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synced 2026-05-09 06:48:06 +02:00
Rework _mesa_update_texture_compare_function() to only be called during
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ...
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495e2c8327
commit
0fbc4c51a0
3 changed files with 44 additions and 65 deletions
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@ -1181,39 +1181,6 @@ _mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param )
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}
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/**
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* Update derived compare function state.
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*/
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void
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_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
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GLboolean in_frag_prog)
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{
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if (in_frag_prog) {
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/* Texel/coordinate comparison is ignored for programs.
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* See GL_ARB_fragment_program/shader spec for details.
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*/
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tObj->_Function = GL_NONE;
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}
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else if (tObj->CompareFlag) {
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/* GL_SGIX_shadow */
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if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
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tObj->_Function = GL_LEQUAL;
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}
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else {
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ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
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tObj->_Function = GL_GEQUAL;
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}
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}
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else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
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/* GL_ARB_shadow */
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tObj->_Function = tObj->CompareFunc;
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}
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else {
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tObj->_Function = GL_NONE; /* pass depth through as grayscale */
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}
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}
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void GLAPIENTRY
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_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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{
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@ -1421,7 +1388,6 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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if (ctx->Extensions.SGIX_shadow) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE;
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_mesa_update_texture_compare_function(texObj, GL_FALSE);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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@ -1436,7 +1402,6 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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op == GL_TEXTURE_GEQUAL_R_SGIX) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->CompareOperator = op;
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_mesa_update_texture_compare_function(texObj, GL_FALSE);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)");
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@ -1475,7 +1440,6 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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if (mode == GL_NONE || mode == GL_COMPARE_R_TO_TEXTURE_ARB) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->CompareMode = mode;
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_mesa_update_texture_compare_function(texObj, GL_FALSE);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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@ -1511,8 +1475,6 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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"glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)");
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return;
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}
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_mesa_update_texture_compare_function(texObj, GL_FALSE);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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@ -1533,8 +1495,6 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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"glTexParameter(bad GL_DEPTH_TEXTURE_MODE_ARB)");
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return;
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}
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_mesa_update_texture_compare_function(texObj, GL_FALSE);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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@ -2835,6 +2795,47 @@ update_texture_matrices( GLcontext *ctx )
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}
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/**
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* Update texture object's _Function field. We need to do this
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* whenever any of the texture object's shadow-related fields change
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* or when we start/stop using a fragment program.
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*
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* This function could be expanded someday to update additional per-object
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* fields that depend on assorted state changes.
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*/
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static void
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update_texture_compare_function(GLcontext *ctx,
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struct gl_texture_object *tObj)
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{
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/* XXX temporarily disable this test since it breaks the GLSL
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* shadow2D(), etc. functions.
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*/
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if (0 /*ctx->FragmentProgram._Current*/) {
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/* Texel/coordinate comparison is ignored for programs.
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* See GL_ARB_fragment_program/shader spec for details.
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*/
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tObj->_Function = GL_NONE;
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}
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else if (tObj->CompareFlag) {
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/* GL_SGIX_shadow */
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if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
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tObj->_Function = GL_LEQUAL;
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}
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else {
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ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
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tObj->_Function = GL_GEQUAL;
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}
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}
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else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
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/* GL_ARB_shadow */
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tObj->_Function = tObj->CompareFunc;
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}
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else {
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tObj->_Function = GL_NONE; /* pass depth through as grayscale */
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}
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}
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/**
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* Helper function for determining which texture object (1D, 2D, cube, etc)
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* should actually be used.
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@ -2851,6 +2852,7 @@ texture_override(GLcontext *ctx,
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if (texObj->_Complete) {
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texUnit->_ReallyEnabled = textureBit;
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texUnit->_Current = texObj;
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update_texture_compare_function(ctx, texObj);
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}
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}
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}
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@ -5,9 +5,9 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 7.1
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -41,9 +41,6 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
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extern void
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_mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
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extern void
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_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
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GLboolean in_frag_prog);
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/**
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@ -200,7 +200,6 @@ void
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_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
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{
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const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
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GLuint i;
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/* incoming colors should be floats */
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if (program->Base.InputsRead & FRAG_BIT_COL0) {
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@ -209,27 +208,8 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
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ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
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#if 0
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for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
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if (ctx->Texture.Unit[i]._Current != NULL) {
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const GLboolean enable_shadow = ((1 << i) & program->Base.ShadowSamplers);
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_mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
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!enable_shadow);
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}
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}
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#endif
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run_program(ctx, span, 0, span->end);
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#if 0
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for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
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if (ctx->Texture.Unit[i]._Current != NULL) {
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_mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
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GL_FALSE);
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}
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}
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#endif
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if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
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span->interpMask &= ~SPAN_RGBA;
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span->arrayMask |= SPAN_RGBA;
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