This pass tries to move register usage closer to SSA, and for large
shaders this means we can overflow the register index, which only has
RC_REGISTER_INDEX_BITS size. This creates invalid code and leads to
crash at a later stage. Limit the pool of available registers to
RC_REGISTER_MAX_INDEX, currently is was two times the number of
shader instructions.
This means we'll fail the compile right away if we wanted more than
RC_REGISTER_MAX_INDEX temps, but when we've got that many we're
already well past how many instructions we can support anyway.
CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6017
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17393>
(cherry picked from commit 42a3d22f16)
the EXT_external_object spec originally was underspecified with regards
to this function, leaving room for synchronization errors where:
* app calls SignalSemaphoreEXT to signal a semaphore
* mesa defers pipe_context::fence_server_signal with threaded context
* driver defers gpu submission
* SignalSemaphoreEXT has long since returned, app submits vk cmdbuf waiting on semaphore
* spec violation / device lost
to prevent this, the spec is being changed to:
1) require an implicit flush when calling SignalSemaphoreEXT
2) require that this implicit flush also forces GPU submission before SignalSemaphoreEXT returns
all affected drivers have been updated
fixes#6568
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17376>
(cherry picked from commit 21b3a23404)
The ray query status of a variable is tracked in the
nir_variable::data. We need to store it in the serialization otherwise
restoring NIR from a cache will drop the annotation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 5a9cdab170 ("nir: track variables representing ray queries")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16059>
(cherry picked from commit a4c5521ea9)
The Vulkan specification states:
> Query commands, for the same query and submitted to the same queue,
> execute in their entirety in submission order, relative to each other. In
> effect there is an implicit execution dependency from each such query
> command to all query commands previously submitted to the same queue.
Fixes dEQP-VK.query_pool.statistics_query.reset_after_copy.*
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17400>
(cherry picked from commit 768cd5715d)
Flushing the batch midframe (splitting a renderpass) is expensive on a tiler, as
it requires the GPU to flush the framebuffer contents to main memory and read
them back. Clearing the framebuffer should not trigger a flush. Apps expect
clears to be (almost) free, flushing for a clear is at the very least unexpected
behaviour.
The only reason we previously flushed is to ensure we could always use a "fast"
clear. But a slow clear is a heck of a lot faster than a flush ;-) Instead of
flushing, we should clear with a draw (via u_blitter) in case a fast clear isn't
possible.
This fixes pathological performance for applications that rely on partial clears
within a frame. This issue was identified with Inochi2D, which repeatedly clears
the stencil buffer midframe, in order to implement masking efficiently with the
stencil buffer. In total, the all-important workload of rendering Asahi Lina is
improved from 17fps to 29fps on a panfrost device.
Fixes: c138ca80d2 ("panfrost: Make sure a clear does not re-use a pre-existing batch")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17112>
(cherry picked from commit 638b22354e)
With stages dispatching with a mask, we can run into situations where
we don't have the global address in all lanes. The existing code
always assumed we had the addres in at least lane0.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: bb40e999d1 ("intel/nir: use a single intel intrinsic to deal with ray traversal")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17330>
(cherry picked from commit 9680e0e4a2)
These opcodes where fixed to return an integer instead of a boolean
value some time ago but the documentation for them was not updated
and still talked about a boolean result.
Fixes: b0d4ee520 ('nir/opcodes: Fix up uadd_carry and usub_borrow')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17372>
(cherry picked from commit 84a0dca9df)
TGSI has no legitimate[1] notion of linked shaders, which means tgsi_to_nir
should conservatively assume everything all shaders are separable. This requires
setting nir->info.separate_shader to warn drivers that shader CSOs might be
mixed and matched. Otherwise, the driver might enable optimizations that
are invalid for separate shaders, causing issues when the shaders are
later treated as separable.
This will fix varying linking with u_blitter's shaders on Panfrost (Bifrost and
older), when util_blitter_clear is used with Panfrost.
