We lower to access to a non-array 2D image, so we need to update the image_array
flag when we lower or otherwise we get an incorrect 2D Array store to a 2D image
which the hardware doesn't want.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
We do all the math in pixels and only multiply by the sample count at the end,
meaning the layer stride needs to be in terms of pixels (not samples) for
correct addressing of multisample array images in our texture lowering. This is
particularly used for lowering the multisample array stores we get from eMRT
with multisampled layered framebuffers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
These happen for loops that break after exactly 1 iteration, unconditionally.
Fixes validation splat in dEQP-VK.glsl.switch.conditional_fall_through_2_uniform_vertex
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
We can get them in other shaders transiently due to merging shader stages, but
they need to be lowered since the hardware versions only exist in the hardware
VS. So the compiler should never see them outside VS.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
From expanding mov_imm to take a 64-bit immediate. this worked by accident
before. Fixes brief regression in
dEQP-GLES31.functional.compute.shared_var.basic_type.bvec3.
Fixes: dbd98aa24d1 ("agx: Fix 64-bit immediate moves")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
For merging shader stages, it will be useful to express a load from an explicit
GL "descriptor set", so we can represent things like UBO loads with merged
shaders where UBOs can come from either stage. To do so, we add an intrinsic
representing a load from the driver's uniform tables, indexed like "descriptor
sets" with "bindings".
In principle, a layered GL-on-Vulkan implementation would use literal descriptor
sets for each stage, so I feel comfortable with the analogy here.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
Timing out and preventing merges. The lab needs to fix the devices and likely
add more coverage before this can be re-enabled.
The rest of the Panfrost/Collabora farm seems ok, it's just the T720 devices.
See https://gitlab.freedesktop.org/mesa/mesa/-/jobs/47910575 which at the time
of pushing has been waiting for t720 job to start for 45 minutes. This will
allow us to merge code today.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
At the time this was added to fix some test failures. But it seems that
the failures were happening due to missing cache flushes, so
this extra space is no longer neccessary.
Fixes: 37b4eacc ("intel/isl: Resize clear color buffer to full cacheline")
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24768>
The vulkan spec says all conversions are correctly rounded, so if the input
is larger than the largest fp16 value, we need to return MAX_FLOAT/inf
instead of cutting off the msbs.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24826>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24693>
Same as the other bpermute pseudo instructions.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24693>
The default MediaCodec software video decoder returns frames in this
format.
Signed-off-by: Chris Spencer <spencercw@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24388>
Currently, we try to fetch the color aspect of the format and convert that
to an ISL format, which is then used to convert the pixel stride to bytes.
This does not work with planar formats because they don't have a color
aspect, and the planes can be of different sizes anyway, so may not have
the same byte stride. Change to calculate the stride individually for each
plane.
Signed-off-by: Chris Spencer <spencercw@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24388>
shader keys represent pipeline states which trigger variants, but not
all shaders are affected by certain states
this adds some sanitizing for the optimal path to ignore shader variants
which won't have any effect for the currently bound shaders, thus reducing
the number of pipelines compiled (both unoptimized and optimized)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24831>
Set correct matrix according to format, color standard and range.
Change default value for color range when not explicitly specified.
Use limited range for YUV and full range for RGB.
This also adds support for converting from full range YUV to RGB.
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24788>
Just because the user / system-integrater doesn't want shader disk
cache, doesn't mean they don't want EGL_ANDROID_blob_cache to work.
We've kind of already solved this for the android case, so just
generalize that solution.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9520
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24636>