Split the program.[ch] files into several new files.

This commit is contained in:
Brian 2006-12-14 15:01:06 -07:00
parent 200736ebd8
commit 00cdc0a472
8 changed files with 2482 additions and 0 deletions

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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "mtypes.h"
#include "prog_instruction.h"
/**
* Initialize program instruction fields to defaults.
* \param inst first instruction to initialize
* \param count number of instructions to initialize
*/
void
_mesa_init_instructions(struct prog_instruction *inst, GLuint count)
{
GLuint i;
_mesa_bzero(inst, count * sizeof(struct prog_instruction));
for (i = 0; i < count; i++) {
inst[i].SrcReg[0].File = PROGRAM_UNDEFINED;
inst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
inst[i].SrcReg[1].File = PROGRAM_UNDEFINED;
inst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
inst[i].SrcReg[2].File = PROGRAM_UNDEFINED;
inst[i].SrcReg[2].Swizzle = SWIZZLE_NOOP;
inst[i].DstReg.File = PROGRAM_UNDEFINED;
inst[i].DstReg.WriteMask = WRITEMASK_XYZW;
inst[i].DstReg.CondMask = COND_TR;
inst[i].DstReg.CondSwizzle = SWIZZLE_NOOP;
inst[i].SaturateMode = SATURATE_OFF;
inst[i].Precision = FLOAT32;
}
}
/**
* Allocate an array of program instructions.
* \param numInst number of instructions
* \return pointer to instruction memory
*/
struct prog_instruction *
_mesa_alloc_instructions(GLuint numInst)
{
return (struct prog_instruction *)
_mesa_calloc(numInst * sizeof(struct prog_instruction));
}
/**
* Reallocate memory storing an array of program instructions.
* This is used when we need to append additional instructions onto an
* program.
* \param oldInst pointer to first of old/src instructions
* \param numOldInst number of instructions at <oldInst>
* \param numNewInst desired size of new instruction array.
* \return pointer to start of new instruction array.
*/
struct prog_instruction *
_mesa_realloc_instructions(struct prog_instruction *oldInst,
GLuint numOldInst, GLuint numNewInst)
{
struct prog_instruction *newInst;
newInst = (struct prog_instruction *)
_mesa_realloc(oldInst,
numOldInst * sizeof(struct prog_instruction),
numNewInst * sizeof(struct prog_instruction));
return newInst;
}

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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file prog_instruction.h
*
* Private vertex program types and constants only used by files
* related to vertex programs.
*
* \author Brian Paul
* \author Keith Whitwell
* \author Ian Romanick <idr@us.ibm.com>
*/
#ifndef PROG_INSTRUCTION_H
#define PROG_INSTRUCTION_H
/* for GL_ARB_v_p and GL_ARB_f_p SWZ instruction */
#define SWIZZLE_X 0
#define SWIZZLE_Y 1
#define SWIZZLE_Z 2
#define SWIZZLE_W 3
#define SWIZZLE_ZERO 4 /* keep these values together: KW */
#define SWIZZLE_ONE 5 /* keep these values together: KW */
#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
#define WRITEMASK_X 0x1
#define WRITEMASK_Y 0x2
#define WRITEMASK_XY 0x3
#define WRITEMASK_Z 0x4
#define WRITEMASK_XZ 0x5
#define WRITEMASK_YZ 0x6
#define WRITEMASK_XYZ 0x7
#define WRITEMASK_W 0x8
#define WRITEMASK_XW 0x9
#define WRITEMASK_YW 0xa
#define WRITEMASK_XYW 0xb
#define WRITEMASK_ZW 0xc
#define WRITEMASK_XZW 0xd
#define WRITEMASK_YZW 0xe
#define WRITEMASK_XYZW 0xf
/**
* Condition codes for GL_NV_fragment_program
*/
/*@{*/
#define COND_GT 1 /* greater than zero */
#define COND_EQ 2 /* equal to zero */
#define COND_LT 3 /* less than zero */
#define COND_UN 4 /* unordered (NaN) */
#define COND_GE 5 /* greater then or equal to zero */
#define COND_LE 6 /* less then or equal to zero */
#define COND_NE 7 /* not equal to zero */
#define COND_TR 8 /* always true */
#define COND_FL 9 /* always false */
/*@}*/
/**
* Instruction precision for GL_NV_fragment_program
*/
/*@{*/
#define FLOAT32 0x1
#define FLOAT16 0x2
#define FIXED12 0x4
/*@}*/
/**
* Saturation modes when storing values.
*/
/*@{*/
#define SATURATE_OFF 0
#define SATURATE_ZERO_ONE 1
#define SATURATE_PLUS_MINUS_ONE 2
/*@}*/
/**
* Per-component negation masks
*/
/*@{*/
#define NEGATE_X 0x1
#define NEGATE_Y 0x2
#define NEGATE_Z 0x4
#define NEGATE_W 0x8
#define NEGATE_XYZW 0xf
#define NEGATE_NONE 0x0
/*@}*/
/**
* Program instruction opcodes, for both vertex and fragment programs.
* \note changes to this opcode list must be reflected in t_vb_arbprogram.c
*/
typedef enum prog_opcode {
/* ARB_vp ARB_fp NV_vp NV_fp */
/*---------------------------------*/
OPCODE_NOP = 0,
OPCODE_ABS, /* X X 1.1 */
OPCODE_ADD, /* X X X X */
OPCODE_ARA, /* 2 */
OPCODE_ARL, /* X X */
OPCODE_ARL_NV, /* 2 */
OPCODE_ARR, /* 2 */
OPCODE_BRA, /* 2 */
OPCODE_CAL, /* 2 2 */
OPCODE_CMP, /* X */
OPCODE_COS, /* X 2 X */
OPCODE_DDX, /* X */
OPCODE_DDY, /* X */
OPCODE_DP3, /* X X X X */
OPCODE_DP4, /* X X X X */
OPCODE_DPH, /* X X 1.1 */
OPCODE_DST, /* X X X X */
OPCODE_END, /* X X X X */
OPCODE_EX2, /* X X 2 X */
OPCODE_EXP, /* X X */
OPCODE_FLR, /* X X 2 X */
OPCODE_FRC, /* X X 2 X */
OPCODE_KIL, /* X */
OPCODE_KIL_NV, /* X */
OPCODE_LG2, /* X X 2 X */
OPCODE_LIT, /* X X X X */
OPCODE_LOG, /* X X */
OPCODE_LRP, /* X X */
OPCODE_MAD, /* X X X X */
OPCODE_MAX, /* X X X X */
OPCODE_MIN, /* X X X X */
OPCODE_MOV, /* X X X X */
OPCODE_MUL, /* X X X X */
OPCODE_PK2H, /* X */
OPCODE_PK2US, /* X */
OPCODE_PK4B, /* X */
OPCODE_PK4UB, /* X */
OPCODE_POW, /* X X X */
OPCODE_POPA, /* 3 */
OPCODE_PRINT, /* X X */
OPCODE_PUSHA, /* 3 */
OPCODE_RCC, /* 1.1 */
OPCODE_RCP, /* X X X X */
OPCODE_RET, /* 2 2 */
OPCODE_RFL, /* X X */
OPCODE_RSQ, /* X X X X */
OPCODE_SCS, /* X */
OPCODE_SEQ, /* 2 X */
OPCODE_SFL, /* 2 X */
OPCODE_SGE, /* X X X X */
OPCODE_SGT, /* 2 X */
OPCODE_SIN, /* X 2 X */
OPCODE_SLE, /* 2 X */
OPCODE_SLT, /* X X X X */
OPCODE_SNE, /* 2 X */
OPCODE_SSG, /* 2 */
OPCODE_STR, /* 2 X */
OPCODE_SUB, /* X X 1.1 X */
OPCODE_SWZ, /* X X */
OPCODE_TEX, /* X 3 X */
OPCODE_TXB, /* X 3 */
OPCODE_TXD, /* X */
OPCODE_TXL, /* 3 2 */
OPCODE_TXP, /* X */
OPCODE_TXP_NV, /* 3 X */
OPCODE_UP2H, /* X */
OPCODE_UP2US, /* X */
OPCODE_UP4B, /* X */
OPCODE_UP4UB, /* X */
OPCODE_X2D, /* X */
OPCODE_XPD, /* X X */
MAX_OPCODE
} gl_inst_opcode;
/**
* Instruction source register.
