clean up cache flush emission into one place

makes gears work with swtcl
This commit is contained in:
Dave Airlie 2007-06-22 19:18:04 +10:00
parent 41d28d97f5
commit 0f7f6e4e95
5 changed files with 25 additions and 40 deletions

View file

@ -532,3 +532,19 @@ void r300ReleaseArrays(GLcontext * ctx)
r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__);
}
}
void r300EmitCacheFlush(r300ContextPtr rmesa)
{
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
}

View file

@ -228,4 +228,5 @@ extern void r300ReleaseArrays(GLcontext * ctx);
extern int r300PrimitiveType(r300ContextPtr rmesa, int prim);
extern int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim);
extern void r300EmitCacheFlush(r300ContextPtr rmesa);
#endif

View file

@ -172,11 +172,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
cmd2[7].u = r300PackFloat32(ctx->Color.ClearColor[2]);
cmd2[8].u = r300PackFloat32(ctx->Color.ClearColor[3]);
reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
r300EmitCacheFlush(rmesa);
cp_wait(rmesa, R300_WAIT_3D | R300_WAIT_3D_CLEAN);
}

View file

@ -287,9 +287,6 @@ static GLboolean r300RunRender(GLcontext * ctx,
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int i;
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
@ -303,12 +300,7 @@ static GLboolean r300RunRender(GLcontext * ctx,
r300UpdateShaderStates(rmesa);
reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
r300EmitCacheFlush(rmesa);
r300EmitState(rmesa);
for (i = 0; i < vb->PrimitiveCount; i++) {
@ -318,11 +310,7 @@ static GLboolean r300RunRender(GLcontext * ctx,
r300RunRenderPrimitive(rmesa, ctx, start, end, prim);
}
reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
r300EmitCacheFlush(rmesa);
#ifdef USER_BUFFERS
r300UseArrays(ctx);

View file

@ -370,7 +370,7 @@ static void flush_last_swtcl_prim( r300ContextPtr rmesa )
if (rmesa->dma.current.start != rmesa->dma.current.ptr) {
r300EnsureCmdBufSpace( rmesa, rmesa->hw.max_state_size + (8*sizeof(int)), __FUNCTION__);
r300EnsureCmdBufSpace( rmesa, rmesa->hw.max_state_size + (12*sizeof(int)), __FUNCTION__);
r300EmitVertexAOS( rmesa,
rmesa->swtcl.vertex_size,
current_offset);
@ -378,6 +378,8 @@ static void flush_last_swtcl_prim( r300ContextPtr rmesa )
r300EmitVbufPrim( rmesa,
rmesa->swtcl.hw_primitive,
rmesa->swtcl.numverts);
r300EmitCacheFlush(rmesa);
}
rmesa->swtcl.numverts = 0;
@ -679,11 +681,7 @@ static void r300ChooseRenderState( GLcontext *ctx )
static void r300RenderStart(GLcontext *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT( ctx );
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
r300ContextPtr rmesa = R300_CONTEXT( ctx );
// fprintf(stderr, "%s\n", __FUNCTION__);
r300ChooseRenderState(ctx);
@ -691,11 +689,7 @@ static void r300RenderStart(GLcontext *ctx)
r300UpdateShaderStates(rmesa);
reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
r300EmitCacheFlush(rmesa);
if (rmesa->dma.flush != 0 &&
rmesa->dma.flush != flush_last_swtcl_prim)
@ -705,16 +699,6 @@ static void r300RenderStart(GLcontext *ctx)
static void r300RenderFinish(GLcontext *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT( ctx );
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
}
static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim )