r300/vs: Allocate temps we see a use as a source, too.

This is a quick hack for a bunch of the fail in #5766.

Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14271>
This commit is contained in:
Emma Anholt 2021-12-20 12:09:28 -08:00 committed by Marge Bot
parent e3d0ceccc9
commit e41a53cd19
2 changed files with 24 additions and 83 deletions

View file

@ -45,72 +45,6 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_r
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_loop_write_static_loop_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_loop_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_loop_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_loop_write_static_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_loop_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_loop_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read,Fail
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
# "Rewrite of inst 0 failed Can't allocate source for Inst 4 src_type=1 new_index=1 new_mask=1"
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment,Fail
@ -163,7 +97,6 @@ dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec4_vertex,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_vertex,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_fragment,Fail
dEQP-GLES2.functional.texture.format.a8_cube_npot,Fail

View file

@ -22,6 +22,7 @@
#include "radeon_compiler.h"
#include <stdbool.h>
#include <stdio.h>
#include "r300_reg.h"
@ -559,15 +560,33 @@ struct temporary_allocation {
struct rc_instruction * LastRead;
};
static int get_reg(struct radeon_compiler *c, struct temporary_allocation *ta, bool *hwtemps,
unsigned int orig)
{
if (!ta[orig].Allocated) {
int j;
for (j = 0; j < c->max_temp_regs; ++j)
{
if (!hwtemps[j])
break;
}
ta[orig].Allocated = 1;
ta[orig].HwTemp = j;
hwtemps[ta[orig].HwTemp] = true;
}
return ta[orig].HwTemp;
}
static void allocate_temporary_registers(struct radeon_compiler *c, void *user)
{
struct r300_vertex_program_compiler *compiler = (struct r300_vertex_program_compiler*)c;
struct rc_instruction *inst;
struct rc_instruction *end_loop = NULL;
unsigned int num_orig_temps = 0;
char hwtemps[RC_REGISTER_MAX_INDEX];
bool hwtemps[RC_REGISTER_MAX_INDEX];
struct temporary_allocation * ta;
unsigned int i, j;
unsigned int i;
memset(hwtemps, 0, sizeof(hwtemps));
@ -638,28 +657,17 @@ static void allocate_temporary_registers(struct radeon_compiler *c, void *user)
for (i = 0; i < opcode->NumSrcRegs; ++i) {
if (inst->U.I.SrcReg[i].File == RC_FILE_TEMPORARY) {
unsigned int orig = inst->U.I.SrcReg[i].Index;
inst->U.I.SrcReg[i].Index = ta[orig].HwTemp;
inst->U.I.SrcReg[i].Index = get_reg(c, ta, hwtemps, orig);
if (ta[orig].Allocated && inst == ta[orig].LastRead)
hwtemps[ta[orig].HwTemp] = 0;
hwtemps[ta[orig].HwTemp] = false;
}
}
if (opcode->HasDstReg) {
if (inst->U.I.DstReg.File == RC_FILE_TEMPORARY) {
unsigned int orig = inst->U.I.DstReg.Index;
if (!ta[orig].Allocated) {
for(j = 0; j < c->max_temp_regs; ++j) {
if (!hwtemps[j])
break;
}
ta[orig].Allocated = 1;
ta[orig].HwTemp = j;
hwtemps[ta[orig].HwTemp] = 1;
}
inst->U.I.DstReg.Index = ta[orig].HwTemp;
inst->U.I.DstReg.Index = get_reg(c, ta, hwtemps, orig);
}
}
}