While Jay overwrites sparse_tex->op with the newer opcodes that only
return red and the sparse stuff, BRW keeps using the original opcode
of the cloned instruction, so it can't change def->num_components.
This was not previously detectable since we did not have sparse
enabled for depth/stencil on Anv for a while. A patch to re-enable
that was proposed a while ago (MR !37423), never merged, but then a
recent attempt to try to merge it (by me) detected this regression.
Let's fix the regression first, then we can finally re-enable sparse
depth/stencil support in Anv, hopefully.
Fixes: 7468261d3d ("intel/nir: Make intel_nir_lower_sparse work for either brw or jay")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37423>
I originally added this mechanism to have the first (SIMD8) compile
note that certain features were in use which would prevent SIMD16/32
from compiling, so we could skip the work of trying those.
But these days, there aren't many cases, and the ones we have are
easily detectable based on the NIR. We can detect it earlier without
even having to do the SIMD8 compile.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41122>
We checked that ver is 11 or 12. It can't be >= 20. This is dead code.
Dual source blending on Xe2 does not have native SIMD32 RT write message
support, but SIMD splitting is currently lowering it to low/high SIMD16
message pairs when using SIMD32 dispatch. I'm not aware of any of the
hardware errata from previous platform still applying.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41122>
The new FRAG_RESULT_DUAL_SRC_BLEND option is easier to work with than
looking for FRAG_RESULT_DATA0 with an index of 1. This also means we
no longer care about the dual source blend index, and can just use the
FRAG_RESULT location. That cascades to meaning we no longer have to
store a tuple in driver_location. And, if we just need location, we
can avoid populating that at all and use nir_io_semantics to get it.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41122>
We can just have iris look at its own program key and change the
fragment shader output variable's location/index in the NIR. By
doing this before lowering fragment shader outputs, the rest of
the output lowering does the right thing, and the backend no longer
has to consider hacks for broken OpenGL apps.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41122>
This is less heavy handed, avoiding unnecessary stalls after SENDs in a
bunch of common cases. The stats (SIMD32) are:
Totals:
CodeSize: 70345392 -> 71674272 (+1.89%)
Totals from 1774 (67.02% of 2647) affected shaders:
CodeSize: 67359248 -> 68688128 (+1.97%)
What's happening here is we are inserting extra SYNC.nop instructions in a
bunch of cases for the .src preceding the eventual .dst. However, putting aside
the i-cache impact for a moment, this is showing the optimization doing what it
should (deferring dst syncs and inserting cheaper src syncs first). So this
should be positive in reality despite the negative stat impact.
The most hurt shaders are pooling up SYNC.nop's at the end of blocks due to
local-only SWSB and lack of SYNC.allwr optimization. The latter is added later
in this MR. The former is planned.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41398>
update the tracking with what we actually waited on, not what we ideally wanted
to wait on. reduces extra annotations in some cases.
SIMD32:
Totals from 194 (7.33% of 2647) affected shaders:
CodeSize: 14473840 -> 14469088 (-0.03%)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41398>
IGC does these optimizations and I think they should be safe given my mental
model. Given a sequence like:
r0 = add.f32 r1, r2
r1 = add.f32 r3, r4
Each ALU pipe is pipelined but in-order. Therefore, the second add cannot
possibly complete before the first add, so it cannot write r1 before the first
add reads r1, so we can elide the write-after-read dependency. That in term
avoids a pipeline bubble between the two instructions. Ditto for
write-after-write.
Similarly if the distance is too great within an in-order pipe since there is a
maximum pipeline length, it's not infinite.
Note that if there was cross-pipe dependencies we do need the annotation since
the pipes themselves are parallel.
SIMD32:
Totals from 58 (2.19% of 2647) affected shaders:
CodeSize: 3316592 -> 3315056 (-0.05%); split: -0.05%, +0.00%
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41398>
Greedy post-RA substitution pass, similar to IGC's AccSubstitution pass.
Stats together with the previous commits.
