SM20-SM50 can't emit a post-factor in the presence of a long immediate.
Make sure to fold it in.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ff61ac4838)
These are implementation-dependent queries, but so far we just returned the
value of whatever the current provoking vertex convention was set to, which
was clearly wrong.
Just make this a variable in the context constants like for other things
which are implementation dependent (I assume all drivers will want to set
this to the same value for both queries), and set it to GL_UNDEFINED_VERTEX
which is correct for everybody (and drivers can override it).
Reviewed-by: Brian Paul <brianp@vmware.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 09f74e6ef4)
streamout, gs rings bug on certain r600s, requires a wait idle
before each surface sync.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit af4013d26b)
Need to insert a SQ_NON_EVENT when ever geometry
shaders are enabled.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b63944e8b9)
When probing for devices, clover will call pipe_loader_probe() twice.
The first time to retrieve the number of devices, and then second time
to retrieve the device structures.
We currently assume that the return value of both calls will be the
same, but this will not be the case if a device happens to disappear
between the two calls.
When a device disappears, the pipe_loader_probe() will add a NULL
device to the device list, so we need to handle this.
v2:
- Keep range for loop
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9adbb9e713)
Correct some occurrences of -ldl and -lpthread to use
$(DLOPEN_LIBS) and $(PTHREAD_LIBS) respectively.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 99cd600835)
We need to emit at least one cut/emit in every
geometry shader, the easiest workaround it to
stick a single CUT at the top of each geom shader.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4f34722575)
This is specified in the docs for rv670 to work properly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 04efcc6c7a)
On some chips the GSVS itemsize needs to be aligned to a cacheline size.
This only applies to some of the r600 family chips.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8168dfdd4e)
It looks like the sampler hardware doesn't take into account the
surface format when sampling a cleared color after a fast clear has
been done. So for example if you clear a GL_RED surface to 1,1,1,1
then the sampling instructions will return 1,1,1,1 instead of 1,0,0,1.
This patch makes it override the color that is programmed in the
surface state in order to swizzle for luminance and intensity as well
as overriding the missing components.
Fixes the ext_framebuffer_multisample-fast-clear Piglit test.
v2: Handle luminance and intensity formats
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
(cherry picked from commit 2010de4015)
A prior, literal reading of the ASTC spec led to the prohibition
of some compressed formats being used against the targets:
TEXTURE_CUBE_MAP_ARRAY and TEXTURE_3D. Since the spec does not specify
interactions with other extensions for specific compressed textures,
remove such interactions.
Fixes the following Piglit tests on Gen9:
piglit.spec.arb_direct_state_access.getcompressedtextureimage
piglit.spec.arb_get_texture_sub_image.arb_get_texture_sub_image-getcompressed
piglit.spec.arb_texture_cube_map_array.fbo-generatemipmap-cubemap array s3tc_dxt1
piglit.spec.ext_texture_compression_s3tc.getteximage-targets cube_array s3tc
v2. Don't interact with other specific compressed formats (Ian).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91927
Suggested-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit d1212abf50)
Provide the ability to prevent any permanently enabled extension
from appearing in the string returned by glGetString[i]().
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 21d43fe51a)
Analogous to previous commit, minus the extra dup. We are the one
opening the device thus we can directly use the fd.
Spotted by Coverity (CID 1339867, 1339877)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5d294d9fa3)
Analogous to previous commit.
Spotted by Coverity (CID 1339868)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 151290c154)
Analogous to previous commit.
Spotted by Coverity (CID 1339866)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit fe71059388)
Add some checks if the original/dup'd fd is valid and ensure that we
don't leak it on error. The former is implicitly handled within the
pipe_loader, although let's make things explicit and check beforehand.
Spotted by Coverity (CID 1339865)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit d90ba57c08)
In theory this wouldn't be an issue, as we'll find the correct name and
break out of the loop before we hit the sentinel.
Let's fix this and avoid issues in the future.
