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Obsolete.
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Michal Krol
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "macros.h"
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#include "shaderobjects.h"
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#include "shaderobjects_3dlabs.h"
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#include "t_pipeline.h"
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#include "slang_utility.h"
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#include "slang_link.h"
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#if FEATURE_ARB_vertex_shader
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typedef struct
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{
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GLvector4f outputs[VERT_RESULT_MAX];
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GLvector4f varyings[MAX_VARYING_VECTORS];
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GLvector4f ndc_coords;
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GLubyte *clipmask;
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GLubyte ormask;
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GLubyte andmask;
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} arbvs_stage_data;
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#define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr)
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static GLboolean
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construct_arb_vertex_shader(GLcontext * ctx, struct tnl_pipeline_stage *stage)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *vb = &tnl->vb;
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arbvs_stage_data *store;
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GLuint size = vb->Size;
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GLuint i;
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stage->privatePtr = _mesa_malloc(sizeof(arbvs_stage_data));
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store = ARBVS_STAGE_DATA(stage);
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if (store == NULL)
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return GL_FALSE;
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for (i = 0; i < VERT_RESULT_MAX; i++) {
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_mesa_vector4f_alloc(&store->outputs[i], 0, size, 32);
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store->outputs[i].size = 4;
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}
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for (i = 0; i < MAX_VARYING_VECTORS; i++) {
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_mesa_vector4f_alloc(&store->varyings[i], 0, size, 32);
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store->varyings[i].size = 4;
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}
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_mesa_vector4f_alloc(&store->ndc_coords, 0, size, 32);
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store->clipmask = (GLubyte *) ALIGN_MALLOC(size, 32);
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return GL_TRUE;
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}
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static void
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destruct_arb_vertex_shader(struct tnl_pipeline_stage *stage)
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{
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arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
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if (store != NULL) {
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GLuint i;
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for (i = 0; i < VERT_RESULT_MAX; i++)
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_mesa_vector4f_free(&store->outputs[i]);
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for (i = 0; i < MAX_VARYING_VECTORS; i++)
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_mesa_vector4f_free(&store->varyings[i]);
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_mesa_vector4f_free(&store->ndc_coords);
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ALIGN_FREE(store->clipmask);
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_mesa_free(store);
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stage->privatePtr = NULL;
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}
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}
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static void
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validate_arb_vertex_shader(GLcontext * ctx, struct tnl_pipeline_stage *stage)
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{
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}
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static GLvoid
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fetch_input_float(struct gl2_program_intf **pro, GLuint index, GLuint attr,
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GLuint i, struct vertex_buffer *vb)
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{
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const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
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const GLuint stride = vb->AttribPtr[attr]->stride;
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GLfloat *data = (GLfloat *) (ptr + stride * i);
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(**pro).UpdateFixedAttrib(pro, index, data, 0, sizeof(GLfloat), GL_TRUE);
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}
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static GLvoid
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fetch_input_vec3(struct gl2_program_intf **pro, GLuint index, GLuint attr,
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GLuint i, struct vertex_buffer *vb)
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{
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const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
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const GLuint stride = vb->AttribPtr[attr]->stride;
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GLfloat *data = (GLfloat *) (ptr + stride * i);
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(**pro).UpdateFixedAttrib(pro, index, data, 0, 3 * sizeof(GLfloat),
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GL_TRUE);
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}
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static void
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fetch_input_vec4(struct gl2_program_intf **pro, GLuint index, GLuint attr,
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GLuint i, struct vertex_buffer *vb)
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{
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const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
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const GLuint size = vb->AttribPtr[attr]->size;
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const GLuint stride = vb->AttribPtr[attr]->stride;
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const GLfloat *data = (const GLfloat *) (ptr + stride * i);
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GLfloat vec[4];
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switch (size) {
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case 2:
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vec[0] = data[0];
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vec[1] = data[1];
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vec[2] = 0.0f;
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vec[3] = 1.0f;
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break;
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case 3:
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vec[0] = data[0];
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vec[1] = data[1];
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vec[2] = data[2];
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vec[3] = 1.0f;
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break;
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case 4:
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vec[0] = data[0];
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vec[1] = data[1];
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vec[2] = data[2];
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vec[3] = data[3];
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break;
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}
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(**pro).UpdateFixedAttrib(pro, index, vec, 0, 4 * sizeof(GLfloat),
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GL_TRUE);
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}
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static GLvoid
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fetch_gen_attrib(struct gl2_program_intf **pro, GLuint index, GLuint i,
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struct vertex_buffer *vb)
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{
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const GLuint attr = _TNL_ATTRIB_GENERIC0 + index;
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const GLubyte *ptr = (const GLubyte *) (vb->AttribPtr[attr]->data);
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const GLuint stride = vb->AttribPtr[attr]->stride;
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const GLfloat *data = (const GLfloat *) (ptr + stride * i);
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(**pro).WriteAttrib(pro, index, data);
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}
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static GLvoid
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fetch_output_float(struct gl2_program_intf **pro, GLuint index, GLuint attr,
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GLuint i, arbvs_stage_data * store)
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{
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(**pro).UpdateFixedAttrib(pro, index, &store->outputs[attr].data[i], 0,
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sizeof(GLfloat), GL_FALSE);
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}
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static void