*/
struct prog_src_register
{
GLuint File:4; /**< One of the PROGRAM_* register file values. */
GLint Index:9; /**< May be negative for relative addressing. */
GLuint Swizzle:12;
GLuint RelAddr:1;
/**
* \name Source register "sign" control.
*
* The ARB and NV extensions allow varrying degrees of control over the
* sign of the source vector components. These values allow enough control
* for all flavors of the extensions.
*/
/*@{*/
/**
* Per-component negation for the SWZ instruction. For non-SWZ
* instructions the only possible values are NEGATE_XYZW and NEGATE_NONE.
*
* \since
* ARB_vertex_program, ARB_fragment_program
*/
GLuint NegateBase:4;
/**
* Take the component-wise absolute value.
*
* \since
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
* NV_vertex_program2_option.
*/
GLuint Abs:1;
/**
* Post-absolute value negation (all components).
*/
GLuint NegateAbs:1;
/*@}*/
};
/**
* Instruction destination register.
*/
struct prog_dst_register
{
/**
* One of the PROGRAM_* register file values.
*/
GLuint File:4;
GLuint Index:8;
GLuint WriteMask:4;
/**
* \name Conditional destination update control.
*
* \since
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
* NV_vertex_program2_option.
*/
/*@{*/
/**
* Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
* NE, TR, or UN). Destination update is enabled if the matching
* (swizzled) condition code value passes. When a conditional update mask
* is not specified, this will be \c COND_TR.
*/
GLuint CondMask:4;
/**
* Condition code swizzle value.
*/
GLuint CondSwizzle:12;
/**
* Selects the condition code register to use for conditional destination
* update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
* condition code register 0 is available. In NV_vertex_program3 mode,
* condition code registers 0 and 1 are available.
*/
GLuint CondSrc:1;
/*@}*/
GLuint pad:31;
};
/**
* Vertex/fragment program instruction.
*/
struct prog_instruction
{
gl_inst_opcode Opcode;
#if FEATURE_MESA_program_debug
GLshort StringPos;
#endif
/**
* Arbitrary data. Used for the PRINT, CAL, and BRA instructions.
*/
void *Data;
struct prog_src_register SrcReg[3];
struct prog_dst_register DstReg;
/**
* Indicates that the instruction should update the condition code
* register.
*
* \since
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
* NV_vertex_program2_option.
*/
GLuint CondUpdate:1;
/**
* If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
* condition code register that is to be updated.
*
* In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
* code register 0 is available. In GL_NV_vertex_program3 mode, condition
* code registers 0 and 1 are available.
*
* \since
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
* NV_vertex_program2_option.
*/
GLuint CondDst:1;
/**
* Saturate each value of the vectored result to the range [0,1] or the
* range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
* only available in NV_fragment_program2 mode.
* Value is one of the SATURATE_* tokens.
*
* \since
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
*/
GLuint SaturateMode:2;
/**
* Per-instruction selectable precision.
*
* \since
* NV_fragment_program, NV_fragment_program_option.
*/
GLuint Precision:3;
/**
* \name Texture source controls.
*
* The texture source controls are only used with the \c TEX, \c TXD,
* \c TXL, and \c TXP instructions.
*
* \since
* ARB_fragment_program, NV_fragment_program, NV_vertex_program3.
*/
/*@{*/
/**
* Source texture unit. OpenGL supports a maximum of 32 texture
* units.
*/
GLuint TexSrcUnit:5;
/**
* Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.
*/
GLuint TexSrcTarget:3;
/*@}*/
/**
* For BRA and CAL instructions, the location to jump to.
*/
GLuint BranchTarget;
const char *Comment;
};
extern void
_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
extern struct prog_instruction *
_mesa_alloc_instructions(GLuint numInst);
extern struct prog_instruction *
_mesa_realloc_instructions(struct prog_instruction *oldInst,
GLuint numOldInst, GLuint numNewInst);
extern GLuint
_mesa_num_inst_src_regs(gl_inst_opcode opcode);
extern const char *
_mesa_opcode_string(gl_inst_opcode opcode);
#endif /* PROG_INSTRUCTION_H */

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/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file prog_parameter.c
* Program parameter lists and functions.
* \author Brian Paul
*/
#include "glheader.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "program.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
struct gl_program_parameter_list *
_mesa_new_parameter_list(void)
{
return (struct gl_program_parameter_list *)
_mesa_calloc(sizeof(struct gl_program_parameter_list));
}
/**
* Free a parameter list and all its parameters
*/
void
_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
{
GLuint i;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Name)
_mesa_free((void *) paramList->Parameters[i].Name);
}
_mesa_free(paramList->Parameters);
if (paramList->ParameterValues)
_mesa_align_free(paramList->ParameterValues);
_mesa_free(paramList);
}
/**
* Add a new parameter to a parameter list.
* \param paramList the list to add the parameter to
* \param name the parameter name, will be duplicated/copied!
* \param values initial parameter value, up to 4 GLfloats
* \param size number of elements in 'values' vector (1..4)
* \param type type of parameter, such as
* \return index of new parameter in the list, or -1 if error (out of mem)
*/
GLint
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4], GLuint size,
enum register_file type)
{
const GLuint n = paramList->NumParameters;
if (n == paramList->Size) {
/* Need to grow the parameter list array */
if (paramList->Size == 0)
paramList->Size = 8;
else
paramList->Size *= 2;
/* realloc arrays */
paramList->Parameters = (struct gl_program_parameter *)
_mesa_realloc(paramList->Parameters,
n * sizeof(struct gl_program_parameter),
paramList->Size * sizeof(struct gl_program_parameter));
paramList->ParameterValues = (GLfloat (*)[4])
_mesa_align_realloc(paramList->ParameterValues, /* old buf */
n * 4 * sizeof(GLfloat), /* old size */
paramList->Size * 4 *sizeof(GLfloat), /* new sz */
16);
}
if (!paramList->Parameters ||
!paramList->ParameterValues) {
/* out of memory */
paramList->NumParameters = 0;
paramList->Size = 0;
return -1;
}
else {
paramList->NumParameters = n + 1;
_mesa_memset(&paramList->Parameters[n], 0,
sizeof(struct gl_program_parameter));
paramList->Parameters[n].Name = name ? _mesa_strdup(name) : NULL;
paramList->Parameters[n].Type = type;
paramList->Parameters[n].Size = size;
if (values)
COPY_4V(paramList->ParameterValues[n], values);
return (GLint) n;
}
}
/**
* Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
* \return index of the new entry in the parameter list
*/
GLint
_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4])
{
return _mesa_add_parameter(paramList, name, values, 4, PROGRAM_NAMED_PARAM);
}
/**
* Add a new named constant to the parameter list.
