nir/print: print symbolic names from shader-enum

v2: split out moving of FILE *fp into state structure into it's own
(more complete patch) to reduce the noise in this one

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Rob Clark 2015-09-15 18:55:48 -04:00
parent 840df72f93
commit aecbc93f2d

View file

@ -26,6 +26,7 @@
*/
#include "nir.h"
#include "shader_enums.h"
#include <stdio.h>
#include <stdlib.h>
@ -38,6 +39,7 @@ print_tabs(unsigned num_tabs, FILE *fp)
typedef struct {
FILE *fp;
nir_shader *shader;
/** map from nir_variable -> printable name */
struct hash_table *ht;
@ -229,10 +231,10 @@ print_var_decl(nir_variable *var, print_state *state)
const char *const inv = (var->data.invariant) ? "invariant " : "";
const char *const mode[] = { "shader_in ", "shader_out ", "", "",
"uniform ", "shader_storage", "system " };
const char *const interp[] = { "", "smooth", "flat", "noperspective" };
fprintf(fp, "%s%s%s%s%s ",
cent, samp, inv, mode[var->data.mode], interp[var->data.interpolation]);
cent, samp, inv, mode[var->data.mode],
glsl_interp_qualifier_name(var->data.interpolation));
glsl_print_type(var->type, fp);
@ -255,7 +257,41 @@ print_var_decl(nir_variable *var, print_state *state)
var->data.mode == nir_var_shader_out ||
var->data.mode == nir_var_uniform ||
var->data.mode == nir_var_shader_storage) {
fprintf(fp, " (%u, %u)", var->data.location, var->data.driver_location);
const char *loc = NULL;
char buf[4];
switch (state->shader->stage) {
case MESA_SHADER_VERTEX:
if (var->data.mode == nir_var_shader_in)
loc = gl_vert_attrib_name(var->data.location);
else if (var->data.mode == nir_var_shader_out)
loc = gl_varying_slot_name(var->data.location);
break;
case MESA_SHADER_GEOMETRY:
if ((var->data.mode == nir_var_shader_in) ||
(var->data.mode == nir_var_shader_out))
loc = gl_varying_slot_name(var->data.location);
break;
case MESA_SHADER_FRAGMENT:
if (var->data.mode == nir_var_shader_in)
loc = gl_varying_slot_name(var->data.location);
else if (var->data.mode == nir_var_shader_out)
loc = gl_frag_result_name(var->data.location);
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_COMPUTE:
default:
/* TODO */
break;
}
if (!loc) {
snprintf(buf, sizeof(buf), "%u", var->data.location);
loc = buf;
}
fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
}
fprintf(fp, "\n");
@ -881,6 +917,7 @@ static void
init_print_state(print_state *state, nir_shader *shader, FILE *fp)
{
state->fp = fp;
state->shader = shader;
state->ht = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
state->syms = _mesa_set_create(NULL, _mesa_key_hash_string,
@ -901,6 +938,8 @@ nir_print_shader(nir_shader *shader, FILE *fp)
print_state state;
init_print_state(&state, shader, fp);
fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
print_var_decl(var, &state);
}