r300: Removed a "don't think this is needed" comment, it actually is needed.

According to the comment you do not need to setup INPUT_CNTL when using vertex
buffers. However, not doing so results in a lockup.
This commit is contained in:
Oliver McFadden 2007-06-07 13:20:27 +00:00
parent 9c50d84775
commit 65b45d6d58

View file

@ -484,14 +484,12 @@ int r300EmitArrays(GLcontext * ctx)
((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count =
r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0],
vb->AttribPtr, inputs, tab, nr);
R300_STATECHANGE(rmesa, vir[1]);
((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count =
r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle,
nr);
/* Setup INPUT_CNTL. */
/* I don't think this is needed for vertex buffers, but it doesn't hurt anything */
R300_STATECHANGE(rmesa, vic);
rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead);
rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);