* This will be used when the program contains something like this:
* PARAM myVals = { 0, 1, 2, 3 };
*
* \param paramList the parameter list
* \param name the name for the constant
* \param values four float values
* \return index/position of the new parameter in the parameter list
*/
GLint
_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4],
GLuint size)
{
#if 0 /* disable this for now -- we need to save the name! */
GLint pos;
GLuint swizzle;
ASSERT(size == 4); /* XXX future feature */
/* check if we already have this constant */
if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
return pos;
}
#endif
size = 4; /** XXX fix */
return _mesa_add_parameter(paramList, name, values, size, PROGRAM_CONSTANT);
}
/**
* Add a new unnamed constant to the parameter list.
* This will be used when the program contains something like this:
* MOV r, { 0, 1, 2, 3 };
*
* \param paramList the parameter list
* \param values four float values
* \param swizzleOut returns swizzle mask for accessing the constant
* \return index/position of the new parameter in the parameter list.
*/
GLint
_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
const GLfloat values[4], GLuint size,
GLuint *swizzleOut)
{
GLint pos;
GLuint swizzle;
ASSERT(size >= 1);
ASSERT(size <= 4);
size = 4; /* XXX temporary */
/* check if we already have this constant */
if (_mesa_lookup_parameter_constant(paramList, values,
size, &pos, &swizzle)) {
return pos;
}
return _mesa_add_parameter(paramList, NULL, values, size, PROGRAM_CONSTANT);
}
GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
const char *name, GLuint size)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
/* already in list */
return i;
}
else {
assert(size == 4);
i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_UNIFORM);
return i;
}
}
GLint
_mesa_add_varying(struct gl_program_parameter_list *paramList,
const char *name, GLuint size)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
/* already in list */
return i;
}
else {
assert(size == 4);
i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_VARYING);
return i;
}
}
#if 0 /* not used yet */
/**
* Returns the number of 4-component registers needed to store a piece
* of GL state. For matrices this may be as many as 4 registers,
* everything else needs
* just 1 register.
*/
static GLuint
sizeof_state_reference(const GLint *stateTokens)
{
if (stateTokens[0] == STATE_MATRIX) {
GLuint rows = stateTokens[4] - stateTokens[3] + 1;
assert(rows >= 1);
assert(rows <= 4);
return rows;
}
else {
return 1;
}
}
#endif
/**
* Add a new state reference to the parameter list.
* This will be used when the program contains something like this:
* PARAM ambient = state.material.front.ambient;
*
* \param paramList the parameter list
* \param state an array of 6 state tokens
* \return index of the new parameter.
*/
GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const GLint *stateTokens)
{
const GLuint size = 4; /* XXX fix */
const char *name;
GLint index;
/* Check if the state reference is already in the list */
for (index = 0; index < paramList->NumParameters; index++) {
GLuint i, match = 0;
for (i = 0; i < 6; i++) {
if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
match++;
}
else {
break;
}
}
if (match == 6) {
/* this state reference is already in the parameter list */
return index;
}
}
name = _mesa_program_state_string(stateTokens);
index = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_STATE_VAR);
if (index >= 0) {
GLuint i;
for (i = 0; i < 6; i++) {
paramList->Parameters[index].StateIndexes[i]
= (gl_state_index) stateTokens[i];
}
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
}
/* free name string here since we duplicated it in add_parameter() */
_mesa_free((void *) name);
return index;
}
/**
* Lookup a parameter value by name in the given parameter list.
* \return pointer to the float[4] values.
*/
GLfloat *
_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
GLsizei nameLen, const char *name)
{
GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
if (i < 0)
return NULL;
else
return paramList->ParameterValues[i];
}
/**
* Given a program parameter name, find its position in the list of parameters.
* \param paramList the parameter list to search
* \param nameLen length of name (in chars).
* If length is negative, assume that name is null-terminated.
* \param name the name to search for
* \return index of parameter in the list.
*/
GLint
_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
GLsizei nameLen, const char *name)
{
GLint i;
if (!paramList)
return -1;
if (nameLen == -1) {
/* name is null-terminated */
for (i = 0; i < (GLint) paramList->NumParameters; i++) {
if (paramList->Parameters[i].Name &&
_mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
return i;
}
}
else {
/* name is not null-terminated, use nameLen */
for (i = 0; i < (GLint) paramList->NumParameters; i++) {
if (paramList->Parameters[i].Name &&
_mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
&& _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
return i;
}
}
return -1;
}
/**
* Look for a float vector in the given parameter list. The float vector
* may be of length 1, 2, 3 or 4.
* \param paramList the parameter list to search
* \param v the float vector to search for
* \param size number of element in v
* \param posOut returns the position of the constant, if found
* \param swizzleOut returns a swizzle mask describing location of the
* vector elements if found
* \return GL_TRUE if found, GL_FALSE if not found
*/
GLboolean
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *paramList,
const GLfloat v[], GLsizei vSize,
GLint *posOut, GLuint *swizzleOut)
{
GLuint i;
assert(vSize >= 1);
assert(vSize <= 4);
if (!paramList)
return -1;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_CONSTANT) {
const GLint maxShift = 4 - vSize;
GLint shift, j;
for (shift = 0; shift <= maxShift; shift++) {
GLint matched = 0;
GLuint swizzle[4];
swizzle[0] = swizzle[1] = swizzle[2] = swizzle[3] = 0;
/* XXX we could do out-of-order swizzle matches too, someday */
for (j = 0; j < vSize; j++) {
assert(shift + j < 4);
if (paramList->ParameterValues[i][shift + j] == v[j]) {
matched++;
swizzle[j] = shift + j;
ASSERT(swizzle[j] >= SWIZZLE_X);
ASSERT(swizzle[j] <= SWIZZLE_W);
}
}
if (matched == vSize) {
/* found! */
*posOut = i;
*swizzleOut = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
swizzle[2], swizzle[3]);
return GL_TRUE;
}
}
}
}
*posOut = -1;
return GL_FALSE;
}
struct gl_program_parameter_list *
_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
{
struct gl_program_parameter_list *clone;
GLuint i;
clone = _mesa_new_parameter_list();
if (!clone)
return NULL;
/** Not too efficient, but correct */
for (i = 0; i < list->NumParameters; i++) {
struct gl_program_parameter *p = list->Parameters + i;
GLint j = _mesa_add_parameter(clone, p->Name, list->ParameterValues[i],
p->Size, p->Type);
ASSERT(j >= 0);
/* copy state indexes */
if (p->Type == PROGRAM_STATE_VAR) {
GLint k;
struct gl_program_parameter *q = clone->Parameters + j;
for (k = 0; k < 6; k++) {
q->StateIndexes[k] = p->StateIndexes[k];
}
}
}
return clone;
}

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/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file prog_parameter.c
* Program parameter lists and functions.
* \author Brian Paul
*/
#ifndef PROG_PARAMETER_H
#define PROG_PARAMETER_H
#include "mtypes.h"
/**
* Named program parameters
* Used for NV_fragment_program "DEFINE"d constants and "DECLARE"d parameters,
* and ARB_fragment_program global state references. For the later, Name
* might be "state.light[0].diffuse", for example.
