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intel/blorp: Dirty depth bounds dynamic state bits after blorp
Blorp emits its own 3DSTATE_DEPTH_BOUNDS, so we'll have to re-emit the expected state after that. Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com> Fixes:56ef501e3a("blorp: disable depth bounds") Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17205> (cherry picked from commit3f6edbc725)
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2 changed files with 1 additions and 3 deletions
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@ -103,7 +103,7 @@
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"description": "intel/blorp: Dirty depth bounds dynamic state bits after blorp",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "56ef501e3aa4b12f41c0520bbc5fa920b0efa0f8"
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},
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@ -337,11 +337,9 @@ blorp_exec_on_render(struct blorp_batch *batch,
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* Flush everything else.
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*/
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anv_cmd_dirty_mask_t skip_bits = ANV_CMD_DIRTY_DYNAMIC_SCISSOR |
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ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS |
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ANV_CMD_DIRTY_INDEX_BUFFER |
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ANV_CMD_DIRTY_XFB_ENABLE |
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ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE |
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ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE |
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ANV_CMD_DIRTY_DYNAMIC_SAMPLE_LOCATIONS |
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ANV_CMD_DIRTY_DYNAMIC_SHADING_RATE |
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ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_RESTART_ENABLE;
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