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r300/vs: Allocate temps we see a use as a source, too.
This is a quick hack for a bunch of the fail in #5766. Cc: mesa-stable Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14271>
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2 changed files with 24 additions and 83 deletions
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@ -45,72 +45,6 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_r
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_loop_write_static_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_loop_write_static_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_component_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_component_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_component_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
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# "Rewrite of inst 0 failed Can't allocate source for Inst 4 src_type=1 new_index=1 new_mask=1"
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_fragment,Fail
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment,Fail
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@ -163,7 +97,6 @@ dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex,Fail
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dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_vertex,Fail
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dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec4_vertex,Fail
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dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_vertex,Fail
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dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_fragment,Fail
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dEQP-GLES2.functional.texture.format.a8_cube_npot,Fail
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@ -22,6 +22,7 @@
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#include "radeon_compiler.h"
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#include <stdbool.h>
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#include <stdio.h>
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#include "r300_reg.h"
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@ -559,15 +560,33 @@ struct temporary_allocation {
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struct rc_instruction * LastRead;
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};
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static int get_reg(struct radeon_compiler *c, struct temporary_allocation *ta, bool *hwtemps,
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unsigned int orig)
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{
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if (!ta[orig].Allocated) {
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int j;
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for (j = 0; j < c->max_temp_regs; ++j)
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{
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if (!hwtemps[j])
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break;
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}
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ta[orig].Allocated = 1;
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ta[orig].HwTemp = j;
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hwtemps[ta[orig].HwTemp] = true;
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}
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return ta[orig].HwTemp;
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}
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static void allocate_temporary_registers(struct radeon_compiler *c, void *user)
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{
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struct r300_vertex_program_compiler *compiler = (struct r300_vertex_program_compiler*)c;
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struct rc_instruction *inst;
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struct rc_instruction *end_loop = NULL;
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unsigned int num_orig_temps = 0;
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char hwtemps[RC_REGISTER_MAX_INDEX];
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bool hwtemps[RC_REGISTER_MAX_INDEX];
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struct temporary_allocation * ta;
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unsigned int i, j;
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unsigned int i;
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memset(hwtemps, 0, sizeof(hwtemps));
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@ -638,28 +657,17 @@ static void allocate_temporary_registers(struct radeon_compiler *c, void *user)
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for (i = 0; i < opcode->NumSrcRegs; ++i) {
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if (inst->U.I.SrcReg[i].File == RC_FILE_TEMPORARY) {
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unsigned int orig = inst->U.I.SrcReg[i].Index;
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inst->U.I.SrcReg[i].Index = ta[orig].HwTemp;
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inst->U.I.SrcReg[i].Index = get_reg(c, ta, hwtemps, orig);
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if (ta[orig].Allocated && inst == ta[orig].LastRead)
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hwtemps[ta[orig].HwTemp] = 0;
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hwtemps[ta[orig].HwTemp] = false;
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}
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}
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if (opcode->HasDstReg) {
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if (inst->U.I.DstReg.File == RC_FILE_TEMPORARY) {
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unsigned int orig = inst->U.I.DstReg.Index;
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if (!ta[orig].Allocated) {
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for(j = 0; j < c->max_temp_regs; ++j) {
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if (!hwtemps[j])
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break;
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}
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ta[orig].Allocated = 1;
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ta[orig].HwTemp = j;
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hwtemps[ta[orig].HwTemp] = 1;
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}
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inst->U.I.DstReg.Index = ta[orig].HwTemp;
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inst->U.I.DstReg.Index = get_reg(c, ta, hwtemps, orig);
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}
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}
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}
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