*/
struct gl_program_parameter
{
const char *Name; /**< Null-terminated string */
enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
GLuint Size; /**< Number of components (1..4) */
/**
* A sequence of STATE_* tokens and integers to identify GL state.
*/
GLuint StateIndexes[6];
};
/**
* A list of the above program_parameter instances.
*/
struct gl_program_parameter_list
{
GLuint Size; /**< allocated size of Parameters, ParameterValues */
GLuint NumParameters; /**< number of parameters in arrays */
struct gl_program_parameter *Parameters; /**< Array [Size] */
GLfloat (*ParameterValues)[4]; /**< Array [Size] of GLfloat[4] */
GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes
might invalidate ParameterValues[] */
};
extern struct gl_program_parameter_list *
_mesa_new_parameter_list(void);
extern void
_mesa_free_parameter_list(struct gl_program_parameter_list *paramList);
extern struct gl_program_parameter_list *
_mesa_clone_parameter_list(const struct gl_program_parameter_list *list);
extern GLint
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4], GLuint size,
enum register_file type);
extern GLint
_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4]);
extern GLint
_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4],
GLuint size);
extern GLint
_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
const GLfloat values[4], GLuint size,
GLuint *swizzleOut);
extern GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
const char *name, GLuint size);
extern GLint
_mesa_add_varying(struct gl_program_parameter_list *paramList,
const char *name, GLuint size);
extern GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const GLint *stateTokens);
extern GLfloat *
_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
GLsizei nameLen, const char *name);
extern GLint
_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
GLsizei nameLen, const char *name);
extern GLboolean
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *paramList,
const GLfloat v[], GLsizei vSize,
GLint *posOut, GLuint *swizzleOut);
#endif /* PROG_PARAMETER_H */

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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file prog_print.c
* Print vertex/fragment programs - for debugging.
* \author Brian Paul
*/
#include "glheader.h"
#include "context.h"
#include "imports.h"
#include "macros.h"
#include "program.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_print.h"
#include "prog_statevars.h"
/**
* Basic info about each instruction
*/
struct instruction_info
{
gl_inst_opcode Opcode;
const char *Name;
GLuint NumSrcRegs;
};
/**
* Instruction info
* \note Opcode should equal array index!
*/
static const struct instruction_info InstInfo[MAX_OPCODE] = {
{ OPCODE_NOP, "NOP", 0 },
{ OPCODE_ABS, "ABS", 1 },
{ OPCODE_ADD, "ADD", 2 },
{ OPCODE_ARA, "ARA", 1 },
{ OPCODE_ARL, "ARL", 1 },
{ OPCODE_ARL_NV, "ARL", 1 },
{ OPCODE_ARR, "ARL", 1 },
{ OPCODE_BRA, "BRA", 0 },
{ OPCODE_CAL, "CAL", 0 },
{ OPCODE_CMP, "CMP", 3 },
{ OPCODE_COS, "COS", 1 },
{ OPCODE_DDX, "DDX", 1 },
{ OPCODE_DDY, "DDY", 1 },
{ OPCODE_DP3, "DP3", 2 },
{ OPCODE_DP4, "DP4", 2 },
{ OPCODE_DPH, "DPH", 2 },
{ OPCODE_DST, "DST", 2 },
{ OPCODE_END, "END", 0 },
{ OPCODE_EX2, "EX2", 1 },
{ OPCODE_EXP, "EXP", 1 },
{ OPCODE_FLR, "FLR", 1 },
{ OPCODE_FRC, "FRC", 1 },
{ OPCODE_KIL, "KIL", 1 },
{ OPCODE_KIL_NV, "KIL", 0 },
{ OPCODE_LG2, "LG2", 1 },
{ OPCODE_LIT, "LIT", 1 },
{ OPCODE_LOG, "LOG", 1 },
{ OPCODE_LRP, "LRP", 3 },
{ OPCODE_MAD, "MAD", 3 },
{ OPCODE_MAX, "MAX", 2 },
{ OPCODE_MIN, "MIN", 2 },
{ OPCODE_MOV, "MOV", 1 },
{ OPCODE_MUL, "MUL", 2 },
{ OPCODE_PK2H, "PK2H", 1 },
{ OPCODE_PK2US, "PK2US", 1 },
{ OPCODE_PK4B, "PK4B", 1 },
{ OPCODE_PK4UB, "PK4UB", 1 },
{ OPCODE_POW, "POW", 2 },
{ OPCODE_POPA, "POPA", 0 },
{ OPCODE_PRINT, "PRINT", 1 },
{ OPCODE_PUSHA, "PUSHA", 0 },
{ OPCODE_RCC, "RCC", 1 },
{ OPCODE_RCP, "RCP", 1 },
{ OPCODE_RET, "RET", 0 },
{ OPCODE_RFL, "RFL", 1 },
{ OPCODE_RSQ, "RSQ", 1 },
{ OPCODE_SCS, "SCS", 1 },
{ OPCODE_SEQ, "SEQ", 2 },
{ OPCODE_SFL, "SFL", 0 },
{ OPCODE_SGE, "SGE", 2 },
{ OPCODE_SGT, "SGT", 2 },
{ OPCODE_SIN, "SIN", 1 },
{ OPCODE_SLE, "SLE", 2 },
{ OPCODE_SLT, "SLT", 2 },
{ OPCODE_SNE, "SNE", 2 },
{ OPCODE_SSG, "SSG", 1 },
{ OPCODE_STR, "STR", 0 },
{ OPCODE_SUB, "SUB", 2 },
{ OPCODE_SWZ, "SWZ", 1 },
{ OPCODE_TEX, "TEX", 1 },
{ OPCODE_TXB, "TXB", 1 },
{ OPCODE_TXD, "TXD", 3 },
{ OPCODE_TXL, "TXL", 1 },
{ OPCODE_TXP, "TXP", 1 },
{ OPCODE_TXP_NV, "TXP", 1 },
{ OPCODE_UP2H, "UP2H", 1 },
{ OPCODE_UP2US, "UP2US", 1 },
{ OPCODE_UP4B, "UP4B", 1 },
{ OPCODE_UP4UB, "UP4UB", 1 },
{ OPCODE_X2D, "X2D", 3 },
{ OPCODE_XPD, "XPD", 2 }
};
/**
* Return the number of src registers for the given instruction/opcode.
*/
GLuint
_mesa_num_inst_src_regs(gl_inst_opcode opcode)
{
ASSERT(opcode == InstInfo[opcode].Opcode);
ASSERT(OPCODE_XPD == InstInfo[OPCODE_XPD].Opcode);
return InstInfo[opcode].NumSrcRegs;
}
/**
* Return string name for given program opcode.
*/
const char *
_mesa_opcode_string(gl_inst_opcode opcode)
{
ASSERT(opcode < MAX_OPCODE);
return InstInfo[opcode].Name;
}
/**
* Return string name for given program/register file.
*/
static const char *
program_file_string(enum register_file f)
{
switch (f) {
case PROGRAM_TEMPORARY:
return "TEMP";
case PROGRAM_LOCAL_PARAM:
return "LOCAL";
case PROGRAM_ENV_PARAM:
return "ENV";
case PROGRAM_STATE_VAR:
return "STATE";
case PROGRAM_INPUT:
return "INPUT";
case PROGRAM_OUTPUT:
return "OUTPUT";
case PROGRAM_NAMED_PARAM:
return "NAMED";
case PROGRAM_CONSTANT:
return "CONST";
case PROGRAM_UNIFORM:
return "UNIFORM";
case PROGRAM_VARYING:
return "VARYING";
case PROGRAM_WRITE_ONLY:
return "WRITE_ONLY";
case PROGRAM_ADDRESS:
return "ADDR";
default:
return "Unknown program file!";
}
}
/**
* Return a string representation of the given swizzle word.
