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util: use force_gl_map_buffer_synchronized workaround with RAGE
CC: 22.1 22.0 <mesa-stable>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1326
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17199>
(cherry picked from commit e060d98aac)
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2 changed files with 3 additions and 1 deletions
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@ -256,7 +256,7 @@
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"description": "util: use force_gl_map_buffer_synchronized workaround with RAGE",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -159,10 +159,12 @@ TODO: document the other workarounds.
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<application name="RAGE (64-bit)" executable="Rage64.exe">
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<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
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<option name="force_gl_map_buffer_synchronized" value="true" />
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</application>
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<application name="RAGE (32-bit)" executable="Rage.exe">
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<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
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<option name="force_gl_map_buffer_synchronized" value="true" />
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</application>
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<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
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