Flatten all the work being done into brw_new_inst() and
brw_clone_inst() and allocate both the instruction and
the sources in one swoop.
For now we still keep a pointer to the array instead of
declaring an array as last element to still allow growing
the array -- which is used by the compiler in a few places.
This commit removes the constructors for brw_inst, the idea
is that the instructions are managed by the brw_shader, so
we always go through it for new ones.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
In the few cases we have to _increase_ the number of sources, the new
code will not attempt to recollect the memory, i.e. it delays freeing
the old smaller one source array. For the instructions that may need
this (when making a SEND into a SEND_GATHER), this is not expected to
happen more than once.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
Add and use brw_new_inst() and brw_clone_inst() and do not use stack
allocated brw_insts. The builder was changed to not use the temporary
ones either.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
UINT16_MAX is larger than the maximum number of bytes in the
general register file: 256 GRFs * 16 slots * 4 bytes = 16384.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
These dependency hints were primarily useful for the vec4 backend, where
it was common to write subsets of a vec4's components across multiple
instructions. In the scalar backend, we rarely used them. They also no
longer exist on Tigerlake and later in favor of software scoreboarding.
Dropping this allows us to clean up the IR a bit.
We still use the hardware hints in the generator in a couple places:
- Gfx9-12.0 scratch headers
- Quad swizzles
- Indirect MOV lowering
In theory we might want them back if we moved that lowering to the IR.
For scratch at least, I suspect it won't have a huge impact, as we're
already incurring the cost of spills/fills. The others are fairly rare
as well, so it may not be worth keeping.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
For EnableSamplerRoutetoLSC, we do check driconf option. Buffer state
setup is just missing that option so add check for that too.
Fixes: 7934b70f ("isl/iris/anv: provide drirc toggle intel_sampler_route_to_lsc")
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Caleb Callaway <caleb.callaway@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37190>
Partially reverts "perfetto: unify init". EGL lib uses perfetto,
but after the change, util_cpu_trace_init doesn't happen inside
libEGL.so, so when it tries to use perfetto, it crashes.
Perfetto initialization happens inside other Mesa's libs, but
each lib that uses perfetto must initialize it.
Fixes: c7045e3e63 ("perfetto: unify init")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37303>
The full workaround can hurt performance and there is no other known
solution. The only one is to select which HiZ WA works the best by
trial and error.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36174>
The full HiZ workaround is the only one that fixes the issue reliably.
Sadly, the performance results are mixed and sometimes it hurts. To
maintain performance, RADV will opt-in by selecting which workarounds
to apply from drirc.
As we can't know the full list of games that will be affected by a
potential performance regression, users are encouraged to try with
RADV_GFX12_HIZ_WA (see Mesa documentation for more explanations).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36174>
Some drivers do not return identical strides when mapping 1Darray images
leading to data being written in the wrong place.
Cc: mesa-stable
Tested-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37284>
This is actually wrong because if radv_handle_fbfetch_output() triggers
a decompression pass and graphics shaders (ESO) are saved/restored
they won't be updated because radv_bind_graphics_shaders() was called
before.
This fixes a very recent regression that I noticed while implementing
a new extension.
This reverts commit 9b912f00c7.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37194>
Unlike z/s blits, where we want the fallback to use the re-written blit,
we don't want this in the handle_snorm_copy_blit() path.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37279>
Add and use more comparison variants (which provide more detailed print
out of the values), remove old references to "fsv" and "scalar", use
assertion names more similar to GoogleTest that we already use
elsewhere.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37267>
This reduces the size of ir::Src from 40 bytes down to 32 bytes. This
makes the size of ir::Op fall from 272 bytes down to 232 bytes, meaning
we save 40 bytes per instruction.
Reviewed-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37130>
Nothing actually wants to mix register files in a SSARef so in practice
no callers really handled the None return case. Panic on that case
instead.
Reviewed-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37130>
It doesn't make any sense ot have TCS but not TES (or vice versa), but
coverity doesn't realize that. Add an assertion that they are both
non-null before we start reading them.
Fixes: 50fd669294 ("anv: prep work for separate tessellation shaders")
CID: 1665360
CID: 1665327
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37266>
The intel_vue_map is only partially initialized before being used. All
used fields are initialized, but in debug paths the unitialzed fields
will also be read. To fix this initialize the struct to 0. In the brw
path this struct is part of the prog_data, and is rzalloc'd.
CID: 1665308
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37261>
The current implementation does nothing, since it has no side effects,
only a return value. By passing `x` as a reference we can mutate the
value before returning.
Fixes: df37c7ca74 ("brw: fix analysis dirtying with pulled constants")
CID: 1665293
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37263>
Coverity caught one instance of this, by visual inspection I found
another case.
Fixes: 3fb25cc78a ("anv: Add support for creating layered surfaces for video encode/decode")
CID: 1665326
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37262>