* If extended is true, use extended (comma-separated) format.
*/
static const char *
swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
{
static const char swz[] = "xyzw01";
static char s[20];
GLuint i = 0;
if (!extended && swizzle == SWIZZLE_NOOP && negateBase == 0)
return ""; /* no swizzle/negation */
if (!extended)
s[i++] = '.';
if (negateBase & 0x1)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 0)];
if (extended) {
s[i++] = ',';
}
if (negateBase & 0x2)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 1)];
if (extended) {
s[i++] = ',';
}
if (negateBase & 0x4)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 2)];
if (extended) {
s[i++] = ',';
}
if (negateBase & 0x8)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 3)];
s[i] = 0;
return s;
}
static const char *
writemask_string(GLuint writeMask)
{
static char s[10];
GLuint i = 0;
if (writeMask == WRITEMASK_XYZW)
return "";
s[i++] = '.';
if (writeMask & WRITEMASK_X)
s[i++] = 'x';
if (writeMask & WRITEMASK_Y)
s[i++] = 'y';
if (writeMask & WRITEMASK_Z)
s[i++] = 'z';
if (writeMask & WRITEMASK_W)
s[i++] = 'w';
s[i] = 0;
return s;
}
static void
print_dst_reg(const struct prog_dst_register *dstReg)
{
_mesa_printf(" %s[%d]%s",
program_file_string((enum register_file) dstReg->File),
dstReg->Index,
writemask_string(dstReg->WriteMask));
}
static void
print_src_reg(const struct prog_src_register *srcReg)
{
_mesa_printf("%s[%d]%s",
program_file_string((enum register_file) srcReg->File),
srcReg->Index,
swizzle_string(srcReg->Swizzle,
srcReg->NegateBase, GL_FALSE));
}
static void
print_comment(const struct prog_instruction *inst)
{
if (inst->Comment)
_mesa_printf("; # %s\n", inst->Comment);
else
_mesa_printf(";\n");
}
void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string,
GLuint numRegs)
{
GLuint j;
_mesa_printf("%s", opcode_string);
/* frag prog only */
if (inst->SaturateMode == SATURATE_ZERO_ONE)
_mesa_printf("_SAT");
if (inst->DstReg.File != PROGRAM_UNDEFINED) {
_mesa_printf(" %s[%d]%s",
program_file_string((enum register_file) inst->DstReg.File),
inst->DstReg.Index,
writemask_string(inst->DstReg.WriteMask));
}
else {
_mesa_printf(" ???");
}
if (numRegs > 0)
_mesa_printf(", ");
for (j = 0; j < numRegs; j++) {
print_src_reg(inst->SrcReg + j);
if (j + 1 < numRegs)
_mesa_printf(", ");
}
if (inst->Comment)
_mesa_printf(" # %s", inst->Comment);
print_comment(inst);
}
/**
* Print a single vertex/fragment program instruction.
*/
void
_mesa_print_instruction(const struct prog_instruction *inst)
{
switch (inst->Opcode) {
case OPCODE_PRINT:
_mesa_printf("PRINT '%s'", inst->Data);
if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
_mesa_printf(", ");
_mesa_printf("%s[%d]%s",
program_file_string((enum register_file) inst->SrcReg[0].File),
inst->SrcReg[0].Index,
swizzle_string(inst->SrcReg[0].Swizzle,
inst->SrcReg[0].NegateBase, GL_FALSE));
}
if (inst->Comment)
_mesa_printf(" # %s", inst->Comment);
print_comment(inst);
break;
case OPCODE_SWZ:
_mesa_printf("SWZ");
if (inst->SaturateMode == SATURATE_ZERO_ONE)
_mesa_printf("_SAT");
print_dst_reg(&inst->DstReg);
_mesa_printf("%s[%d], %s",
program_file_string((enum register_file) inst->SrcReg[0].File),
inst->SrcReg[0].Index,
swizzle_string(inst->SrcReg[0].Swizzle,
inst->SrcReg[0].NegateBase, GL_TRUE));
print_comment(inst);
break;
case OPCODE_TEX:
case OPCODE_TXP:
case OPCODE_TXB:
_mesa_printf("%s", _mesa_opcode_string(inst->Opcode));
if (inst->SaturateMode == SATURATE_ZERO_ONE)
_mesa_printf("_SAT");
_mesa_printf(" ");
print_dst_reg(&inst->DstReg);
_mesa_printf(", ");
print_src_reg(&inst->SrcReg[0]);
_mesa_printf(", texture[%d], ", inst->TexSrcUnit);
switch (inst->TexSrcTarget) {
case TEXTURE_1D_INDEX: _mesa_printf("1D"); break;
case TEXTURE_2D_INDEX: _mesa_printf("2D"); break;
case TEXTURE_3D_INDEX: _mesa_printf("3D"); break;
case TEXTURE_CUBE_INDEX: _mesa_printf("CUBE"); break;
case TEXTURE_RECT_INDEX: _mesa_printf("RECT"); break;
default:
;
}
print_comment(inst);
break;
case OPCODE_ARL:
_mesa_printf("ARL addr.x, ");
print_src_reg(&inst->SrcReg[0]);
print_comment(inst);
break;
case OPCODE_BRA:
_mesa_printf("BRA %u", inst->BranchTarget);
print_comment(inst);
break;
case OPCODE_CAL:
_mesa_printf("CAL %u", inst->BranchTarget);
print_comment(inst);
break;
case OPCODE_END:
_mesa_printf("END");
print_comment(inst);
break;
/* XXX may need other special-case instructions */
default:
/* typical alu instruction */
_mesa_print_alu_instruction(inst,
_mesa_opcode_string(inst->Opcode),
_mesa_num_inst_src_regs(inst->Opcode));
break;
}
}
/**
* Print a vertx/fragment program to stdout.
* XXX this function could be greatly improved.
*/
void
_mesa_print_program(const struct gl_program *prog)
{
GLuint i;
for (i = 0; i < prog->NumInstructions; i++) {
_mesa_printf("%3d: ", i);
_mesa_print_instruction(prog->Instructions + i);
}
}
/**
* Print all of a program's parameters.
*/
void
_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog)
{
GLint i;
_mesa_printf("InputsRead: 0x%x\n", prog->InputsRead);
_mesa_printf("OutputsWritten: 0x%x\n", prog->OutputsWritten);
_mesa_printf("NumInstructions=%d\n", prog->NumInstructions);
_mesa_printf("NumTemporaries=%d\n", prog->NumTemporaries);
_mesa_printf("NumParameters=%d\n", prog->NumParameters);
_mesa_printf("NumAttributes=%d\n", prog->NumAttributes);
_mesa_printf("NumAddressRegs=%d\n", prog->NumAddressRegs);
_mesa_load_state_parameters(ctx, prog->Parameters);
#if 0
_mesa_printf("Local Params:\n");
for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){
const GLfloat *p = prog->LocalParams[i];
_mesa_printf("%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]);
}
#endif
for (i = 0; i < prog->Parameters->NumParameters; i++){
struct gl_program_parameter *param = prog->Parameters->Parameters + i;
const GLfloat *v = prog->Parameters->ParameterValues[i];
_mesa_printf("param[%d] %s %s = {%.3f, %.3f, %.3f, %.3f};\n",
i,
program_file_string(prog->Parameters->Parameters[i].Type),
param->Name, v[0], v[1], v[2], v[3]);
}
}

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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PROG_PRINT_H
#define PROG_PRINT_H
extern void
_mesa_print_instruction(const struct prog_instruction *inst);
extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string,
GLuint numRegs);
extern void
_mesa_print_program(const struct gl_program *prog);
extern void
_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog);
#endif /* PROG_PRINT_H */

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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file prog_statevars.c
* Program state variable management.
