glsl: implement recent spec update to SSO validation

Enables 200+ dEQP SSO tests to proceed past validation,
and fixes a ES31-CTS.sepshaderobjs.PipelineApi subtest.

V2: split out change that reverts a previous patch into its own commit,
move variable declaration to top of function, and fix some formatting
all suggested by Ian.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Timothy Arceri 2015-11-24 11:44:13 +11:00 committed by Timothy Arceri
parent 3c4aa7aff2
commit 2571a768d6

View file

@ -761,6 +761,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
GLboolean IsBound)
{
unsigned i;
bool program_empty = true;
pipe->Validated = GL_FALSE;
@ -857,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
}
}
/* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
*
* "An INVALID_OPERATION error is generated by any command that trans-
* fers vertices to the GL or launches compute work if the current set
* of active program objects cannot be executed, for reasons including:
*
* ...
*
* - There is no current program object specified by UseProgram,
* there is a current program pipeline object, and that object is
* empty (no executable code is installed for any stage).
*/
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (pipe->CurrentProgram[i]) {
program_empty = false;
break;
}
}
if (program_empty) {
goto err;
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
* OpenGL 4.1 spec says:
*