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radv: add drirc radv_disable_htile_layers and enable it for F1 2021
To workaround some flickering issues in the main menu.
See https://github.com/HansKristian-Work/vkd3d-proton/issues/950
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14354>
(cherry picked from commit 90994e4db7)
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commit
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6 changed files with 17 additions and 1 deletions
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@ -3001,7 +3001,7 @@
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"description": "radv: add drirc radv_disable_htile_layers and enable it for F1 2021",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -909,6 +909,7 @@ static const driOptionDescription radv_dri_options[] = {
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DRI_CONF_RADV_DISABLE_TC_COMPAT_HTILE_GENERAL(false)
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DRI_CONF_RADV_DISABLE_DCC(false)
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DRI_CONF_RADV_REPORT_APU_AS_DGPU(false)
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DRI_CONF_RADV_DISABLE_HTILE_LAYERS(false)
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DRI_CONF_SECTION_END
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};
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// clang-format on
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@ -951,6 +952,9 @@ radv_init_dri_options(struct radv_instance *instance)
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instance->report_apu_as_dgpu =
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driQueryOptionb(&instance->dri_options, "radv_report_apu_as_dgpu");
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instance->disable_htile_layers =
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driQueryOptionb(&instance->dri_options, "radv_disable_htile_layers");
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}
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VkResult
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@ -365,6 +365,9 @@ radv_use_htile_for_image(const struct radv_device *device, const struct radv_ima
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!device->attachment_vrs_enabled)
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return false;
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if (device->instance->disable_htile_layers && image->info.array_size > 1)
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return false;
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return (image->info.levels == 1 || use_htile_for_mips) && !image->shareable;
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}
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@ -320,6 +320,7 @@ struct radv_instance {
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bool disable_shrink_image_store;
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bool absolute_depth_bias;
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bool report_apu_as_dgpu;
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bool disable_htile_layers;
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};
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VkResult radv_init_wsi(struct radv_physical_device *physical_device);
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@ -878,6 +878,10 @@ TODO: document the other workarounds.
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<application name="Resident Evil Village" application_name_match="re8.exe">
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<option name="radv_invariant_geom" value="true" />
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</application>
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<application name="F1 2021" application_name_match="F1_2021_dx12.exe">
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<option name="radv_disable_htile_layers" value="true" />
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</application>
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</device>
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<!--
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The android game hall of shame:
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@ -520,4 +520,8 @@
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DRI_CONF_OPT_B(radv_report_apu_as_dgpu, def, \
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"Report APUs as discrete GPUs instead of integrated GPUs")
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#define DRI_CONF_RADV_DISABLE_HTILE_LAYERS(def) \
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DRI_CONF_OPT_B(radv_disable_htile_layers, def, \
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"Disable HTILE for layered depth/stencil formats")
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#endif
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