SIMD16:
Totals from 2209 (83.45% of 2647) affected shaders:
Instrs: 2701029 -> 2696350 (-0.17%)
CodeSize: 39166720 -> 40372272 (+3.08%); split: -0.36%, +3.44%
SIMD32:
Totals from 2211 (83.53% of 2647) affected shaders:
Instrs: 4691165 -> 4641188 (-1.07%)
CodeSize: 69365792 -> 69341616 (-0.03%); split: -0.50%, +0.47%
The instruction count reduction is from RA shuffle code getting coalesced via
accumulators. The code size changes are from:
* Fewer moves from the instr count reduction (helped)
* Smaller MADs encoded as MACs (helped)
* Fewer SYNC.nop due to fewer scoreboarding annotations (helped)
* Less compaction due to explicit accumulator operands (hurt)
I expect significant cycle count changes from this but we don't have a cycle
model wired up yet, so reading the assembly will have to do.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41398>
sed -i "s/nir_src_parent_instr/nir_src_use_instr/" `find ./ -type f`
sed -i "s/nir_src_parent_if/nir_src_use_if/" `find ./ -type f`
sed -i "s/nir_src_set_parent/nir_src_set_use/" `find ./ -type f`
There are two kinds of "parent" in relation to a src/def:
- the instruction where the def or src's def is defined
- the instruction which the src is a part of and where the def is used
Clarify that the parent here is where the src's def is used, not where
it's defined.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41344>
We consider them like bindless stages (no binding table) as much as
possible.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31384>
Several things were wrong :
- incorrect offset in the FS push constant data
- incorrect encoding of the 32bit values with 2 fields (remap table offset & provoking vertex)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31384>
Took inspiration from RADV to make nir_opt_load_store_vectorize robust against
page faults, by checking the align_offset and align_mul to see if any extra
components could be overlapping into a different page.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
To simplify things, our backend rounds convergent block loads up to a full
register. This causes page faults with the scratch page disabled since the
address is not always aligned to a register size. Loading smaller blocks is
slightly more difficult because the SEND instruction can only write back a
multiple of full registers, even if the actual data is smaller.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
We can just conditionally replace the address with an address to a zero
initialized cacheline if the read is going to go out of bounds.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Since inline parameter is the last field of the thread payload, the
backend can always assume they may exist. They won't affect the
position of other payload fields and the register allocator will
reuse any unused space.
In Anv, also update EmitInlineParameter for Task/Mesh/CS to reflect
previous changes in inline parameter setup. Remove/Update some stale
comments since we are here.
Finally, remove the prog_key/prog_data bits that tracked whether inline
data or a push address was needed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41230>
The intention of the original commit was to make all the shaders report
the same max_dispatch_width. When CS has multiple variants, this was
not happening as expected.
Fixes: 2acc2f18ea ("intel/compiler: report max dispatch width statistic")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41209>
Now instructions still read/write UFLAG, which preserves the information about
lane 0 we need for proper predication etc.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41215>
Merge the empty else optimization, the then-block predication, and the
break-while fusion into a unified "try to predicate each side of an if, peephole
optimizing control flow" optimization. This is simpler and more general.
Totals:
Instrs: 4783809 -> 4775647 (-0.17%)
CodeSize: 70766656 -> 70674064 (-0.13%); split: -0.13%, +0.00%
Totals from 1109 (41.90% of 2647) affected shaders:
Instrs: 4130644 -> 4122482 (-0.20%)
CodeSize: 61180848 -> 61088256 (-0.15%); split: -0.15%, +0.00%
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41215>
This is totally broken now that we have a physical CFG for UGPRs. And of course,
UGPRs generally were totally broken without the physical CFG. So I conclude
this code basically never worked. Which is good because it was also basically
always dead too. Just delete it and replace with a clear error message, instead
of pretending it works and either randomly splatting validation or just straight
up miscompiling silently or whatever.
We might need an alternative UGPR->GPR spill path some day but that day is not
today.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41215>
Consider:
u0 = foo()
if (divergent) {
u0 = bar()
r0 = baz(u0)
} else {
r0 = quux(u0)
}
Logically, this is fine, there is no interference between bar() and u0. But
physically, both sides of the if execute so the bar() write to u0 overwrites the
variable the else reads. So this is a miscompile.
The solution is to model the extra edges in the physical control flow graph,
which lives next to the existing logical control flow graph. Liveness for UGPRs
now follows the physical CFG, while liveness for GPRs continues to follow the
logical CFG. That models the interference properly, while still allowing phis to
work as before (since phis writing UGPRs follow uniform bits of control flow
that are necessarily critical edge free for the same reason the logical CFG is).
Because our RA copies shuffled registers back at block ends (following
Colombet), there's no issue with live range splits here (unlike aco which
inserts phis for this case and then needs to worry about critical edges around
those phis).
There might still be an extremely-challenging-to-hit bug here with UGPR spilling
which I need to think more about. It might be fine as-is? Not convinced though.
But this is big enough and strictly less broken than what we have right now and
the full solution will build on this, so here we are.
Fixes artefating in SuperTuxKart and Celestia knows what else.
Totals:
Instrs: 2770938 -> 2771269 (+0.01%); split: -0.00%, +0.02%
CodeSize: 40133712 -> 40138480 (+0.01%); split: -0.01%, +0.02%
Totals from 158 (5.97% of 2647) affected shaders:
Instrs: 514523 -> 514854 (+0.06%); split: -0.02%, +0.09%
CodeSize: 7603040 -> 7607808 (+0.06%); split: -0.03%, +0.09%
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41215>