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nir/print: print symbolic names from shader-enum
v2: split out moving of FILE *fp into state structure into it's own (more complete patch) to reduce the noise in this one Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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1 changed files with 42 additions and 3 deletions
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@ -26,6 +26,7 @@
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*/
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#include "nir.h"
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#include "shader_enums.h"
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#include <stdio.h>
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#include <stdlib.h>
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@ -38,6 +39,7 @@ print_tabs(unsigned num_tabs, FILE *fp)
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typedef struct {
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FILE *fp;
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nir_shader *shader;
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/** map from nir_variable -> printable name */
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struct hash_table *ht;
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@ -229,10 +231,10 @@ print_var_decl(nir_variable *var, print_state *state)
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const char *const inv = (var->data.invariant) ? "invariant " : "";
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const char *const mode[] = { "shader_in ", "shader_out ", "", "",
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"uniform ", "shader_storage", "system " };
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const char *const interp[] = { "", "smooth", "flat", "noperspective" };
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fprintf(fp, "%s%s%s%s%s ",
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cent, samp, inv, mode[var->data.mode], interp[var->data.interpolation]);
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cent, samp, inv, mode[var->data.mode],
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glsl_interp_qualifier_name(var->data.interpolation));
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glsl_print_type(var->type, fp);
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@ -255,7 +257,41 @@ print_var_decl(nir_variable *var, print_state *state)
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var->data.mode == nir_var_shader_out ||
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var->data.mode == nir_var_uniform ||
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var->data.mode == nir_var_shader_storage) {
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fprintf(fp, " (%u, %u)", var->data.location, var->data.driver_location);
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const char *loc = NULL;
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char buf[4];
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switch (state->shader->stage) {
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case MESA_SHADER_VERTEX:
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if (var->data.mode == nir_var_shader_in)
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loc = gl_vert_attrib_name(var->data.location);
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else if (var->data.mode == nir_var_shader_out)
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loc = gl_varying_slot_name(var->data.location);
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break;
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case MESA_SHADER_GEOMETRY:
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if ((var->data.mode == nir_var_shader_in) ||
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(var->data.mode == nir_var_shader_out))
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loc = gl_varying_slot_name(var->data.location);
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break;
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case MESA_SHADER_FRAGMENT:
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if (var->data.mode == nir_var_shader_in)
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loc = gl_varying_slot_name(var->data.location);
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else if (var->data.mode == nir_var_shader_out)
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loc = gl_frag_result_name(var->data.location);
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break;
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case MESA_SHADER_TESS_CTRL:
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case MESA_SHADER_TESS_EVAL:
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case MESA_SHADER_COMPUTE:
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default:
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/* TODO */
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break;
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}
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if (!loc) {
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snprintf(buf, sizeof(buf), "%u", var->data.location);
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loc = buf;
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}
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fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
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}
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fprintf(fp, "\n");
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@ -881,6 +917,7 @@ static void
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init_print_state(print_state *state, nir_shader *shader, FILE *fp)
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{
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state->fp = fp;
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state->shader = shader;
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state->ht = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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state->syms = _mesa_set_create(NULL, _mesa_key_hash_string,
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@ -901,6 +938,8 @@ nir_print_shader(nir_shader *shader, FILE *fp)
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print_state state;
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init_print_state(&state, shader, fp);
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fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
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foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
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print_var_decl(var, &state);
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}
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