->src[src_idx].src, vec->src[start_src_idx].src)) {
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if (nir_srcs_equal(vec->src[i].src, vec->src[start_idx].src)) {
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mov->dest.write_mask |= (1 << i);
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mov->src[0].swizzle[i] = vec->src[src_idx].swizzle[0];
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mov->src[0].swizzle[i] = vec->src[i].swizzle[0];
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}
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src_idx++;
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}
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nir_instr_insert_before(&vec->instr, &mov->instr);
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@ -121,26 +117,23 @@ lower_vec_to_movs_block(nir_block *block, void *void_impl)
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* destination reg, in case other values we're populating in the dest
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* might overwrite them.
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*/
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for (unsigned i = 0, src_idx = 0; i < 4; i++) {
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for (unsigned i = 0; i < 4; i++) {
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if (!(vec->dest.write_mask & (1 << i)))
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continue;
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if (src_matches_dest_reg(&vec->dest.dest, &vec->src[src_idx].src)) {
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finished_write_mask |= insert_mov(vec, i, src_idx, shader);
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if (src_matches_dest_reg(&vec->dest.dest, &vec->src[i].src)) {
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finished_write_mask |= insert_mov(vec, i, shader);
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break;
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}
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src_idx++;
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}
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/* Now, emit MOVs for all the other src channels. */
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for (unsigned i = 0, src_idx = 0; i < 4; i++) {
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for (unsigned i = 0; i < 4; i++) {
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if (!(vec->dest.write_mask & (1 << i)))
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continue;
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if (!(finished_write_mask & (1 << i)))
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finished_write_mask |= insert_mov(vec, i, src_idx, shader);
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src_idx++;
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finished_write_mask |= insert_mov(vec, i, shader);
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}
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nir_instr_remove(&vec->instr);
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