The index of each RT is the remapped color attachment index, so we have
to use the remapped indices when telling the HW the number of RTs.
This fixes KHR-GLES3.framebuffer_blit.scissor_blit on ANGLE once we
enabled VK_EXT_multisampled_render_to_single_sampled, which switched
ANGLE to using dynamic rendering with
VK_KHR_dynamic_rendering_local_read.
Fixes: d50eef5b06 ("tu: Support color attachment remapping")
(cherry picked from commit 8d276e0d70)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38167>
brw_prog_tcs_data::instances can be divided by vertices per threads on
earlier generations.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a91e0e0d61 ("brw: add support for separate tessellation shader compilation")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
(cherry picked from commit e450297ea9)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38167>
It's not really clear whether or not it should use gamma 2.2 or the piece-wise
transfer function, or how clients would use it for wider gamut in general.
Currently no compositors I know of support ext_srgb, so this shouldn't affect
applications in practice.
Signed-off-by: Xaver Hugl <xaver.hugl@kde.org>
Fixes: 4b663d56 ("vulkan/wsi: implement support for VK_EXT_hdr_metadata on Wayland")
(cherry picked from commit 14fcf145e3)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38167>
Apparently various tessellation parameters come specified from
TESS_EVAL stage in GLSL while they come from the TESS_CTRL stage in
HLSL.
We switch to store the tesselation params more like shader_info with 0
values for unspecified fields. That let's us merge it with a simple OR
with values from from tcs/tes and the resulting merge can be used for
state programming.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a91e0e0d61 ("brw: add support for separate tessellation shader compilation")
Fixes: 50fd669294 ("anv: prep work for separate tessellation shaders")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
(cherry picked from commit f3df267735)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38167>
It must not be larger than maxInlineUniformBlockSize.
Fixes VKCTS 1.4.4.0's
dEQP-VK.api.maintenance3_check.support_count_inline_uniform_block*.
Cc: mesa-stable
Signed-off-by: Valentine Burley <valentine.burley@gmail.com>
(cherry picked from commit fd2fa0fbc9)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38167>
Based on RADV.
The Vulkan spec says:
"If bindingCount is zero or if this structure is not included in
the pNext chain, the VkDescriptorBindingFlags for each descriptor
set layout binding is considered to be zero. Otherwise, the
descriptor set layout binding at
VkDescriptorSetLayoutCreateInfo::pBindings[i] uses the flags in
pBindingFlags[i]."
Fixes dEQP-VK.api.maintenance3_check.* in VKCTS 1.4.4.0.
Cc: mesa-stable
Signed-off-by: Valentine Burley <valentine.burley@gmail.com>
(cherry picked from commit 17e25b4983)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38167>
nir_lower_compute_system_values will attempt to lower
load_workgroup_size unless workgroup_size_variable is set. For precomp
shaders, the workgroup size is set statically for each entrypoint by
nir_precompiled_build_variant. Because we call
lower_compute_system_values early, it sets the workgroup size to zero.
Temporarily setting workgroup_size_variable while we are still
processing all the entrypoints together inhibits this.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Fixes: 20970bcd96 ("panfrost: Add base of OpenCL C infrastructure")
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
(cherry picked from commit a410d90fd2)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
This can happen with (for example) 32x2 loads with
align_mul=4,align_offset=2.
This patch does bit_size=min(bit_size,bytes) to prevent num_components
from being 0.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 52cd5f7e69 ("ac/nir_lower_mem_access_bit_sizes: Split unsupported shared memory instructions")
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
(cherry picked from commit b18421ae3d)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
This was missed in the original maintenance9 MR.
Fixes the flakes in test
dEQP-VK.synchronization2.op.single_queue.event.write_ssbo_compute_read_ssbo_compute.buffer_16384_maintenance9
Fixes: 7692d3c0 ("nvk: Advertise VK_KHR_maintenance9")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
(cherry picked from commit 28fbc6addb)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
With untyped pointer we might get a deref_cast with a 0 ptr_stride. But we
were supposed to ignore the stride information on the pointer anyway, so
let's do that properly now.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Fixes: 05dca16143 ("nak: extract nir_intrinsic_cmat_load lowering into a function")
(cherry picked from commit 3bbf3f7826)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
Those are normally uniform always, but for the purpose of fused
threads handling, we need to check their sources.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ca1533cd03 ("nir/divergence: add a new mode to cover fused threads on Intel HW")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
(cherry picked from commit 255d1e883d)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
I didn't test "nvk: Fix maxVariableDescriptorCount with iub" as
thoroughly as I should have and it regressed
dEQP-VK.api.maintenance3_check.descriptor_set because we were then
violating the requirement that maxPerSetDescriptors describes a limit
that's guaranteed to be supported (and reported as supported in
GetDescriptorSetLayoutSupport).
That commit was also based on a misreading of nvk_nir_lower_descriptors.c
where I thought that the end offset of an inline uniform block needed to
be less than the size of a UBO. That is not the case - on closer
inspection that code gracefully falls back to placing IUBs in globablmem
if necessary. So, we can afford to be less strict about our IUB sizing
and only require that IUBs follow the existing limit imposed by
maxInlineUniformBlockSize.
Fixes: ff7f785f09 ("nvk: Fix maxVariableDescriptorCount with iub")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
(cherry picked from commit 77cd629b34)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
Fix a regression from an unfortunate typo.
Fixes: 48e8d6d207 ("panfrost, panvk: The size of resource tables needs to be a multiple of 4.")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
(cherry picked from commit 387f75f43d)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
Should only set once outside the multidraw loop so that per draw can
patch its own own desc attribs when needed.
Fixes: a5a0dd3ccc ("panvk: Implement multiDrawIndirect for v10+")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
(cherry picked from commit 800c4d3430)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
Mesh shader workgroups always have the same amount of subgroups.
When the API workgroup size is the same as the real workgroup
size, this is a small optimization (using a constant instead of
a shader arg).
When the API workgroup size is smaller than the real workgroup
size (eg. when the number of output vertices or primitves is
greater than the API workgroup size on RDNA 2), this fixes a
potential bug because num_subgroups would return the "real"
workgroup size instead of the API one.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
(cherry picked from commit d20049b430)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
The object buf is referenced at the beginning of the
r600_draw_rectangle() function and should be freed
at the end. This issue was introduced with cbb6e0277f.
Fixes: cbb6e0277f ("r600: stop using util_set_vertex_buffers")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
(cherry picked from commit 3b1e3a40a8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
The info was moved to radeon_info, but it was only set for the amdgpu
kernel driver. It was uninitialized for radeon.
Fixes: d82eda72a1 - ac/gpu_info: move HS info into radeon_info
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
(cherry picked from commit f5b648f6d3)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>
df1876f615 ("nir: Mark negative re-distribution on fadd as imprecise")
fixed the fadd case by marking it as imprecise. This commit fixes the
ffma case for the same reason.
However, "imprecise" isn't necessary and nowadays we have "nsz" which is
more accurate here. Use that for both fadd and ffma.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: 62795475e8 ("nir/algebraic: Distribute source modifiers into instructions")
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
(cherry picked from commit ad421cdf2e)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38010>