Spotted by Coverity (CID 1339869, 1339870, 1339871)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5f92906b87)
Non-timer queries are suspended during blits. When the blits end, the queries
are resumed, but this resume operation itself might run out of CS space and
trigger a flush. When this happens, we must prevent a duplicate suspend during
preflush suspend, and we must also prevent a duplicate resume when the CS flush
returns back to the original resume operation.
This fixes a regression that was introduced by:
commit 8a125afa6e
Author: Nicolai Hähnle <nhaehnle@gmail.com>
Date: Wed Nov 18 18:40:22 2015 +0100
radeon: ensure that timing/profiling queries are suspended on flush
The queries_suspended_for_flush flag is redundant because suspended queries
are not removed from their respective linked list.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reported-by: Axel Davy <axel.davy@ens.fr>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 9e5e702cfb)
Previously (with the inline ones) things were embedded into the
pipe-loader, which means that we cannot control/select what we want in
each target.
That also meant that at runtime we ended up with the empty
sw_screen_create() as the GALLIUM_SOFTPIPE/LLVMPIPE were not set.
v2: Cover all the targets, not just dri.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Edward O'Callaghan <edward.ocallaghan@koparo.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Oded Gabbay <oded.gabbay@gmail.com>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
(cherry picked from commit 59cfb21d46)
Squashed with commit
targets/xvmc: use the non-inline sw helpers
This was missed in commit 59cfb21d ("targets: use the non-inline sw
helpers").
Fixes build failure:
CXXLD libXvMCgallium.la
../../../../src/gallium/auxiliary/pipe-loader/.libs/libpipe_loader_static.a(libpipe_loader_static_la-pipe_loader_sw.o):(.data.rel.ro+0x0): undefined reference to `sw_screen_create'
collect2: error: ld returned 1 exit status
Makefile:756: recipe for target 'libXvMCgallium.la' failed
make[3]: *** [libXvMCgallium.la] Error 1
Trivial.
(cherry picked from commit 22d2dda03b)
Feeling rather dirty copying the inline ones, yet we need the inline
ones for swrast only targets like libgl-xlib, osmesa.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Edward O'Callaghan <edward.ocallaghan@koparo.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Oded Gabbay <oded.gabbay@gmail.com>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
(cherry picked from commit fbc6447c3d)
With earlier commit we've dropped the manual iteration over the fixed
size array and prepemtively set the variable storing the size, that is
to be returned. Yet we forgot to adjust the comparison, as before we
were comparing the index, now we're comparing the size.
Fixes: ff9cd8a67c "pipe-loader: directly use
pipe_loader_sw_probe_null() at probe time"
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93091
Reported-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit f623517188)
While we correctly set output[] for composite varyings, we set completely
bogus values for output_components[], making emit_urb_writes() output
zeros instead of the actual values.
Unfortunately, our simple approach goes out the window, and we need to
recurse into structs to get the proper value of vector_elements for each
field.
Together with the previous patch, this fixes rendering in an upcoming
game from Feral Interactive.
v2: Use pointers instead of pass-by-mutable-reference (Jason, Matt).
Cc: "11.1 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3810c15614)
Apparently we have literally no support for FS varying struct inputs.
This is somewhat surprising, given that we've had tests for that very
feature that have been passing for a long time.
Normally, varying packing splits up structures for us, so we don't see
them in the backend. However, with SSO, varying packing isn't around
to save us, and we get actual structs that we have to handle.
This patch changes fs_visitor::emit_general_interpolation() to work
recursively, properly handling nested structs/arrays/and so on.
(It's easier to read with diff -b, as indentation changes.)
When using the vec4 VS backend, this fixes rendering in an upcoming
game from Feral Interactive. (The scalar VS backend requires additional
bug fixes in the next patch.)
v2: Use pointers instead of pass-by-mutable-reference (Jason, Matt).
