mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 05:18:08 +02:00
nir/lower_vec_to_movs: Pass the shader around directly
Previously, we were passing the shader around, we were just calling it "mem_ctx". However, the nir_shader is (and must be for the purposes of mark-and-sweep) the mem_ctx so we might as well pass it around explicitly. Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This commit is contained in:
parent
cadd7dd384
commit
b7eeced3c7
1 changed files with 8 additions and 6 deletions
|
|
@ -54,12 +54,12 @@ src_matches_dest_reg(nir_dest *dest, nir_src *src)
|
|||
*/
|
||||
static unsigned
|
||||
insert_mov(nir_alu_instr *vec, unsigned start_channel,
|
||||
unsigned start_src_idx, void *mem_ctx)
|
||||
unsigned start_src_idx, nir_shader *shader)
|
||||
{
|
||||
unsigned src_idx = start_src_idx;
|
||||
assert(src_idx < nir_op_infos[vec->op].num_inputs);
|
||||
|
||||
nir_alu_instr *mov = nir_alu_instr_create(mem_ctx, nir_op_imov);
|
||||
nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
|
||||
nir_alu_src_copy(&mov->src[0], &vec->src[src_idx], mov);
|
||||
nir_alu_dest_copy(&mov->dest, &vec->dest, mov);
|
||||
|
||||
|
|
@ -84,7 +84,7 @@ insert_mov(nir_alu_instr *vec, unsigned start_channel,
|
|||
}
|
||||
|
||||
static bool
|
||||
lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
|
||||
lower_vec_to_movs_block(nir_block *block, void *shader)
|
||||
{
|
||||
nir_foreach_instr_safe(block, instr) {
|
||||
if (instr->type != nir_instr_type_alu)
|
||||
|
|
@ -115,7 +115,7 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
|
|||
continue;
|
||||
|
||||
if (src_matches_dest_reg(&vec->dest.dest, &vec->src[src_idx].src)) {
|
||||
finished_write_mask |= insert_mov(vec, i, src_idx, mem_ctx);
|
||||
finished_write_mask |= insert_mov(vec, i, src_idx, shader);
|
||||
break;
|
||||
}
|
||||
src_idx++;
|
||||
|
|
@ -127,7 +127,7 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
|
|||
continue;
|
||||
|
||||
if (!(finished_write_mask & (1 << i)))
|
||||
finished_write_mask |= insert_mov(vec, i, src_idx, mem_ctx);
|
||||
finished_write_mask |= insert_mov(vec, i, src_idx, shader);
|
||||
|
||||
src_idx++;
|
||||
}
|
||||
|
|
@ -142,7 +142,9 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
|
|||
static void
|
||||
nir_lower_vec_to_movs_impl(nir_function_impl *impl)
|
||||
{
|
||||
nir_foreach_block(impl, lower_vec_to_movs_block, ralloc_parent(impl));
|
||||
nir_shader *shader = impl->overload->function->shader;
|
||||
|
||||
nir_foreach_block(impl, lower_vec_to_movs_block, shader);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue