For historical reasons, we ingest 1-bit booleans in NIR but expand them
to 16/32-bit booleans in the backend IR. We need to handle this case
when loading boolean constants, extending from 1-bit to 16/32-bit as
required. This issue is masked by effective constant folding for
booleans, but is visible in a shader from Firefox WebRender.
Fixes: 646e03c451 ("pan/bi: Temporarily switch back to 0/~0 bools")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Icecream95
Closes: #5797
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14371>
(cherry picked from commit 29d319c767)
_mesa_hash_table_u64_search() returns the data directly, not an
hash_entry object.
Fixes: 46bc7cf678 ("microsoft/compiler: Rewrite sampler splitting pass to be smarter and handle derefs")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
(cherry picked from commit 83280b8e23)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14377>
these tests are now passing:
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec3_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec4_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec4_vertex,Fail
Fixes: 1c2c4ddbd1 ("r300g: copy the compiler from r300c")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14282>
(cherry picked from commit 2ddfb9c256)
Without this change, test_fs_scoreboard.cpp does not compile on GCC 7
due to the use of C99 initializers in a C++ source file.
Fixes: c847bfaaf5 ("intel/fs/gen12: Add tests for scoreboard pass")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14349>
(cherry picked from commit fe617bcca0)
Alias function should not be assigned an offset, otherwise new added
function will get error:
Exception: entries are not ordered by slots
Fixes: 757bc6d37a ("mesa: Add support for EXT_clear_texture")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14223>
(cherry picked from commit bcaf9704ad)
Older gens have a limit of 2GB on surfaces, this results in
isl_surf_init_s failing if the surface exceeds that, in this
case this should fail all the way back up the stack.
This fixes some cases of max-texture-size on crocus
Fixes: f3630548f1 ("crocus: initial gallium driver for Intel gfx 4-7")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14347>
(cherry picked from commit d8a38edc48)
This has been partly fixed twice before, but looks like some got missed.
Fixes arb_copy_image on gen4 with crocus
Fixes: de625dddee ("intel/genxml: fix raster operation field in blt genxml")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14345>
(cherry picked from commit a2293e33fd)
1. the dst stride may be too small if count=1.
2. the src stride may be too small due to the availability bit.
So lets just compute the size needed explicitly and use it.
Fixes: 90a0556c ("radv: use pool stride when copying single query results")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14242>
(cherry picked from commit afff9dd0f0)
Uplay needs this to avoid a crash because it does an use-after-free
of a descriptor set layout. This was initially introduced by Bas to
workaround a similar issue with Baldur's Gate 3, it seems needed again.
Cc: 21.3 mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5789
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14318>
(cherry picked from commit b775aaff1e)
We tried to step over the instruction we just generated, except we didn't
always just generate one. In the sequence_vertex tests, that meant we
skipped processing the next BGNLOOP and then underflowed our stack.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14271>
(cherry picked from commit 658b2ca467)
Since we typically use an ALU op to set the condition modifier for the
IF-BRK-ENDIF, we were particularly likely to remove the increment of the
loop counter!
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14117>
(cherry picked from commit 26b3e2f7cd)
We only have one bit of negate, so we have to make sure that immediate
usage has matching negates on all used channels (or rewrite to do so).
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14117>
(cherry picked from commit d6fed4ab7d)
I noticed that GLSL version referenced here was wrong, version 4.20 is
first spec that does not allow invariant keyword for inputs.
v2: fix all comments (Timothy Arceri)
Fixes: f9f462936a ("glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14241>
(cherry picked from commit ebd1f202ae)
This adds a missing CFG edge that represents a possible physical
control flow path the EU might take under some conditions which isn't
part of the logical CFG of the program. This possibility shouldn't
have led to problems on platforms prior to Gfx12, since the missing
control flow edge cannot possibly influence liveness intervals.
However on Gfx12+ it becomes the compiler's responsibility to resolve
data dependencies across instructions, and the missing physical
control flow paths may lead to a WaR data hazard currently not visible
to the software scoreboard pass, which could lead to data corruption.
Worse, the possibility for this path to be taken by the EU increases
on Gfx12+ due to a hardware bug affecting EU fusion -- However the
same physical path can be potentially taken on earlier platforms as
well, so this patch extends the CFG on all platforms for consistency,
even though the lack of this edge shouldn't lead to any functional
issues on platforms earlier than Gfx12. There are no shader-db
changes on earlier platforms, so there seems to be no disadvantage
from using the same CFG representation as on later platforms.
This issue has ben reported on TGL with the following conformance
test, thanks to Ian for bringing the FULSIM dependency check warning
to my attention:
dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store
Fixes: 4d1959e693 ("intel/cfg: Represent divergent control flow paths caused by non-uniform loop execution.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4940
Reported-by: Tapani Pälli <tapani.palli@intel.com>
Reported-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14248>
(cherry picked from commit e7470a40c5)
Without this, a cloned instruction that takes full regs will trigger an
ir3_validate assert. This can happen, for ex, if an instruction that
writes p0.x and has a relative src gets cloned in ir3_sched.
Fixes an assert in Genshin Impact with a debug build.
Fixes: 9af795d9b9 ("ir3: Make ir3_instruction::address a normal register")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14231>
(cherry picked from commit 78c53f4888)
We already have code to deal with non-client-visible objects but we were
asserting if it didn't fall into one of the clearly mappable error
cases. However, we didn't have a mapping for VK_ERROR_NOT_PERMITTED
which can happen during object creation. Let's just be sloppy and drop
the assert. Worst case, the client gets an error with no object.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13341>
(cherry picked from commit 116e23e385)
This function is called on load/store_input/output. It makes no sense
for it to get a SYSTEM_VALUE enum. This only doesn't explode because
SYSTEM_VALUE_PRIMITIVE_ID happens to be below VARYING_SLOT_VAR0 so it
doesn't interact with any actual varyings. The next commit is going to
add another system value which will push SYSTEM_VALUE_PRIMITIVE_ID up by
one so it will equal VARYING_SLOT_VAR0 and then the first FS input will
always get smashed to flat which isn't what we want.
Fixes: b59bb9c07a ("radeonsi: force flat for PrimID early in si_nir_scan_shader")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
(cherry picked from commit 732b234ddb)
I copied stuff from ac_gpu_info.c until there were no Sienna Cichild or
Polaris10 fossil-db changes between real hardware and RADV_FORCE_FAMILY.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14126>
(cherry picked from commit 451e6c1b32)