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fetch_output_vec4(struct gl2_program_intf **pro, GLuint index, GLuint attr,
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GLuint i, GLuint offset, arbvs_stage_data * store)
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{
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(**pro).UpdateFixedAttrib(pro, index, &store->outputs[attr].data[i],
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offset, 4 * sizeof(GLfloat), GL_FALSE);
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}
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static GLboolean
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run_arb_vertex_shader(GLcontext * ctx, struct tnl_pipeline_stage *stage)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *vb = &tnl->vb;
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arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
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struct gl2_program_intf **pro;
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GLsizei i, j;
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#if 00
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if (!ctx->ShaderObjects._VertexShaderPresent)
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return GL_TRUE;
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#else
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return GL_TRUE;
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#endif
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pro = ctx->ShaderObjects.CurrentProgram;
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(**pro).UpdateFixedUniforms(pro);
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for (i = 0; i < vb->Count; i++) {
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i,
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vb);
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fetch_input_vec3(pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i,
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vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i,
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vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR,
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_TNL_ATTRIB_COLOR1, i, vb);
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fetch_input_float(pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i,
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vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0,
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_TNL_ATTRIB_TEX0, i, vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1,
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_TNL_ATTRIB_TEX1, i, vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2,
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_TNL_ATTRIB_TEX2, i, vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3,
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_TNL_ATTRIB_TEX3, i, vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4,
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_TNL_ATTRIB_TEX4, i, vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5,
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_TNL_ATTRIB_TEX5, i, vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6,
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_TNL_ATTRIB_TEX6, i, vb);
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fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7,
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_TNL_ATTRIB_TEX7, i, vb);
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for (j = 0; j < MAX_VERTEX_ATTRIBS; j++)
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fetch_gen_attrib(pro, j, i, vb);
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_slang_exec_vertex_shader(pro);
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fetch_output_vec4(pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i,
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0, store);
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fetch_output_vec4(pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0,
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i, 0, store);
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fetch_output_vec4(pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
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VERT_RESULT_COL1, i, 0, store);
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fetch_output_float(pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD,
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VERT_RESULT_FOGC, i, store);
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for (j = 0; j < 8; j++)
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fetch_output_vec4(pro, SLANG_VERTEX_FIXED_TEXCOORD,
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VERT_RESULT_TEX0 + j, i, j, store);
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fetch_output_float(pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ,
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i, store);
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fetch_output_vec4(pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0,
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i, 0, store);
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fetch_output_vec4(pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
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VERT_RESULT_BFC1, i, 0, store);
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/* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */
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for (j = 0; j < MAX_VARYING_VECTORS; j++) {
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GLuint k;
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for (k = 0; k < VARYINGS_PER_VECTOR; k++) {
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(**pro).UpdateVarying(pro, j * VARYINGS_PER_VECTOR + k,
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&store->varyings[j].data[i][k], GL_TRUE);
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}
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}
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}
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vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
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vb->ClipPtr->count = vb->Count;
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vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];
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vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
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vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];
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vb->SecondaryColorPtr[0] =
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vb->AttribPtr[VERT_ATTRIB_COLOR1] = &store->outputs[VERT_RESULT_COL1];
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vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
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for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
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vb->TexCoordPtr[i] =
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vb->AttribPtr[VERT_ATTRIB_TEX0 + i] =
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&store->outputs[VERT_RESULT_TEX0 + i];
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}
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vb->FogCoordPtr =
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vb->AttribPtr[VERT_ATTRIB_FOG] = &store->outputs[VERT_RESULT_FOGC];
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vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
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for (i = 0; i < MAX_VARYING_VECTORS; i++) {
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vb->VaryingPtr[i] = &store->varyings[i];
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vb->AttribPtr[_TNL_ATTRIB_GENERIC0 + i] = vb->VaryingPtr[i];
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}
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store->ormask = 0;
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store->andmask = CLIP_FRUSTUM_BITS;
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if (tnl->NeedNdcCoords) {
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vb->NdcPtr =
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_mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords,
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store->clipmask, &store->ormask,
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&store->andmask);
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}
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else {
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vb->NdcPtr = NULL;
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_mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL,
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store->clipmask, &store->ormask,
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&store->andmask);
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}
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if (store->andmask)
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return GL_FALSE;
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vb->ClipAndMask = store->andmask;
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vb->ClipOrMask = store->ormask;
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vb->ClipMask = store->clipmask;
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return GL_TRUE;
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}
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const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = {
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"ARB_vertex_shader",
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NULL,
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construct_arb_vertex_shader,
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destruct_arb_vertex_shader,
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validate_arb_vertex_shader,
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run_arb_vertex_shader
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};
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#endif /* FEATURE_ARB_vertex_shader */
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