* \author Brian Paul
*/
#include "glheader.h"
#include "context.h"
#include "hash.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "prog_statevars.h"
#include "prog_parameter.h"
#include "nvvertparse.h"
/**
* Use the list of tokens in the state[] array to find global GL state
* and return it in <value>. Usually, four values are returned in <value>
* but matrix queries may return as many as 16 values.
* This function is used for ARB vertex/fragment programs.
* The program parser will produce the state[] values.
*/
static void
_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
GLfloat *value)
{
switch (state[0]) {
case STATE_MATERIAL:
{
/* state[1] is either 0=front or 1=back side */
const GLuint face = (GLuint) state[1];
const struct gl_material *mat = &ctx->Light.Material;
ASSERT(face == 0 || face == 1);
/* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
/* XXX we could get rid of this switch entirely with a little
* work in arbprogparse.c's parse_state_single_item().
*/
/* state[2] is the material attribute */
switch (state[2]) {
case STATE_AMBIENT:
COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
return;
case STATE_DIFFUSE:
COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
return;
case STATE_SPECULAR:
COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
return;
case STATE_EMISSION:
COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
return;
case STATE_SHININESS:
value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
value[1] = 0.0F;
value[2] = 0.0F;
value[3] = 1.0F;
return;
default:
_mesa_problem(ctx, "Invalid material state in fetch_state");
return;
}
}
case STATE_LIGHT:
{
/* state[1] is the light number */
const GLuint ln = (GLuint) state[1];
/* state[2] is the light attribute */
switch (state[2]) {
case STATE_AMBIENT:
COPY_4V(value, ctx->Light.Light[ln].Ambient);
return;
case STATE_DIFFUSE:
COPY_4V(value, ctx->Light.Light[ln].Diffuse);
return;
case STATE_SPECULAR:
COPY_4V(value, ctx->Light.Light[ln].Specular);
return;
case STATE_POSITION:
COPY_4V(value, ctx->Light.Light[ln].EyePosition);
return;
case STATE_ATTENUATION:
value[0] = ctx->Light.Light[ln].ConstantAttenuation;
value[1] = ctx->Light.Light[ln].LinearAttenuation;
value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
value[3] = ctx->Light.Light[ln].SpotExponent;
return;
case STATE_SPOT_DIRECTION:
COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
value[3] = ctx->Light.Light[ln]._CosCutoff;
return;
case STATE_HALF:
{
GLfloat eye_z[] = {0, 0, 1};
/* Compute infinite half angle vector:
* half-vector = light_position + (0, 0, 1)
* and then normalize. w = 0
*
* light.EyePosition.w should be 0 for infinite lights.
*/
ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
NORMALIZE_3FV(value);
value[3] = 0;
}
return;
case STATE_POSITION_NORMALIZED:
COPY_4V(value, ctx->Light.Light[ln].EyePosition);
NORMALIZE_3FV( value );
return;
default:
_mesa_problem(ctx, "Invalid light state in fetch_state");
return;
}
}
case STATE_LIGHTMODEL_AMBIENT:
COPY_4V(value, ctx->Light.Model.Ambient);
return;
case STATE_LIGHTMODEL_SCENECOLOR:
if (state[1] == 0) {
/* front */
GLint i;
for (i = 0; i < 3; i++) {
value[i] = ctx->Light.Model.Ambient[i]
* ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
+ ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
}
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
}
else {
/* back */
GLint i;
for (i = 0; i < 3; i++) {
value[i] = ctx->Light.Model.Ambient[i]
* ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
+ ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
}
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
}
return;
case STATE_LIGHTPROD:
{
const GLuint ln = (GLuint) state[1];
const GLuint face = (GLuint) state[2];
GLint i;
ASSERT(face == 0 || face == 1);
switch (state[3]) {
case STATE_AMBIENT:
for (i = 0; i < 3; i++) {
value[i] = ctx->Light.Light[ln].Ambient[i] *
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
}
/* [3] = material alpha */
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
return;
case STATE_DIFFUSE:
for (i = 0; i < 3; i++) {
value[i] = ctx->Light.Light[ln].Diffuse[i] *
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
}
/* [3] = material alpha */
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
return;
case STATE_SPECULAR:
for (i = 0; i < 3; i++) {
value[i] = ctx->Light.Light[ln].Specular[i] *
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
}
/* [3] = material alpha */
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
return;
default:
_mesa_problem(ctx, "Invalid lightprod state in fetch_state");
return;
}
}
case STATE_TEXGEN:
{
/* state[1] is the texture unit */
const GLuint unit = (GLuint) state[1];
/* state[2] is the texgen attribute */
switch (state[2]) {
case STATE_TEXGEN_EYE_S:
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
return;
case STATE_TEXGEN_EYE_T:
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
return;
case STATE_TEXGEN_EYE_R:
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
return;
case STATE_TEXGEN_EYE_Q:
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
return;
case STATE_TEXGEN_OBJECT_S:
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
return;
case STATE_TEXGEN_OBJECT_T:
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
return;
case STATE_TEXGEN_OBJECT_R:
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
return;
case STATE_TEXGEN_OBJECT_Q:
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
return;
default:
_mesa_problem(ctx, "Invalid texgen state in fetch_state");
return;
}
}
case STATE_TEXENV_COLOR:
{
/* state[1] is the texture unit */
const GLuint unit = (GLuint) state[1];
COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
}
return;
case STATE_FOG_COLOR:
COPY_4V(value, ctx->Fog.Color);
return;
case STATE_FOG_PARAMS:
value[0] = ctx->Fog.Density;
value[1] = ctx->Fog.Start;
value[2] = ctx->Fog.End;
value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
return;
case STATE_CLIPPLANE:
{
const GLuint plane = (GLuint) state[1];
COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
}
return;
case STATE_POINT_SIZE:
value[0] = ctx->Point.Size;
value[1] = ctx->Point.MinSize;
value[2] = ctx->Point.MaxSize;
value[3] = ctx->Point.Threshold;
return;
case STATE_POINT_ATTENUATION:
value[0] = ctx->Point.Params[0];
value[1] = ctx->Point.Params[1];
value[2] = ctx->Point.Params[2];
value[3] = 1.0F;
return;
case STATE_MATRIX:
{
/* state[1] = modelview, projection, texture, etc. */
/* state[2] = which texture matrix or program matrix */
/* state[3] = first row to fetch */
/* state[4] = last row to fetch */
/* state[5] = transpose, inverse or invtrans */
const GLmatrix *matrix;
const gl_state_index mat = state[1];
const GLuint index = (GLuint) state[2];
const GLuint firstRow = (GLuint) state[3];
const GLuint lastRow = (GLuint) state[4];
const gl_state_index modifier = state[5];
const GLfloat *m;
GLuint row, i;
if (mat == STATE_MODELVIEW) {
matrix = ctx->ModelviewMatrixStack.Top;
}
else if (mat == STATE_PROJECTION) {
matrix = ctx->ProjectionMatrixStack.Top;
