fix unfilled tris/quads

This commit is contained in:
Dave Airlie 2007-06-21 15:07:31 +10:00
parent d3ef71166d
commit faab84cfa6

View file

@ -699,7 +699,8 @@ static void r300RenderStart(GLcontext *ctx)
drm_radeon_cmd_header_t *cmd = NULL;
// fprintf(stderr, "%s\n", __FUNCTION__);
r300ChooseRenderState(ctx);
r300SetVertexFormat(ctx);
r300UpdateShaderStates(rmesa);
@ -745,8 +746,11 @@ static void r300RenderPrimitive(GLcontext *ctx, GLenum prim)
r300ContextPtr rmesa = R300_CONTEXT(ctx);
rmesa->swtcl.render_primitive = prim;
if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
r300RasterPrimitive( ctx, reduced_prim[prim] );
if ((prim == GL_TRIANGLES) && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
r300RasterPrimitive( ctx, reduced_prim[prim] );
// fprintf(stderr, "%s\n", __FUNCTION__);
}