Brian
4b4632f94c
vertex/fragment program field changes
2006-12-15 10:10:23 -07:00
Brian
d6aff512fe
varying var changes
2006-12-15 10:10:01 -07:00
Brian
464b9f4f6c
varying var changes
2006-12-15 10:09:49 -07:00
Brian
9abf73b8cc
varying changes
2006-12-15 10:09:33 -07:00
Brian
a7e252026d
updated includes
2006-12-15 10:09:12 -07:00
Brian
60a7200c0d
updated includes
2006-12-15 10:08:59 -07:00
Brian
89f88058b9
use MAX_VARYING
2006-12-15 10:08:24 -07:00
Brian
e3b2668865
use MAX_VARYING
2006-12-15 10:08:15 -07:00
Brian
a7a582296b
more debug output
2006-12-15 10:08:02 -07:00
Brian
a90046f109
Lots of assorted changes for new GLSL compiler backend.
...
New datatypes, constants, variables.
2006-12-15 10:07:26 -07:00
Brian
becb393d42
Use extfuncs.h helper. Added command line options for loading
...
vertex/fragment shaders from files.
2006-12-15 09:31:14 -07:00
Brian
e55b771a1e
simple extension function wrangler
2006-12-15 09:30:31 -07:00
Brian
39adc30250
change/add/rm several filenames
2006-12-15 08:55:49 -07:00
Brian
c968d3d410
Renamed s_nvfragprog.[ch] to s_fragprog.[ch]
2006-12-15 08:50:02 -07:00
Brian
b78fb7abaf
Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_instruction.h
2006-12-15 08:49:27 -07:00
Brian
6232438acb
remove unneeded includes
2006-12-14 15:54:01 -07:00
Brian
885afd59ec
remove unneeded includes
2006-12-14 15:53:49 -07:00
Brian
2c1f975852
remove unneded includes
2006-12-14 15:50:34 -07:00
Brian
901c1bb402
remove some unneeded includes
2006-12-14 15:49:09 -07:00
Brian
0831ef5038
include prog_print.h
2006-12-14 15:47:54 -07:00
Brian
cc6a141dc1
Remove some moved extern decls.
2006-12-14 15:47:34 -07:00
Brian
464b82b1e6
Move some code from prog_print.c to prog_instruction.c
2006-12-14 15:47:08 -07:00
Brian
865f88afc0
Renamed from s_nvfragprog.[ch]
2006-12-14 15:14:14 -07:00
Brian
49f82803cc
Updated includes.
2006-12-14 15:13:06 -07:00
Brian
60417b646d
chmod a-x
2006-12-14 15:03:33 -07:00
Brian
57d9531cd6
Updated includes.
2006-12-14 15:03:04 -07:00
Brian
c0551f0a46
Updated includes.
2006-12-14 15:02:37 -07:00
Brian
a7a89e362b
Updated #includes after splitting program.h
2006-12-14 15:02:19 -07:00
Brian
0560d81ce9
Move many functions into new files.
2006-12-14 15:01:28 -07:00
Brian
00cdc0a472
Split the program.[ch] files into several new files.
2006-12-14 15:01:06 -07:00
Brian
200736ebd8
Modify _mesa_strdup() so it handles NULL correctly.
2006-12-14 13:59:53 -07:00
Brian
cc0c8b2248
Updates for new linker (merged varying/uniform vars).
2006-12-14 13:59:25 -07:00
Brian
ef264c2971
Assorted fix-ups for the new linker.
...
Disable some of the excessive debug output.
2006-12-14 13:58:57 -07:00
Brian
d4f7e4cc01
The new linker actually does a few things right now:
...
The varying vars used by the vertex and fragment shader are merged so they
agree.
Similarly, uniforms are merged (along with constants, etc).
The vertex/fragment program instructions are then cloned and rewritten
with the newly resolved uniform/varying locations.
2006-12-14 13:58:32 -07:00
Brian
b2a3a8554a
New functions for cloning programs and parameter lists.
2006-12-14 13:56:58 -07:00
Brian
e7e4181361
Remove include of s_arbshader.h
2006-12-14 09:51:54 -07:00
Brian
2a9950dcb3
Remove unneeded -I directories (3Dlabs headers).
2006-12-13 19:20:45 -07:00
Brian
2cbfbcd972
Obsolete.
2006-12-13 15:38:07 -07:00
Brian
33ae886bbd
Remove unused 3Dlabs code.
2006-12-13 15:36:26 -07:00
Brian
aed4f2cc2c
Remove unused 3Dlabs code.
2006-12-13 15:36:00 -07:00
Brian
05dab5eaa2
Checkpoint GLSL compiler work. Add new sources, remove obsolete.
2006-12-13 15:34:10 -07:00
Brian
1fbb1c8d78
Obsolete.
2006-12-13 15:33:41 -07:00
Brian
a5011d9753
Not needed.
2006-12-13 15:33:09 -07:00
Brian
cefc983bec
Retire old GLSL shader code.
2006-12-13 15:06:28 -07:00
Brian
12ef1fbefc
Checkpoint for GLSL compiler changes.
...
In brief:
Check for enabled fragment program by looking at ctx->FragmentProgram._Current.
New code for varying variables.
2006-12-13 15:05:23 -07:00
Brian
a328e469d3
Checkpoint work for new GLSL compiler back-end.
...
Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
2006-12-13 14:58:13 -07:00
Brian
fe1d01cb39
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
2006-12-13 14:54:47 -07:00
Brian
8627bf1452
Rewrite/simplify most built-in functions to use updated set of __asm instructions.
2006-12-13 14:49:41 -07:00
Brian
aff8e204d2
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions.
2006-12-13 14:48:36 -07:00
George Sapountzis
5b35132b41
Bug 7260: mach64 texture memory mng cleanup
...
mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00