}
else if (mat == STATE_MVP) {
matrix = &ctx->_ModelProjectMatrix;
}
else if (mat == STATE_TEXTURE) {
matrix = ctx->TextureMatrixStack[index].Top;
}
else if (mat == STATE_PROGRAM) {
matrix = ctx->ProgramMatrixStack[index].Top;
}
else {
_mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
return;
}
if (modifier == STATE_MATRIX_INVERSE ||
modifier == STATE_MATRIX_INVTRANS) {
/* Be sure inverse is up to date:
*/
_math_matrix_alloc_inv( (GLmatrix *) matrix );
_math_matrix_analyse( (GLmatrix*) matrix );
m = matrix->inv;
}
else {
m = matrix->m;
}
if (modifier == STATE_MATRIX_TRANSPOSE ||
modifier == STATE_MATRIX_INVTRANS) {
for (i = 0, row = firstRow; row <= lastRow; row++) {
value[i++] = m[row * 4 + 0];
value[i++] = m[row * 4 + 1];
value[i++] = m[row * 4 + 2];
value[i++] = m[row * 4 + 3];
}
}
else {
for (i = 0, row = firstRow; row <= lastRow; row++) {
value[i++] = m[row + 0];
value[i++] = m[row + 4];
value[i++] = m[row + 8];
value[i++] = m[row + 12];
}
}
}
return;
case STATE_DEPTH_RANGE:
value[0] = ctx->Viewport.Near; /* near */
value[1] = ctx->Viewport.Far; /* far */
value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
value[3] = 0;
return;
case STATE_FRAGMENT_PROGRAM:
{
/* state[1] = {STATE_ENV, STATE_LOCAL} */
/* state[2] = parameter index */
const int idx = (int) state[2];
switch (state[1]) {
case STATE_ENV:
COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
break;
case STATE_LOCAL:
COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
break;
default:
_mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
return;
}
}
return;
case STATE_VERTEX_PROGRAM:
{
/* state[1] = {STATE_ENV, STATE_LOCAL} */
/* state[2] = parameter index */
const int idx = (int) state[2];
switch (state[1]) {
case STATE_ENV:
COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
break;
case STATE_LOCAL:
COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
break;
default:
_mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
return;
}
}
return;
case STATE_INTERNAL:
{
switch (state[1]) {
case STATE_NORMAL_SCALE:
ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
break;
case STATE_TEXRECT_SCALE: {
const int unit = (int) state[2];
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
if (texObj) {
struct gl_texture_image *texImage = texObj->Image[0][0];
ASSIGN_4V(value, 1.0 / texImage->Width, 1.0 / texImage->Height, 0, 1);
}
break;
}
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
*/
return;
}
}
return;
default:
_mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
return;
}
}
/**
* Return a bitmask of the Mesa state flags (_NEW_* values) which would
* indicate that the given context state may have changed.
* The bitmask is used during validation to determine if we need to update
* vertex/fragment program parameters (like "state.material.color") when
* some GL state has changed.
*/
GLbitfield
_mesa_program_state_flags(const GLint state[])
{
switch (state[0]) {
case STATE_MATERIAL:
case STATE_LIGHT:
case STATE_LIGHTMODEL_AMBIENT:
case STATE_LIGHTMODEL_SCENECOLOR:
case STATE_LIGHTPROD:
return _NEW_LIGHT;
case STATE_TEXGEN:
case STATE_TEXENV_COLOR:
return _NEW_TEXTURE;
case STATE_FOG_COLOR:
case STATE_FOG_PARAMS:
return _NEW_FOG;
case STATE_CLIPPLANE:
return _NEW_TRANSFORM;
case STATE_POINT_SIZE:
case STATE_POINT_ATTENUATION:
return _NEW_POINT;
case STATE_MATRIX:
switch (state[1]) {
case STATE_MODELVIEW:
return _NEW_MODELVIEW;
case STATE_PROJECTION:
return _NEW_PROJECTION;
case STATE_MVP:
return _NEW_MODELVIEW | _NEW_PROJECTION;
case STATE_TEXTURE:
return _NEW_TEXTURE_MATRIX;
case STATE_PROGRAM:
return _NEW_TRACK_MATRIX;
default:
_mesa_problem(NULL,
"unexpected matrix in _mesa_program_state_flags()");
return 0;
}
case STATE_DEPTH_RANGE:
return _NEW_VIEWPORT;
case STATE_FRAGMENT_PROGRAM:
case STATE_VERTEX_PROGRAM:
return _NEW_PROGRAM;
case STATE_INTERNAL:
switch (state[1]) {
case STATE_NORMAL_SCALE:
return _NEW_MODELVIEW;
case STATE_TEXRECT_SCALE:
return _NEW_TEXTURE;
default:
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.
*/
return 0;
}
default:
_mesa_problem(NULL, "unexpected state[0] in make_state_flags()");
return 0;
}
}
static void
append(char *dst, const char *src)
{
while (*dst)
dst++;
while (*src)
*dst++ = *src++;
*dst = 0;
}
static void
append_token(char *dst, gl_state_index k)
{
switch (k) {
case STATE_MATERIAL:
append(dst, "material.");
break;
case STATE_LIGHT:
append(dst, "light");
break;
case STATE_LIGHTMODEL_AMBIENT:
append(dst, "lightmodel.ambient");
break;
case STATE_LIGHTMODEL_SCENECOLOR:
break;
case STATE_LIGHTPROD:
append(dst, "lightprod");
break;
case STATE_TEXGEN:
append(dst, "texgen");
break;
case STATE_FOG_COLOR:
append(dst, "fog.color");
break;
case STATE_FOG_PARAMS:
append(dst, "fog.params");
break;
case STATE_CLIPPLANE:
append(dst, "clip");
break;
case STATE_POINT_SIZE:
append(dst, "point.size");
break;
case STATE_POINT_ATTENUATION:
append(dst, "point.attenuation");
break;
case STATE_MATRIX:
append(dst, "matrix.");
break;
case STATE_MODELVIEW:
append(dst, "modelview");
break;
case STATE_PROJECTION:
append(dst, "projection");
break;
case STATE_MVP:
append(dst, "mvp");
break;
case STATE_TEXTURE:
append(dst, "texture");
break;
case STATE_PROGRAM:
append(dst, "program");
break;
case STATE_MATRIX_INVERSE:
append(dst, ".inverse");
break;
case STATE_MATRIX_TRANSPOSE:
append(dst, ".transpose");
break;
case STATE_MATRIX_INVTRANS:
append(dst, ".invtrans");
break;
case STATE_AMBIENT:
append(dst, "ambient");
break;
case STATE_DIFFUSE:
append(dst, "diffuse");
break;
case STATE_SPECULAR:
append(dst, "specular");
break;
case STATE_EMISSION:
append(dst, "emission");
break;
case STATE_SHININESS:
append(dst, "shininess");
break;
case STATE_HALF:
append(dst, "half");
break;
case STATE_POSITION:
append(dst, ".position");
break;
case STATE_ATTENUATION:
append(dst, ".attenuation");
break;
case STATE_SPOT_DIRECTION:
append(dst, ".spot.direction");
break;
case STATE_TEXGEN_EYE_S:
append(dst, "eye.s");
break;
case STATE_TEXGEN_EYE_T:
append(dst, "eye.t");
break;
case STATE_TEXGEN_EYE_R:
append(dst, "eye.r");
break;
case STATE_TEXGEN_EYE_Q:
append(dst, "eye.q");
break;
case STATE_TEXGEN_OBJECT_S:
append(dst, "object.s");
break;
case STATE_TEXGEN_OBJECT_T:
append(dst, "object.t");
break;
case STATE_TEXGEN_OBJECT_R:
append(dst, "object.r");
break;
case STATE_TEXGEN_OBJECT_Q:
append(dst, "object.q");
break;
case STATE_TEXENV_COLOR:
append(dst, "texenv");
break;
case STATE_DEPTH_RANGE:
append(dst, "depth.range");
break;
case STATE_VERTEX_PROGRAM:
case STATE_FRAGMENT_PROGRAM:
break;
case STATE_ENV:
append(dst, "env");
break;
case STATE_LOCAL:
append(dst, "local");
break;
case STATE_INTERNAL:
case STATE_NORMAL_SCALE:
case STATE_POSITION_NORMALIZED:
append(dst, "(internal)");
break;
default:
;
}
}
static void
append_face(char *dst, GLint face)
{
if (face == 0)
append(dst, "front.");
else
append(dst, "back.");
}
static void
append_index(char *dst, GLint index)
{
char s[20];
_mesa_sprintf(s, "[%d].", index);
append(dst, s);
}
/**
* Make a string from the given state vector.
