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varying var changes
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3 changed files with 17 additions and 17 deletions
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@ -122,7 +122,7 @@ typedef struct sw_span_arrays {
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GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4];
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GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH];
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GLfloat coverage[MAX_WIDTH];
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GLfloat varying[MAX_WIDTH][MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
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GLfloat varying[MAX_WIDTH][MAX_VARYING][4];
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/** This mask indicates which fragments are alive or culled */
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GLubyte mask[MAX_WIDTH];
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@ -200,9 +200,9 @@ typedef struct sw_span {
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GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4];
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GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4];
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GLfixed intTex[2], intTexStep[2]; /* s, t only */
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GLfloat var[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
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GLfloat varStepX[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
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GLfloat varStepY[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
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GLfloat var[MAX_VARYING][4];
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GLfloat varStepX[MAX_VARYING][4];
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GLfloat varStepY[MAX_VARYING][4];
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/* partial derivatives wrt X and Y. */
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GLfloat dzdx, dzdy;
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@ -829,8 +829,8 @@ interpolate_varying(GLcontext *ctx, SWspan *span)
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span->arrayMask |= SPAN_VARYING;
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for (i = 0; i < MAX_VARYING_VECTORS; i++) {
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for (j = 0; j < VARYINGS_PER_VECTOR; j++) {
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for (i = 0; i < MAX_VARYING; i++) {
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for (j = 0; j < 4; j++) {
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const GLfloat dvdx = span->varStepX[i][j];
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GLfloat v = span->var[i][j];
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const GLfloat dwdx = span->dwdx;
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@ -144,14 +144,14 @@
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#ifdef INTERP_VARYING
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#define VARYING_LOOP(CODE)\
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{\
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GLuint iv, ic;\
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for (iv = 0; iv < MAX_VARYING_VECTORS; iv++) {\
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for (ic = 0; ic < VARYINGS_PER_VECTOR; ic++) {\
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CODE\
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}\
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}\
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#define VARYING_LOOP(CODE) \
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{ \
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GLuint iv, ic; \
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for (iv = 0; iv < MAX_VARYING; iv++) { \
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for (ic = 0; ic < 4; ic++) { \
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CODE \
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} \
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} \
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}
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#endif
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@ -780,9 +780,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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GLfloat dvOuter[MAX_TEXTURE_COORD_UNITS], dvInner[MAX_TEXTURE_COORD_UNITS];
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#endif
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#ifdef INTERP_VARYING
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GLfloat varLeft[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
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GLfloat dvarOuter[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
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GLfloat dvarInner[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
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GLfloat varLeft[MAX_VARYING][4];
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GLfloat dvarOuter[MAX_VARYING][4];
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GLfloat dvarInner[MAX_VARYING][4];
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#endif
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for (subTriangle=0; subTriangle<=1; subTriangle++) {
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