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While Jay overwrites sparse_tex->op with the newer opcodes that only
return red and the sparse stuff, BRW keeps using the original opcode
of the cloned instruction, so it can't change def->num_components.
This was not previously detectable since we did not have sparse
enabled for depth/stencil on Anv for a while. A patch to re-enable
that was proposed a while ago (MR !37423), never merged, but then a
recent attempt to try to merge it (by me) detected this regression.
Let's fix the regression first, then we can finally re-enable sparse
depth/stencil support in Anv, hopefully.
Fixes:
|
||
|---|---|---|
| .. | ||
| brw | ||
| elk | ||
| jay | ||
| brw_device_sha1_gen_c.py | ||
| brw_list.h | ||
| intel_gfx_ver_enum.h | ||
| intel_nir.c | ||
| intel_nir.h | ||
| intel_nir_blockify_uniform_loads.c | ||
| intel_nir_clamp_image_1d_2d_array_sizes.c | ||
| intel_nir_clamp_per_vertex_loads.c | ||
| intel_nir_lower_non_uniform_barycentric_at_sample.c | ||
| intel_nir_lower_non_uniform_resource_intel.c | ||
| intel_nir_lower_printf.c | ||
| intel_nir_lower_shading_rate_output.c | ||
| intel_nir_lower_sparse.c | ||
| intel_nir_opt_peephole_ffma.c | ||
| intel_nir_opt_peephole_imul32x16.c | ||
| intel_nir_tcs_workarounds.c | ||
| intel_prim.h | ||
| intel_shader_enums.h | ||
| meson.build | ||