* For example, return "state.matrix.texture[2].inverse".
* Use _mesa_free() to deallocate the string.
*/
const char *
_mesa_program_state_string(const GLint state[6])
{
char str[1000] = "";
char tmp[30];
append(str, "state.");
append_token(str, (gl_state_index) state[0]);
switch (state[0]) {
case STATE_MATERIAL:
append_face(str, state[1]);
append_token(str, (gl_state_index) state[2]);
break;
case STATE_LIGHT:
append(str, "light");
append_index(str, state[1]); /* light number [i]. */
append_token(str, (gl_state_index) state[2]); /* coefficients */
break;
case STATE_LIGHTMODEL_AMBIENT:
append(str, "lightmodel.ambient");
break;
case STATE_LIGHTMODEL_SCENECOLOR:
if (state[1] == 0) {
append(str, "lightmodel.front.scenecolor");
}
else {
append(str, "lightmodel.back.scenecolor");
}
break;
case STATE_LIGHTPROD:
append_index(str, state[1]); /* light number [i]. */
append_face(str, state[2]);
append_token(str, (gl_state_index) state[3]);
break;
case STATE_TEXGEN:
append_index(str, state[1]); /* tex unit [i] */
append_token(str, (gl_state_index) state[2]); /* plane coef */
break;
case STATE_TEXENV_COLOR:
append_index(str, state[1]); /* tex unit [i] */
append(str, "color");
break;
case STATE_FOG_COLOR:
case STATE_FOG_PARAMS:
break;
case STATE_CLIPPLANE:
append_index(str, state[1]); /* plane [i] */
append(str, "plane");
break;
case STATE_POINT_SIZE:
case STATE_POINT_ATTENUATION:
break;
case STATE_MATRIX:
{
/* state[1] = modelview, projection, texture, etc. */
/* state[2] = which texture matrix or program matrix */
/* state[3] = first row to fetch */
/* state[4] = last row to fetch */
/* state[5] = transpose, inverse or invtrans */
const gl_state_index mat = (gl_state_index) state[1];
const GLuint index = (GLuint) state[2];
const GLuint firstRow = (GLuint) state[3];
const GLuint lastRow = (GLuint) state[4];
const gl_state_index modifier = (gl_state_index) state[5];
append_token(str, mat);
if (index)
append_index(str, index);
if (modifier)
append_token(str, modifier);
if (firstRow == lastRow)
_mesa_sprintf(tmp, ".row[%d]", firstRow);
else
_mesa_sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
append(str, tmp);
}
break;
case STATE_DEPTH_RANGE:
break;
case STATE_FRAGMENT_PROGRAM:
case STATE_VERTEX_PROGRAM:
/* state[1] = {STATE_ENV, STATE_LOCAL} */
/* state[2] = parameter index */
append_token(str, (gl_state_index) state[1]);
append_index(str, state[2]);
break;
case STATE_INTERNAL:
break;
default:
_mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
break;
}
return _mesa_strdup(str);
}
/**
* Loop over all the parameters in a parameter list. If the parameter
* is a GL state reference, look up the current value of that state
* variable and put it into the parameter's Value[4] array.
* This would be called at glBegin time when using a fragment program.
*/
void
_mesa_load_state_parameters(GLcontext *ctx,
struct gl_program_parameter_list *paramList)
{
GLuint i;
if (!paramList)
return;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
_mesa_fetch_state(ctx,
paramList->Parameters[i].StateIndexes,
paramList->ParameterValues[i]);
}
}
}

View file

@ -0,0 +1,117 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PROG_STATEVARS_H
#define PROG_STATEVARS_H
#include "mtypes.h"
/**
* Used for describing GL state referenced from inside ARB vertex and
* fragment programs.
* A string such as "state.light[0].ambient" gets translated into a
* sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
*/
typedef enum gl_state_index_ {
STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
STATE_LIGHT,
STATE_LIGHTMODEL_AMBIENT,
STATE_LIGHTMODEL_SCENECOLOR,
STATE_LIGHTPROD,
STATE_TEXGEN,
STATE_FOG_COLOR,
STATE_FOG_PARAMS,
STATE_CLIPPLANE,
STATE_POINT_SIZE,
STATE_POINT_ATTENUATION,
STATE_MATRIX,
STATE_MODELVIEW,
STATE_PROJECTION,
STATE_MVP,
STATE_TEXTURE,
STATE_PROGRAM,
STATE_MATRIX_INVERSE,
STATE_MATRIX_TRANSPOSE,
STATE_MATRIX_INVTRANS,
STATE_AMBIENT,
STATE_DIFFUSE,
STATE_SPECULAR,
STATE_EMISSION,
STATE_SHININESS,
STATE_HALF,
STATE_POSITION,
STATE_ATTENUATION,
STATE_SPOT_DIRECTION,
STATE_TEXGEN_EYE_S,
STATE_TEXGEN_EYE_T,
STATE_TEXGEN_EYE_R,
STATE_TEXGEN_EYE_Q,
STATE_TEXGEN_OBJECT_S,
STATE_TEXGEN_OBJECT_T,
STATE_TEXGEN_OBJECT_R,
STATE_TEXGEN_OBJECT_Q,
STATE_TEXENV_COLOR,
STATE_DEPTH_RANGE,
STATE_VERTEX_PROGRAM,
STATE_FRAGMENT_PROGRAM,
STATE_ENV,
STATE_LOCAL,
STATE_INTERNAL, /* Mesa additions */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_POSITION_NORMALIZED, /* normalized light position */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;
extern void
_mesa_load_state_parameters(GLcontext *ctx,
struct gl_program_parameter_list *paramList);
extern GLbitfield
_mesa_program_state_flags(const GLint state[]);
extern const char *
_mesa_program_state_string(const GLint state[6]);
#endif /* PROG_STATEVARS_H */