mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-25 00:00:11 +01:00
Use extfuncs.h helper. Added command line options for loading
vertex/fragment shaders from files.
This commit is contained in:
parent
e55b771a1e
commit
becb393d42
2 changed files with 173 additions and 42 deletions
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@ -113,6 +113,10 @@ trackball.o: trackball.c trackball.h
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$(CC) -c -I$(INCDIR) $(CFLAGS) trackball.c
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extfuncs.h: $(TOP)/progs/util/extfuncs.h
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cp $< .
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reflect: reflect.o showbuffer.o readtex.o
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$(CC) -I$(INCDIR) $(CFLAGS) reflect.o showbuffer.o readtex.o $(APP_LIB_DEPS) -o $@
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@ -141,6 +145,9 @@ engine.o: engine.c trackball.h
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$(CC) -c -I$(INCDIR) $(CFLAGS) engine.c
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fslight.c: extfuncs.h
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clean:
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-rm -f $(PROGS)
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-rm -f *.o *~
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@ -20,6 +20,10 @@
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#include <GL/gl.h>
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#include <GL/glut.h>
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#include <GL/glext.h>
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#include "extfuncs.h"
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static char *FragProgFile = NULL;
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static char *VertProgFile = NULL;
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static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f };
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static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
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@ -35,7 +39,7 @@ static GLint uDiffuse;
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static GLint uSpecular;
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static GLint win = 0;
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static GLboolean anim = GL_TRUE;
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static GLboolean anim = GL_FALSE;
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static GLboolean wire = GL_FALSE;
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static GLboolean pixelLight = GL_TRUE;
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@ -44,23 +48,6 @@ static GLint frames = 0;
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static GLfloat xRot = 0.0f, yRot = 0.0f;
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static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
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static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
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static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL;
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static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
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static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
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static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
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static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
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static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
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static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
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static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
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static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL;
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static PFNGLISPROGRAMPROC glIsProgram_func = NULL;
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static PFNGLISSHADERPROC glIsShader_func = NULL;
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static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
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static PFNGLUNIFORM3FVPROC glUniform4fv_func = NULL;
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static void
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normalize(GLfloat *dst, const GLfloat *src)
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@ -216,6 +203,131 @@ SpecialKey(int key, int x, int y)
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}
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static void
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TestFunctions(void)
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{
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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{
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GLfloat pos[3];
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glUniform3fv_func(uLightPos, 1, lightPos);
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glGetUniformfv_func(program, uLightPos, pos);
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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printf("Light pos %g %g %g\n", pos[0], pos[1], pos[2]);
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}
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{
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GLfloat m[16], result[16];
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GLint mPos;
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int i;
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for (i = 0; i < 16; i++)
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m[i] = (float) i;
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mPos = glGetUniformLocation_func(program, "m");
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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glUniformMatrix4fv_func(mPos, 1, GL_FALSE, m);
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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glGetUniformfv_func(program, mPos, result);
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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for (i = 0; i < 16; i++) {
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printf("%8g %8g\n", m[i], result[i]);
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}
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}
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assert(glIsProgram_func(program));
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assert(glIsShader_func(fragShader));
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assert(glIsShader_func(vertShader));
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/* attached shaders */
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{
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GLuint shaders[20];
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GLsizei count;
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int i;
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glGetAttachedShaders_func(program, 20, &count, shaders);
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for (i = 0; i < count; i++) {
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printf("Attached: %u\n", shaders[i]);
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assert(shaders[i] == fragShader ||
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shaders[i] == vertShader);
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}
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}
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{
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GLchar log[1000];
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GLsizei len;
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glGetShaderInfoLog_func(vertShader, 1000, &len, log);
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printf("Vert Shader Info Log: %s\n", log);
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glGetShaderInfoLog_func(fragShader, 1000, &len, log);
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printf("Frag Shader Info Log: %s\n", log);
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glGetProgramInfoLog_func(program, 1000, &len, log);
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printf("Program Info Log: %s\n", log);
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}
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}
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static void
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LoadAndCompileShader(GLuint shader, const char *text)
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{
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GLint stat;
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glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
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glCompileShader_func(shader);
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glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
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if (!stat) {
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GLchar log[1000];
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GLsizei len;
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glGetShaderInfoLog_func(shader, 1000, &len, log);
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fprintf(stderr, "Problem compiling shader: %s\n", log);
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exit(1);
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}
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}
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/**
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* Read a shader from a file.
