radv: handle fbfetch output after binding graphics shaders

uses_fbfetch_output might be updated when a fragment shader is bound.
This would only affect ESO and I'm not sure it's possible though.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37005>
This commit is contained in:
Samuel Pitoiset 2025-08-26 11:33:10 +02:00 committed by Marge Bot
parent 664c9697aa
commit 9b912f00c7

View file

@ -11795,15 +11795,15 @@ radv_before_draw(struct radv_cmd_buffer *cmd_buffer, const struct radv_draw_info
cmd_buffer->state.last_index_type = -1;
}
if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_GRAPHICS_SHADERS) {
radv_bind_graphics_shaders(cmd_buffer);
}
if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_FBFETCH_OUTPUT) {
radv_handle_fbfetch_output(cmd_buffer);
cmd_buffer->state.dirty &= ~RADV_CMD_DIRTY_FBFETCH_OUTPUT;
}
if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_GRAPHICS_SHADERS) {
radv_bind_graphics_shaders(cmd_buffer);
}
/* Use optimal packet order based on whether we need to sync the
* pipeline.
*/