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Mike Blumenkrantz fbf3f64c6d zink: sanitize optimal keys
shader keys represent pipeline states which trigger variants, but not
all shaders are affected by certain states

this adds some sanitizing for the optimal path to ignore shader variants
which won't have any effect for the currently bound shaders, thus reducing
the number of pipelines compiled (both unoptimized and optimized)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24831>
2023-08-23 01:39:42 +00:00
.ci-farms Revert "ci: disable Collabora's LAVA lab for maintance" 2023-08-14 14:32:34 +00:00
.ci-farms-disabled Revert "ci: disable Collabora's LAVA lab for maintance" 2023-08-14 14:32:34 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: prefill MR template with first multiline commit message 2023-06-01 01:16:38 +00:00
.gitlab-ci ci/deqp: backport fix for dEQP-EGL.functional.wide_color.*_888_colorspace_* 2023-08-22 18:12:08 +00:00
android meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
bin bin: Update spirv sources 2023-08-18 16:57:22 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs rusticl: add cl_khr_expect_assume 2023-08-22 17:28:05 +00:00
include include: Fix the PFN declarations to be pointers as they should 2023-08-19 01:08:29 +00:00
src zink: sanitize optimal keys 2023-08-23 01:39:42 +00:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include clang-format: enforce formatting of egl 2023-07-07 23:00:06 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs git-blame-ignore-revs: add pvr formatting commit 2023-08-09 18:23:31 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: remove LAVA prefix from variables which can be used also elsewhere 2023-08-17 13:25:46 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: add r300 driver 2023-06-09 19:31:20 +00:00
meson.build util/perf: Add gpuvis integration. 2023-08-19 23:09:45 +02:00
meson_options.txt util/perf: Add gpuvis integration. 2023-08-19 23:09:45 +02:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.3.0-devel 2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.