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radv: handle fbfetch output after binding graphics shaders
uses_fbfetch_output might be updated when a fragment shader is bound. This would only affect ESO and I'm not sure it's possible though. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37005>
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1 changed files with 4 additions and 4 deletions
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@ -11795,15 +11795,15 @@ radv_before_draw(struct radv_cmd_buffer *cmd_buffer, const struct radv_draw_info
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cmd_buffer->state.last_index_type = -1;
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}
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if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_GRAPHICS_SHADERS) {
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radv_bind_graphics_shaders(cmd_buffer);
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}
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if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_FBFETCH_OUTPUT) {
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radv_handle_fbfetch_output(cmd_buffer);
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cmd_buffer->state.dirty &= ~RADV_CMD_DIRTY_FBFETCH_OUTPUT;
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}
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if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_GRAPHICS_SHADERS) {
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radv_bind_graphics_shaders(cmd_buffer);
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}
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/* Use optimal packet order based on whether we need to sync the
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* pipeline.
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*/
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