lavapipe: fix renderpass info handling during pipeline creation

only the viewMask parameter of VkPipelineRenderingCreateInfoKHR can
be accessed in the fragment stage, so for pipeline libraries it should
be assumed that zs attachments exist for the purpose of copying dynamic
state values, and then these dynamic states will naturally be pruned
during final pipeline construction if the attachments turn out to not
be present

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17219>
This commit is contained in:
Mike Blumenkrantz 2022-06-23 10:26:09 -04:00 committed by Marge Bot
parent 7018b630ed
commit 2a69aeb9c1

View file

@ -402,7 +402,7 @@ deep_copy_graphics_create_info(void *mem_ctx,
dst->pNext = NULL;
dst->flags = src->flags;
dst->layout = src->layout;
if (shaders & (VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT | VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT)) {
if (shaders & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT) {
assert(!dst->renderPass || !src->renderPass || dst->renderPass == src->renderPass);
assert(!dst->subpass || !src->subpass || dst->subpass == src->subpass);
dst->subpass = src->subpass;
@ -420,6 +420,14 @@ deep_copy_graphics_create_info(void *mem_ctx,
if (rp_info) {
has_depth = rp_info->depthAttachmentFormat != VK_FORMAT_UNDEFINED;
has_stencil = rp_info->stencilAttachmentFormat != VK_FORMAT_UNDEFINED;
} else if ((shaders & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) &&
(shaders ^ VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT)) {
/* if this is a fragment stage without a fragment output,
* assume both of these exist so the dynamic states are covered,
* then let them be naturally pruned in the final pipeline
*/
has_depth = true;
has_stencil = true;
}
dst->basePipelineHandle = src->basePipelineHandle;
dst->basePipelineIndex = src->basePipelineIndex;
@ -503,8 +511,6 @@ deep_copy_graphics_create_info(void *mem_ctx,
}
if (shaders & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) {
assert(rp_info);
bool have_output = (shaders & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT) > 0;
/* pDepthStencilState */
if (src->pDepthStencilState && !rasterization_disabled &&
/*
@ -522,7 +528,7 @@ deep_copy_graphics_create_info(void *mem_ctx,
state but not fragment output interface state, pDepthStencilState must be a valid pointer
to a valid VkPipelineDepthStencilStateCreateInfo structure
*/
(!have_output || has_depth || has_stencil)) {
(has_depth || has_stencil)) {
LVP_PIPELINE_DUP(dst->pDepthStencilState,
src->pDepthStencilState,
VkPipelineDepthStencilStateCreateInfo,