[1] There was a TGSI property added recently to forward
nir->info.separate_shader up to virglrenderer, but it's not actually used for
anything in virglrenderer and I am still struggling to understand what the use
case would be. My gut says we should revert b634030542 ("tgsi: Add
SEPARABLE_PROGRAM property"), but I'm not interested in fighting that yak right
now. Notably, the u_blitter and hud shaders are separable but are not marked
with this property.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17282>
(cherry picked from commit 151aa19c21)
VUID-VkViewport-minDepth-01234 specifies that depth must be in the range [0.0, 1.0],
so the viewport must always be clamped to this range
this affects texture clears using u_blitter, as this expects to be able
to use the GL range of [-1.0, 1.0], so pass the depth value as though it's
been de-converted back to a GL z coordinate to account for viewport transform
cc: mesa-stable
fixes#6757
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17319>
(cherry picked from commit 90c5eea22b)
The feature we wanted to enable in 710393b3aa was
descriptorBindingUniformBufferUpdateAfterBind.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 710393b3aa ("anv: enable UBO indexing")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17200>
(cherry picked from commit 3e247cd05f)
Extend the packed_instr struct to support texops above
nir_texop_fragment_fetch_amd.
Fixes: 603e6ba972 ("nir: add two new texture ops for multisample fragment color/mask fetches")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17186>
(cherry picked from commit 370ca07482)
The postponed spill is predicated using the condition from the
last write, but this is only correct if the register was only
written once in the TMU sequence, or if it is always written with
the same predication.
While we could try to track whether this is the case or not, it
would make the postponed spill path even more complex than it
already is, so let's just avoid predicating these. We are already
discouraging TMU spilling of registers in the middle of TMU
sequences, so this should not be a very common case.
Cc: mesa-stable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17201>
(cherry picked from commit cfccd93efc)
If we are spilling a register that is used in the middle of a TMU
sequence, we postpone the spill until the TMU sequence finishes,
at which point we inject the spill and rewrite the original
instruction to write to the new temp.
However, this doesn't work if the register is written multiple
times during the TMU sequence. In that scenario, we need to ensure
that all writes are rewritten to use the new temp, not just the last
one.
Cc: mesa-stable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17201>
(cherry picked from commit 98420408d0)
ralloc is not thread-safe. While a given context can only be accessed from a
single thread at once, multiple contexts can be created against the same screen
at once. The ralloc allocations against the shared screens will race. Depending
on the result of the race, the same block of memory can be returned as the two
new contexts in two different threads, causing a use-after-free when the context
is freed later.
We free the context explicitly when it's destroyed anyway. If screens are
getting destroyed without the contexts getting destroyed first, that's a state
tracker bug, not a Panfrost one.
This matches what Iris does.
Fixes crash in test_integer_ops.int_math on Panfrost.
Fixes: 0fcf73bc2d ("panfrost: Move to use ralloc for some allocations")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17234>
(cherry picked from commit f18492faa9)
Otherwise passes which expect offsets to be in bytes (like
brw_nir_lower_mem_access_bit_sizes, called from brw_postprocess_nir)
may produce incorrect results.
Fixes 64-bit load/stores in task/mesh shaders.
Fixes: c36ae42e4c ("intel/compiler: Use nir_var_mem_task_payload")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16196>
(cherry picked from commit 42b551fe7f)
Blorp emits its own 3DSTATE_DEPTH_BOUNDS, so we'll have to re-emit the
expected state after that.
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Fixes: 56ef501e3a ("blorp: disable depth bounds")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17205>
(cherry picked from commit 3f6edbc725)
packed_instr::tex::dest must be last to match the packed_instr::any::dest
position.
Fixes: 35655865cb ("nir/serialize: pack instructions better")
Cc: stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17212>
(cherry picked from commit ee536ea633)
GL_MAP_UNSYNCHRONIZED_BIT depends on the app having its threading
handled correctly. This allows us to force disable the bit when
they get it wrong.
CC: 22.1 22.0 <mesa-stable>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17199>
(cherry picked from commit 5f686bfc85)
these values should have all been set during pipeline compositing above,
so reapplying the values is at best, redundant, and at worst, broken
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17219>
(cherry picked from commit b74d3e71be)
only the viewMask parameter of VkPipelineRenderingCreateInfoKHR can
be accessed in the fragment stage, so for pipeline libraries it should
be assumed that zs attachments exist for the purpose of copying dynamic
state values, and then these dynamic states will naturally be pruned
during final pipeline construction if the attachments turn out to not
be present
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17219>
(cherry picked from commit 2a69aeb9c1)
The modifiers are u_vectors, but the code was trying to access them
as dynarrays. This resulted in a wrong number of modifiers, which then
later on would also lead to invalid reads used as modifiers.
In the case of the iris driver, a wrongly read number of modifiers > 0
would also trigger an error message.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6643
Fixes: b5848b2dac ("egl/wayland: use surface dma-buf feedback to allocate surface buffers")
Reviewed-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17180>
(cherry picked from commit f50fe9b0b6)