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i965: Handle lum, intensity and missing components in the fast clear
It looks like the sampler hardware doesn't take into account the
surface format when sampling a cleared color after a fast clear has
been done. So for example if you clear a GL_RED surface to 1,1,1,1
then the sampling instructions will return 1,1,1,1 instead of 1,0,0,1.
This patch makes it override the color that is programmed in the
surface state in order to swizzle for luminance and intensity as well
as overriding the missing components.
Fixes the ext_framebuffer_multisample-fast-clear Piglit test.
v2: Handle luminance and intensity formats
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
(cherry picked from commit 2010de4015)
This commit is contained in:
parent
b3183c81c4
commit
82a363b851
1 changed files with 32 additions and 2 deletions
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@ -394,13 +394,43 @@ set_fast_clear_color(struct brw_context *brw,
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struct intel_mipmap_tree *mt,
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const union gl_color_union *color)
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{
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union gl_color_union override_color = *color;
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/* The sampler doesn't look at the format of the surface when the fast
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* clear color is used so we need to implement luminance, intensity and
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* missing components manually.
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*/
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switch (_mesa_get_format_base_format(mt->format)) {
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case GL_INTENSITY:
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override_color.ui[3] = override_color.ui[0];
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/* flow through */
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case GL_LUMINANCE:
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case GL_LUMINANCE_ALPHA:
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override_color.ui[1] = override_color.ui[0];
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override_color.ui[2] = override_color.ui[0];
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break;
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default:
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for (int i = 0; i < 3; i++) {
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if (!_mesa_format_has_color_component(mt->format, i))
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override_color.ui[i] = 0;
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}
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break;
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}
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if (!_mesa_format_has_color_component(mt->format, 3)) {
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if (_mesa_is_format_integer_color(mt->format))
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override_color.ui[3] = 1;
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else
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override_color.f[3] = 1.0f;
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}
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if (brw->gen >= 9) {
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mt->gen9_fast_clear_color = *color;
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mt->gen9_fast_clear_color = override_color;
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} else {
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mt->fast_clear_color_value = 0;
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for (int i = 0; i < 4; i++) {
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/* Testing for non-0 works for integer and float colors */
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if (color->f[i] != 0.0f) {
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if (override_color.f[i] != 0.0f) {
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mt->fast_clear_color_value |=
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1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
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}
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