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This keeps us from having to run the loop to propagate up quite so much. steam shader-db time -1.86356% +/- 0.941498% (n=10). There's a small scheduling effect, since previously the scheduler wasn't considering defin/defout: cycles helped: shaders/closed/steam/amnesia-the-dark-descent/high/241.shader_test FS SIMD16: 11428 -> 11422 (-0.05%) (scheduled: scheduled) cycles helped: shaders/humus-volumetricfogging2/1.shader_test FS SIMD32: 13832 -> 13800 (-0.23%) (scheduled: scheduled) cycles helped: shaders/tesseract/479.shader_test FS SIMD32: 9330 -> 8644 (-7.35%) (scheduled: scheduled) cycles HURT: shaders/robclark-shaders/android/angle/aztec_ruins/36.shader_test FS SIMD32: 7870 -> 7940 (0.89%) (scheduled: scheduled) cycles HURT: shaders/robclark-shaders/gfxbench5/gl_5_high_off/57.shader_test FS SIMD32: 7870 -> 7940 (0.89%) (scheduled: scheduled) cycles HURT: shaders/robclark-shaders/gfxbench5/gl_5_normal_off/54.shader_test FS SIMD32: 7870 -> 7940 (0.89%) (scheduled: scheduled) cycles HURT: shaders/robclark-shaders/android/angle/aztec_ruins/30.shader_test FS SIMD32: 8726 -> 8808 (0.94%) (scheduled: scheduled) cycles HURT: shaders/robclark-shaders/gfxbench5/gl_5_high_off/51.shader_test FS SIMD32: 8726 -> 8808 (0.94%) (scheduled: scheduled) cycles HURT: shaders/robclark-shaders/gfxbench5/gl_5_normal_off/48.shader_test FS SIMD32: 8726 -> 8808 (0.94%) (scheduled: scheduled) cycles HURT: shaders/robclark-shaders/gfxbench5/gl_4_off/129.shader_test TCS SIMD8: 3911 -> 3979 (1.74%) (scheduled: scheduled) cycles HURT: shaders/robclark-shaders/gfxbench5/gl_4_off/109.shader_test TCS SIMD8: 3911 -> 3979 (1.74%) (scheduled: scheduled) total cycles in shared programs: 313096438 -> 313096306 (<.01%) cycles in affected programs: 92200 -> 92068 (-0.14%) Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24702> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.