mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 07:28:11 +02:00
nir: Add a pass to lower outputs to temporary variables
This pass can be used as a helper for NIR producers so they don't have to worry about creating the temporaries themselves. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
parent
f5e08ab6b1
commit
1dbe4af9c9
3 changed files with 130 additions and 0 deletions
|
|
@ -40,6 +40,7 @@ NIR_FILES = \
|
|||
nir/nir_lower_locals_to_regs.c \
|
||||
nir/nir_lower_idiv.c \
|
||||
nir/nir_lower_io.c \
|
||||
nir/nir_lower_outputs_to_temporaries.c \
|
||||
nir/nir_lower_phis_to_scalar.c \
|
||||
nir/nir_lower_samplers.cpp \
|
||||
nir/nir_lower_system_values.c \
|
||||
|
|
|
|||
|
|
@ -1786,6 +1786,8 @@ void nir_lower_global_vars_to_local(nir_shader *shader);
|
|||
|
||||
void nir_lower_locals_to_regs(nir_shader *shader);
|
||||
|
||||
void nir_lower_outputs_to_temporaries(nir_shader *shader);
|
||||
|
||||
void nir_assign_var_locations(struct exec_list *var_list,
|
||||
unsigned *size,
|
||||
int (*type_size)(const struct glsl_type *));
|
||||
|
|
|
|||
127
src/glsl/nir/nir_lower_outputs_to_temporaries.c
Normal file
127
src/glsl/nir/nir_lower_outputs_to_temporaries.c
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
/*
|
||||
* Copyright © 2015 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Implements a pass that lowers output variables to a temporary plus an
|
||||
* output variable with a single copy at each exit point of the shader.
|
||||
* This way the output variable is only ever written.
|
||||
*
|
||||
* Because valid NIR requires that output variables are never read, this
|
||||
* pass is more of a helper for NIR producers and must be run before the
|
||||
* shader is ever validated.
|
||||
*/
|
||||
|
||||
#include "nir.h"
|
||||
|
||||
struct lower_outputs_state {
|
||||
nir_shader *shader;
|
||||
struct exec_list old_outputs;
|
||||
};
|
||||
|
||||
static void
|
||||
emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state)
|
||||
{
|
||||
assert(exec_list_length(&state->shader->outputs) ==
|
||||
exec_list_length(&state->old_outputs));
|
||||
|
||||
foreach_two_lists(out_node, &state->shader->outputs,
|
||||
temp_node, &state->old_outputs) {
|
||||
nir_variable *output = exec_node_data(nir_variable, out_node, node);
|
||||
nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
|
||||
|
||||
nir_intrinsic_instr *copy =
|
||||
nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
|
||||
copy->variables[0] = nir_deref_var_create(copy, output);
|
||||
copy->variables[1] = nir_deref_var_create(copy, temp);
|
||||
|
||||
nir_instr_insert(cursor, ©->instr);
|
||||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
emit_output_copies_block(nir_block *block, void *state)
|
||||
{
|
||||
nir_foreach_instr(block, instr) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
if (intrin->intrinsic == nir_intrinsic_emit_vertex)
|
||||
emit_output_copies(nir_before_instr(&intrin->instr), state);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
nir_lower_outputs_to_temporaries(nir_shader *shader)
|
||||
{
|
||||
struct lower_outputs_state state;
|
||||
|
||||
state.shader = shader;
|
||||
exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
|
||||
|
||||
/* Walk over all of the outputs turn each output into a temporary and
|
||||
* make a new variable for the actual output.
|
||||
*/
|
||||
foreach_list_typed(nir_variable, var, node, &state.old_outputs) {
|
||||
nir_variable *output = ralloc(shader, nir_variable);
|
||||
memcpy(output, var, sizeof *output);
|
||||
|
||||
/* The orignal is now the temporary */
|
||||
nir_variable *temp = var;
|
||||
|
||||
/* Give the output a new name with @out-temp appended */
|
||||
temp->name = ralloc_asprintf(var, "%s@out-temp", output->name);
|
||||
temp->data.mode = nir_var_global;
|
||||
temp->constant_initializer = NULL;
|
||||
|
||||
exec_list_push_tail(&shader->outputs, &output->node);
|
||||
}
|
||||
|
||||
nir_foreach_overload(shader, overload) {
|
||||
if (overload->impl == NULL)
|
||||
continue;
|
||||
|
||||
if (shader->stage == MESA_SHADER_GEOMETRY) {
|
||||
/* For geometry shaders, we have to emit the output copies right
|
||||
* before each EmitVertex call.
|
||||
*/
|
||||
nir_foreach_block(overload->impl, emit_output_copies_block, &state);
|
||||
} else if (strcmp(overload->function->name, "main") == 0) {
|
||||
/* For all other shader types, we need to do the copies right before
|
||||
* the jumps to the end block.
|
||||
*/
|
||||
struct set_entry *block_entry;
|
||||
set_foreach(overload->impl->end_block->predecessors, block_entry) {
|
||||
struct nir_block *block = (void *)block_entry->key;
|
||||
emit_output_copies(nir_after_block_before_jump(block), &state);
|
||||
}
|
||||
}
|
||||
|
||||
nir_metadata_preserve(overload->impl, nir_metadata_block_index |
|
||||
nir_metadata_dominance);
|
||||
}
|
||||
|
||||
exec_list_append(&shader->globals, &state.old_outputs);
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue