Commit graph

10874 commits

Author SHA1 Message Date
Dave Airlie
5eb2015a96 r300: 2288 is a tcl only reg 2007-06-24 17:21:26 +10:00
Dave Airlie
0f7f6e4e95 clean up cache flush emission into one place
makes gears work with swtcl
2007-06-22 19:18:04 +10:00
Dave Airlie
41d28d97f5 clean up color0 code 2007-06-21 18:35:25 +10:00
Dave Airlie
36235e5ff1 add a mem use for current dma buffer 2007-06-21 18:35:00 +10:00
Dave Airlie
faab84cfa6 fix unfilled tris/quads 2007-06-21 15:07:31 +10:00
Dave Airlie
d3ef71166d ensure cmd buffer space 2007-06-21 14:43:53 +10:00
Dave Airlie
d1be4ab80f fix up vertex emission before state change 2007-06-21 14:20:33 +10:00
Dave Airlie
025efae411 fix secondary color, fog is off for now 2007-06-21 10:59:11 +10:00
Dave Airlie
6d8a4312ed fix projtex 2007-06-21 10:50:27 +10:00
Dave Airlie
ad8abf7147 fix quad-clip 2007-06-21 10:32:39 +10:00
Dave Airlie
08fb0bad72 bring over vertex engine setup code from r300_Render and fix up
now have gears going.. + a few other trivial textured demoes
2007-06-21 10:19:00 +10:00
Dave Airlie
d7777f4598 fixup some bits of tcl path 2007-06-20 18:02:08 +10:00
Dave Airlie
2a6082b531 swtcl: gears works 2007-06-20 18:01:47 +10:00
Dave Airlie
4a841b969a more commits to fix things and stuff - still not doing anything except crashin 2007-06-17 19:55:13 +10:00
Dave Airlie
492bc67df1 swtcl add debug and fix offset 2007-06-17 15:44:42 +10:00
Dave Airlie
780ae9f17d cleaned up reduced prim 2007-06-17 15:05:43 +10:00
Dave Airlie
3b8cf84aa5 fixup packet setup - still hangs 2007-06-17 14:47:09 +10:00
Dave Airlie
aaf76906e8 add missing swtcl file 2007-06-17 14:27:58 +10:00
Dave Airlie
d42888dac3 add more swtcl code to r300 - hangs card now 2007-06-17 14:17:11 +10:00
Dave Airlie
bc81885bb2 Initial r300 modes for swtcl it compiles!! 2007-06-14 15:26:39 +10:00
Dave Airlie
40cc47f8ee move clip to r300 emit 2007-06-13 12:56:48 +10:00
Brian
edf07417be Fix TEXREL issues when using GLX_USE_TLS (see bug 7459). 2007-06-12 09:47:03 -06:00
Brian
c1ba308e64 fix GLX_USE_TLS breakage, fix a warning 2007-06-12 08:57:12 -06:00
Brian
0fbc4c51a0 Rework _mesa_update_texture_compare_function() to only be called during
state validation/update.

Note that we're still temporarily skipping the test for an active fragment
program.  Need to fix shadow2D() ...
2007-06-11 17:16:18 -06:00
Brian
495e2c8327 rename/clean-up _mesa_validate_texture_wrap_mode 2007-06-11 16:42:35 -06:00
Brian
84e051b6a0 fix typo, added comment 2007-06-11 16:36:06 -06:00
Brian
227315278d Replace texobj->Complete with texobj->_Complete since it's a derived field. 2007-06-11 16:32:57 -06:00
Brian
a28977a4c7 typo: s/derrived/derived/ 2007-06-11 16:27:33 -06:00
Brian
0186f1bc83 Temporarily disable the calls to _mesa_update_texture_compare_function().
This fixes the depth-peel regression reported by Brad King.
2007-06-11 16:04:36 -06:00
Brian
cf239ced0d In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's an app issue, not a mesa bug. 2007-06-11 11:03:08 -06:00
Brian
c56588407c remove dead code 2007-06-11 11:03:08 -06:00
Dave Airlie
b96dbd2a3e r300: i can't see why we fallback for polygon offset line/fill 2007-06-10 12:27:22 +10:00
Brian
86eecc701e In supported_buffer_bitmask(), use framebuffer's visual, not context's visual 2007-06-08 14:13:13 -06:00
Brian
ee170f2955 disable depthBits test in check_compatible(), see bug 11161 2007-06-08 14:12:27 -06:00
Brian
39d221ef14 fix glReadPixels parameters to handle odd-width windows correctly 2007-06-08 13:10:01 -06:00
Brian
5e9cff0b97 disable shader program before glDrawPixels 2007-06-08 13:02:14 -06:00
Brian
009ddb4e50 remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITS 2007-06-08 12:24:35 -06:00
Ian Romanick
7b559a9102 Add support for GL_ARB_fragment_program_shadow. 2007-06-07 13:58:50 -07:00
Ian Romanick
84d1b24647 Fix ARB_fp spec conformance bug WRT shadow sampling.
The ARB_fp (and other assembly-level fragment program specs) say that the
depth comparison function is always GL_NONE in fragment program mode.
2007-06-07 13:38:06 -07:00
Ian Romanick
359c6eada7 Add support for shadow mapping with vertex and fragment programs 2007-06-07 12:12:14 -07:00
Ian Romanick
2260c245fd Refactor shadow map modelview and projection code
Explicitly store the modelview matrix and projection matrix used when the
shadow map is created.  These matrices only need be updated when
RenderShadowMap is called.  Previously, slightly different code was used to
draw and project the shadow map.
2007-06-07 12:09:44 -07:00
Ian Romanick
f575d4fa7f Remove '#if defined' tests for ARB extensions. 2007-06-07 11:59:42 -07:00
Oliver McFadden
871f57365e r300: Added a comment regarding the R300_VAP_CLIP registers. 2007-06-07 13:21:18 +00:00
Oliver McFadden
65b45d6d58 r300: Removed a "don't think this is needed" comment, it actually is needed.
According to the comment you do not need to setup INPUT_CNTL when using vertex
buffers. However, not doing so results in a lockup.
2007-06-07 13:20:27 +00:00
Oliver McFadden
9c50d84775 r300: Explain the R300_VAP_OUTPUT_VTX_FMT_1 register. 2007-06-07 13:20:08 +00:00
Oliver McFadden
10d5dd685c r300: Cleaned up long lines in r300Choose8888TexFormat. 2007-06-07 13:19:47 +00:00
Wang Zhenyu
8331d9d7aa Add PCI IDs for the G33, Q33, and Q35 chipsets. 2007-06-05 12:01:28 -07:00
Michel Dänzer
08a2cc2d23 i915tex: Better attempt to release miptree when overriding texture image.
The previous approach could lead to crashes in FBO code that dereferences the
miptree struct pointer unconditionally.
2007-06-05 19:55:53 +02:00
Michel Dänzer
89f070b3bb Remove dubious compile-time test for pre-2.4 Linux kernels.
LINUX_VERSION_CODE shouldn't be used by userspace code, it can be defined empty
these days.

If anybody still cares about 2.2 kernels, they should reinstate this as a
proper runtime test.
2007-06-05 19:52:10 +02:00
Ian Romanick
69358e73ce Updates for array texture shadow targets. 2007-06-05 09:24:40 -07:00