freedreno/a4xx: fix 3d texture setup

Same fix as on a3xx - set the second (tiny) layer size bitfield to the
smallest level's size so that the hw knows not to minify beyond that.

This fixes texelFetch sampler3D piglits.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 740eb63aa7)
This commit is contained in:
Ilia Mirkin 2015-11-20 21:34:20 -05:00 committed by Emil Velikov
parent cb4f6e2a30
commit 17a64701cb
3 changed files with 7 additions and 3 deletions

View file

@ -194,7 +194,7 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
if (view->base.texture) {
struct fd_resource *rsc = fd_resource(view->base.texture);
uint32_t offset = fd_resource_offset(rsc, start, 0);
OUT_RELOC(ring, rsc->bo, offset, view->textconst4, 0);
OUT_RELOC(ring, rsc->bo, offset, view->texconst4, 0);
} else {
OUT_RING(ring, 0x00000000);
}

View file

@ -214,6 +214,7 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
struct fd_resource *rsc = fd_resource(prsc);
unsigned lvl = fd_sampler_first_level(cso);
unsigned miplevels = fd_sampler_last_level(cso) - lvl;
uint32_t sz2 = 0;
if (!so)
return NULL;
@ -259,7 +260,10 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
case PIPE_TEXTURE_3D:
so->texconst3 =
A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
A4XX_TEX_CONST_3_LAYERSZ(rsc->slices[0].size0);
A4XX_TEX_CONST_3_LAYERSZ(rsc->slices[lvl].size0);
while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
sz2 = rsc->slices[++lvl].size0;
so->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(sz2);
break;
default:
so->texconst3 = 0x00000000;

View file

@ -51,7 +51,7 @@ fd4_sampler_stateobj(struct pipe_sampler_state *samp)
struct fd4_pipe_sampler_view {
struct pipe_sampler_view base;
uint32_t texconst0, texconst1, texconst2, texconst3, textconst4;
uint32_t texconst0, texconst1, texconst2, texconst3, texconst4;
};
static inline struct fd4_pipe_sampler_view *