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*/
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static void
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ReadShader(GLuint shader, const char *filename)
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{
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const int max = 100*1000;
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int n;
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char *buffer = (char*) malloc(max);
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FILE *f = fopen(filename, "r");
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if (!f) {
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fprintf(stderr, "Unable to open shader file %s\n", filename);
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exit(1);
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}
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n = fread(buffer, 1, max, f);
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printf("Read %d bytes from shader file %s\n", n, filename);
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if (n > 0) {
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buffer[n] = 0;
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LoadAndCompileShader(shader, buffer);
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}
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fclose(f);
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free(buffer);
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}
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static void
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CheckLink(GLuint prog)
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{
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GLint stat;
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glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
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if (!stat) {
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GLchar log[1000];
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GLsizei len;
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glGetProgramInfoLog_func(prog, 1000, &len, log);
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fprintf(stderr, "Linker error:\n%s\n", log);
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}
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}
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static void
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Init(void)
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{
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@ -236,8 +348,6 @@ Init(void)
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
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" normal = gl_NormalMatrix * gl_Normal;\n"
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"}\n";
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const char *version;
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version = (const char *) glGetString(GL_VERSION);
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@ -246,40 +356,33 @@ Init(void)
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/*exit(1);*/
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}
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glCreateShader_func = (PFNGLCREATESHADERPROC) glutGetProcAddress("glCreateShader");
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glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader");
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glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram");
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glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource");
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glGetShaderSource_func = (PFNGLGETSHADERSOURCEPROC) glutGetProcAddress("glGetShaderSource");
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glCompileShader_func = (PFNGLCOMPILESHADERPROC) glutGetProcAddress("glCompileShader");
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glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress("glCreateProgram");
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glAttachShader_func = (PFNGLATTACHSHADERPROC) glutGetProcAddress("glAttachShader");
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glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram");
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glUseProgram_func = (PFNGLUSEPROGRAMPROC) glutGetProcAddress("glUseProgram");
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glGetUniformLocation_func = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress("glGetUniformLocation");
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glIsProgram_func = (PFNGLISPROGRAMPROC) glutGetProcAddress("glIsProgram");
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glIsShader_func = (PFNGLISSHADERPROC) glutGetProcAddress("glIsShader");
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glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv");
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glUniform4fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform4fv");
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GetExtensionFuncs();
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fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
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glShaderSource_func(fragShader, 1, &fragShaderText, NULL);
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glCompileShader_func(fragShader);
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if (FragProgFile)
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ReadShader(fragShader, FragProgFile);
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else
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LoadAndCompileShader(fragShader, fragShaderText);
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vertShader = glCreateShader_func(GL_VERTEX_SHADER);
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glShaderSource_func(vertShader, 1, &vertShaderText, NULL);
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glCompileShader_func(vertShader);
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if (VertProgFile)
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ReadShader(vertShader, VertProgFile);
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else
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LoadAndCompileShader(vertShader, vertShaderText);
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program = glCreateProgram_func();
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glAttachShader_func(program, fragShader);
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glAttachShader_func(program, vertShader);
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glLinkProgram_func(program);
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CheckLink(program);
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glUseProgram_func(program);
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uLightPos = glGetUniformLocation_func(program, "lightPos");
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uDiffuse = glGetUniformLocation_func(program, "diffuse");
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uSpecular = glGetUniformLocation_func(program, "specular");
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printf("LightPos %d DiffusePos %d SpecularPos %d\n",
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uLightPos, uDiffuse, uSpecular);
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glUniform4fv_func(uDiffuse, 1, diffuse);
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glUniform4fv_func(uSpecular, 1, specular);
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@ -296,7 +399,7 @@ Init(void)
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printf("Press p to toggle between per-pixel and per-vertex lighting\n");
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/* test glGetShaderSource() */
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{
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if (0) {
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GLsizei len = strlen(fragShaderText) + 1;
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GLsizei lenOut;
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GLchar *src =(GLchar *) malloc(len * sizeof(GLchar));
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@ -310,6 +413,26 @@ Init(void)
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assert(glIsProgram_func(program));
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assert(glIsShader_func(fragShader));
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assert(glIsShader_func(vertShader));
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glColor3f(1, 0, 0);
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#if 0
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TestFunctions();
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#endif
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}
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static void
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ParseOptions(int argc, char *argv[])
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{
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int i;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-fs") == 0) {
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FragProgFile = argv[i+1];
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}
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else if (strcmp(argv[i], "-vs") == 0) {
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VertProgFile = argv[i+1];
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}
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}
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}
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@ -318,7 +441,7 @@ main(int argc, char *argv[])
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{
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glutInit(&argc, argv);
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glutInitWindowPosition( 0, 0);
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glutInitWindowSize(200, 200);
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glutInitWindowSize(100, 100);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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win = glutCreateWindow(argv[0]);
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glutReshapeFunc(Reshape);
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@ -327,6 +450,7 @@ main(int argc, char *argv[])
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glutDisplayFunc(Redisplay);
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if (anim)
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glutIdleFunc(Idle);
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ParseOptions(argc, argv);
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Init();
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glutMainLoop();
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return 0;
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