Just return the register instead of having multiple functions stash the
register in an array of registers. Way too much hoopla here.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40328>
Use is_scalar to know if we can do transpose loading.
Also enable vectorization if 2 intrinsics share the same source (it
means the only difference is the base).
Fixes: e14d6b535c ("brw/nir: add new intrinsics to load data from the indirect address")
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40308>
This address is delivered on Gfx12.5+ in compute/mesh/task shaders
from the command stream instruction.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40174>
For Gfx125 workloads that use systolic mode, this might mean
an extra PIPELINE_SELECT when flipping between a compute shader
that use the mode and another that doesn't use the mode
(or vice-versa).
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40014>
It's pretty much the same mechanism, except it's a different register
location.
With this change we gain indirect loading support.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39405>
If we have extended bindless surface offset (ExBSO) support, we want to
use it. Consolidate the anv_physical_device and brw_compiler bits into
a single static inline that take devinfo.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39839>
This was incorrect for OpenCL due to the possibility of variable shared memory
existing despite shared_size == 0. Fortunately the optimization it was trying to
do should be done in NIR via nir_opt_barrier_modes so we can just drop the brw
code and move on with our merry lives. Fixes OpenCL tests on Iris:
non_uniform_work_group non_uniform_3d_barriers
basic async_strided_copy_local_to_global
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39795>
Will use the load/store_ssbo with nir_resource_intel_internal later in
this series.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35160>
The entire array is always initialized to zero and never modified.
Cuts the size of brw_wm_prog_data by 32%.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39791>
This is the shader key for the fragment shader. Nobody even knows
what the windowizer/masker unit is or does anymore. Even on Gen4-6,
"fs" is still clearer. This makes the codebase easier to read.
This is only about 15 years overdue.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
This is the program data for the fragment shader. Nobody even knows
what the windowizer/masker unit is or does anymore. Even on Gen4-6,
"fs" is still clearer. This makes the codebase easier to read.
This is only about 15 years overdue.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
This started out as dynamic configuration for MSAA related state, but
has since expanded to cover many dynamic fragment shader options.
We rename it to intel_fs_config, similar to intel_tess_config, to
better indicate its purpose.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
For VS/TES/GS, we lower all outputs to temporaries and emit copies at the
end of the shader (or for GS, at each EmitVertex() call) from those
temporaries back to real outputs. We use vec8 URB writes without
writemasking, since our output area's contents are undefined anyhow.
This is simpler than what TCS and Mesh do, which allow for output
variables to be read/written at a per-component level at any time,
with the output memory being used for cross-thread communication.
Rather than using the complicated TCS/Mesh handling and relying on
vectorization, we port the emit_urb_writes() approach to NIR. This
also takes care of emitting the VUE header with default values when
fields aren't explicitly written by the shader.
We also handle multiview in the process. It simplifies things, and
also drops another case of non-semantic IO in brw.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39666>
For mesh/task shaders, the thread payload provides a local invocation
index, but it's always linear so it doesn't give the correct value when
quad derivatives are in use.
The lowering pass where all of this is done correctly for compute
shaders assumes load_local_invocation_index will be lowered in the
backend for mesh/task, calculates the values for the quads correctly but
then avoid replacing the original intrinsic and we remain with the wrong
results.
Add an intel specific intrinsic and always lower the generic one to that
(or whatever else was calculated) to avoid ambiguities and fix the value
for quad derivatives.
Fixes future CTS tests using mesh/task shaders under:
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.*
Fixes: d89bfb1ff7 ("intel/brw: Reorganize lowering of LocalID/Index to handle Mesh/Task")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39276>
We were checking for 0xf which is fine for vec4, but vec8 gets 0xff.
Either way, nothing is writemasked, so we can skip sending the mask.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39250>
Minor adjustments to formatting of the copyright line, but keep
dates and holders. "Authors" entries that could be
obtained via Git logs were also removed.
The license in brw_disasm.c and elk_disasm.c don't match directly
any SPDX pattern I could find, so kept as is.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39503>
Makes a bunch of copy propagation and other passes work much better.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39382>
Since the move to MEMORY_*_LOGICAL the result value was being ignored, so
change to use that.
Since the conversion to use new registers, some issues were introduced:
- Even with `has_64bit_int` ADD with 64-bit immediate value is not supported;
- `dst_high` was not being filled if there was no overflow;
- Only `dst_low` returned.
Found when writing some new code involving large block loads.
Fixes: b79e85a93f ("brw: always use new registers for load address increments")
Fixes: b55f77161d ("intel/brw: Switch to emitting MEMORY_*_LOGICAL opcodes")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39282>
nr_params & params array are gone.
brw_ubo_range is not stored on the prog_data structure anymore (Anv
already stored a copy of that with its own additional information)
The backend now only deals with load_push_data_intel. load_uniform &
load_push_constant have to be lowered by the driver.
Pre Gfx12.5 platforms have to provide a subgroup_id_param to specify
where the subgroup_id value is located in the push constants.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
We leave GS pushed inputs using load_per_vertex_input for now - they're
relatively simple, and using load_attribute_payload doesn't work well
since it's assumed to be convergent (for TES, FS inputs) while GS inputs
are divergent.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38990>
(Split by Ken from a larger patch originally written by Lionel.)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38918>
Before DG2, the value the HW gives us seems to be backwards, but
since DG2 this is supposed to be supported just fine.
However, due to Wa_22012766191, enable it only for Xe2 and up.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38641>
We were using this for indirect loads of the shader input thread
payload, but there's no reason we can't use it for constant access
too. In this case we can just MOV from the ATTR file directly
without a special opcode that turns into MOV_INDIRECT later.
We also allow it to load multiple components now. This is useful
for say, returning vec4 pushed inputs. And, we allow it in more
stages than just the fragment stage.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
We're going to change the intrinsic to a load(...) which puts "load" in
the name. Also, it's just more consistent with our usual terminology.
We also rename the corresponding backend opcode so they remain matched.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
These work the same regardless of stage.
v2 (Ken): Rebase, move from mesh to all stages, add reorderable load
variant, allow channel masks to be non-constant even on Xe2.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
Be consistent with lowering that happens after, so that it gets a full
vector register and can stride into it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
Allows us to better determine if we need Z/W payload delivery.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36392>