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lavapipe: fix renderpass info handling during pipeline creation
only the viewMask parameter of VkPipelineRenderingCreateInfoKHR can be accessed in the fragment stage, so for pipeline libraries it should be assumed that zs attachments exist for the purpose of copying dynamic state values, and then these dynamic states will naturally be pruned during final pipeline construction if the attachments turn out to not be present cc: mesa-stable Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17219>
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2a69aeb9c1
1 changed files with 10 additions and 4 deletions
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@ -402,7 +402,7 @@ deep_copy_graphics_create_info(void *mem_ctx,
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dst->pNext = NULL;
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dst->flags = src->flags;
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dst->layout = src->layout;
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if (shaders & (VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT | VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT)) {
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if (shaders & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT) {
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assert(!dst->renderPass || !src->renderPass || dst->renderPass == src->renderPass);
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assert(!dst->subpass || !src->subpass || dst->subpass == src->subpass);
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dst->subpass = src->subpass;
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@ -420,6 +420,14 @@ deep_copy_graphics_create_info(void *mem_ctx,
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if (rp_info) {
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has_depth = rp_info->depthAttachmentFormat != VK_FORMAT_UNDEFINED;
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has_stencil = rp_info->stencilAttachmentFormat != VK_FORMAT_UNDEFINED;
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} else if ((shaders & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) &&
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(shaders ^ VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT)) {
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/* if this is a fragment stage without a fragment output,
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* assume both of these exist so the dynamic states are covered,
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* then let them be naturally pruned in the final pipeline
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*/
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has_depth = true;
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has_stencil = true;
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}
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dst->basePipelineHandle = src->basePipelineHandle;
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dst->basePipelineIndex = src->basePipelineIndex;
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@ -503,8 +511,6 @@ deep_copy_graphics_create_info(void *mem_ctx,
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}
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if (shaders & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) {
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assert(rp_info);
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bool have_output = (shaders & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT) > 0;
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/* pDepthStencilState */
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if (src->pDepthStencilState && !rasterization_disabled &&
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/*
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@ -522,7 +528,7 @@ deep_copy_graphics_create_info(void *mem_ctx,
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state but not fragment output interface state, pDepthStencilState must be a valid pointer
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to a valid VkPipelineDepthStencilStateCreateInfo structure
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*/
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(!have_output || has_depth || has_stencil)) {
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(has_depth || has_stencil)) {
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LVP_PIPELINE_DUP(dst->pDepthStencilState,
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src->pDepthStencilState,
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VkPipelineDepthStencilStateCreateInfo,
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