Cc: "11.1 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3e9003e9cf)
The compiler has more information and is able to optimize the bits
it sets in these registers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 89851a2965)
Trivial. GL_ARB_fragment_layer_viewport support was added in 8c902a58
by Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9b41489cb5)
Enables 200+ dEQP SSO tests to proceed past validation,
and fixes a ES31-CTS.sepshaderobjs.PipelineApi subtest.
V2: split out change that reverts a previous patch into its own commit,
move variable declaration to top of function, and fix some formatting
all suggested by Ian.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2571a768d6)
This reverts commit ba02f7a3b6.
The commit checked whether the pipeline was currently bound instead
of checking whether it had ever been bound. The previous setting
of Validated during object creation makes this unnecessary. The
real problem was that Validated was not properly set to false
elsewhere in the code. This is fixed by a later patch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3c4aa7aff2)
v2: set the behaviour default for future ASICs.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f55f134a03)
This should fix the getteximage-depth test that currently asserts.
I was hitting problem with virgl as well in this area.
This moves the 1D array handling code to a single place.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 237bcdbab5)
It appears that the hardware wants the integer to be scaled the same way
that the hardware representation is. snorm16 uses one of the float
factors, so this is only relevant for snorm8.
This fixes a number of subcases of
bin/fbo-blending-formats GL_EXT_texture_snorm
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 81b16350fa)
Not too long ago, the dri3 code was living in src/glx, which in itself
was guarded by HAVE_DRI_GLX. As the name suggests we didn't dive into
the folder when dri was disabled, thus we missed that dri3 does not
consider/honour --enable-dri.
Cc: mesa-stable@lists.freedesktop.org
Fixes: 6bd9ba7d07 "loader: Add dri3 helper"
Cc: Pali Rohár <pali.rohar@gmail.com>
Reported-by: Pali Rohár <pali.rohar@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit b89d1b2ccf)
It seems that due to the conditional autotools is getting confused and
forgetting to add AM_CPPFLAGS when building libloader (when
HAVE_DRICOMMON is not set).
Cc: mesa-stable@lists.freedesktop.org
Fixes: 5a79e0a8e3 "automake: loader: rework the CPPFLAGS"
Reported-by: Pali Rohár <pali.rohar@gmail.com>
Tested-by: Pali Rohár <pali.rohar@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b9b0a1f58e)
Whether or not the loader has libdrm support is up-to it. Anyone using
the loader should just include it whenever they depend on it.
Cc: mesa-stable@lists.freedesktop.org
Fixes: 0f39f9cb7a "pipe-loader: add a dummy 'static' pipe-loader"
Reported-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Tested-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 8a6d476588)
There is no 96-bit load/store operations, so we have to split it up
into a 32-bit parts, with a split/merge around it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90348
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4deb118d06)
In case that the buffer has no bind at all, assume it can be a regular
buffer. This can happen on buffers created through the ARB_dsa
interfaces.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ad5f6b03e7)
With ARB_direct_state_access, buffers can be created without any binding
hints at all. We still need to allocate these buffers to VRAM or GART,
as we don't have logic down the line to place them into GPU-mappable
space. Ideally we'd be able to shift these things around based on usage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92438
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 079f713754)
They're exclusive at build time, but the ilo entry is always present, so
we'd try to use it and fail out.
v2: Add comment in the code, from Emil.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1b62a4e885)
In the pipe-loader reworks, it was missed in one of the new directories it
was used.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a39eac80fd)
This fixes the ext_draw_buffers2 and arb_draw_buffers_blend tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4c170d9e1d)
Same fix as on a3xx - set the second (tiny) layer size bitfield to the
smallest level's size so that the hw knows not to minify beyond that.
This fixes texelFetch sampler3D piglits.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 740eb63aa7)
When layer is the container, slices are tightly packed inside of each
layer. We don't need any additional alignment. On a3xx, each slice
contains all the layers, so having alignment makes sense.
This fixes a whole slew of array-related piglits, including texelFetch
and tex-miplevel-selection varieties.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ecb0dcd34c)