Commit graph

22853 commits

Author SHA1 Message Date
Brian Paul
e8d8060988 gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV
This is copied from Ian's commit a330933bb7
2008-12-19 16:56:34 -07:00
Ian Romanick
f83f5ec8f5 Add do_row_3d for mipmapping 3D textures
Previously 3D textures were mipmapped using multiple passed through
the 2D mipmap generation code.  This had 3 disadvantages.  First, the
extra passes were slow.  Second, this required the allocation of a
temporary buffer to hold intermediate data.  Third, and most
important, the extra passes caused loss of additional bits due to
integer division / bit-shifting.

With this change, our mipmapgen conformance test passes for
non-compressed texture formats.
2008-12-19 13:06:53 -08:00
Ian Romanick
a330933bb7 Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV 2008-12-19 13:06:53 -08:00
Ian Romanick
7e04272690 965 / GLSL: Use full precision for EXP instruction
The partial precision mode doesn't have quite enough bits of precision
to pass conformance tests.
2008-12-19 13:06:53 -08:00
Ian Romanick
962fa6bbc1 GLSL: The LOG2 macro doesn't have enough precision
It looks like the LOG2 macro only has 8 or 9 bits of precission, but
the ARB_vertex_program spec says "accurate to at least 10 bits".
2008-12-19 13:06:53 -08:00
Eric Anholt
1db6371304 intel: Fix glBitmap top/bottom clipping.
Bug #19139.
2008-12-19 13:05:50 -08:00
Eric Anholt
e67350da34 intel: Don't forget the source bitmap size when clipping the size we draw. 2008-12-19 13:04:29 -08:00
Eric Anholt
b9752a2bd6 intel: Update mesa state in blit operations that want post-scissor draw bounds. 2008-12-19 13:04:29 -08:00
Eric Anholt
d091ebd4e4 intel: don't clip to scissor-clipped read framebuffer bounds in copypixels. 2008-12-19 13:04:23 -08:00
José Fonseca
b901e1f212 gallium: Simple and efficient cache.
Fixed size hash table. Collisions are handled by simply destroying the
previous entry.

It hasn't received much testing yet.
2008-12-19 20:06:11 +00:00
Brian Paul
93afa77945 cell: fix build breakage 2008-12-19 08:01:53 -07:00
Alan Hourihane
663d6a0fe3 gallium: set ST_NEW_FRAMEBUFFER when setting new surfaces 2008-12-19 15:01:08 +00:00
Brian Paul
aae74c3698 mesa: s/CC/APP_CC/ in progs/glsl/Makefile 2008-12-19 07:57:09 -07:00
Brian Paul
030a7a320c gallium: replace #elif with #else 2008-12-19 07:33:17 -07:00
Brian Paul
42f7fd7d81 gallium: replace #elif with #else 2008-12-19 07:32:52 -07:00
Eric Anholt
1e7785fe07 intel: Move copyteximage source clipping out of copytexsubimage.
glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't
need the path.  While moving the clipping out, replace the code with the mesa
path to do the same job.
2008-12-18 18:50:16 -08:00
Eric Anholt
d01c44aaca mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region. 2008-12-18 18:32:07 -08:00
Eric Anholt
aa09e0a1d5 mesa: Correct _mesa_clip_to_region() off-by-one.
Note how if:
x + width == xmax + 0: width -= 0
x + width == xmax + 1: width -= 0
x + width == xmax + 2: width -= 1

So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was
supposed to.  Same for ymax.
2008-12-18 18:32:07 -08:00
Brian Paul
59a168d5c9 tgsi: scan for additional info: uses_fogcoord, uses_frontfacing 2008-12-18 18:08:32 -07:00
Brian Paul
db99ca3bc9 tgsi: scan for additional info: uses_fogcoord, uses_frontfacing 2008-12-18 18:06:38 -07:00
Brian Paul
78a204f507 gallium: fix two-sided lighting test in state tracker
This fixes two-sided lighting for vertex shaders.
2008-12-18 16:12:08 -07:00
Brian Paul
52406c80d6 gallium: fix two-sided lighting test in state tracker
This fixes two-sided lighting for vertex shaders.
2008-12-18 16:00:20 -07:00
Michal Krol
a795e79f87 glsl: Fix handling of nested parens in macro actual arguments. 2008-12-18 14:17:06 -07:00
Brian Paul
6c14bdc72f demos: all glutDestroyWindow() upon exit to test query object clean-up 2008-12-18 14:17:06 -07:00
Xiang, Haihao
8b0b881438 i915: check WRAP_T instead of WRAP_R for cube map texture. 2008-12-18 14:17:06 -07:00
Xiang, Haihao
36920a24d6 i915: fix abort issue. (bug #19147) 2008-12-18 14:17:06 -07:00
Brian Paul
60410fc858 mesa: remove unneeded _mesa_reference_fragprog() call
The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
2008-12-18 14:17:06 -07:00
Jon Turney
867705b8c5 dri: fix for Cygwin compilation, bug 19144 2008-12-18 14:17:06 -07:00
Brian Paul
9585f8daef mesa: updated comments 2008-12-18 14:17:06 -07:00
Brian Paul
bde3b3a164 demos: add test of vertex-only and fragment-only shader programs 2008-12-18 14:17:06 -07:00
Brian Paul
7d41f10605 util: check for frag/vertShader=0 before attaching 2008-12-18 14:17:06 -07:00
Jerome Glisse
26b5e92c30 softpipe: initialize refcount and winsys 2008-12-18 19:56:45 +01:00
Robert Ellison
36c7bb697d Gallium: fix for conform test
The following construction in util_surface_copy() in
gallium/auxiliary/util/u_rect.c, introduced in commit
d177c9ddda, incorrectly inverts
the Y coordinate in the last parameter to pipe_copy_rect().

      /* If do_flip, invert src_y position and pass negative src stride
*/
      pipe_copy_rect(dst_map,
                     &dst->block,
                     dst->stride,
                     dst_x, dst_y,
                     w, h,
                     src_map,
                     do_flip ? -(int) src->stride : src->stride,
                     src_x,
                     do_flip ? w - src_y : src_y);

The intention is to start at the last Y coordinate line and move
backwards, in the case of a flip; in that case, the correct
calculation is "src_y + h - 1", not "w - src_y".

This fixes a Gallium assertion failure in the conformance tests:

      u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed.
      debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE
      Trace/breakpoint trap
2008-12-18 11:25:27 -07:00
Michal Krol
97d08366aa glsl: Fix handling of nested parens in macro actual arguments. 2008-12-18 11:14:11 -07:00
Michal Krol
d9b92b112f glsl: Fix handling of nested parens in macro actual arguments. 2008-12-18 11:11:59 -07:00
Brian Paul
f43019b226 demos: all glutDestroyWindow() upon exit to test query object clean-up 2008-12-18 11:11:59 -07:00
Jerome Glisse
b7c05044ed softpipe: convert to use texture instead of surface 2008-12-18 18:30:53 +01:00
Robert Ellison
5ccef84c01 Gallium: fix for conform test
The following construction in util_surface_copy() in
gallium/auxiliary/util/u_rect.c, introduced in commit
d177c9ddda, incorrectly inverts
the Y coordinate in the last parameter to pipe_copy_rect().

      /* If do_flip, invert src_y position and pass negative src stride
*/
      pipe_copy_rect(dst_map,
                     &dst->block,
                     dst->stride,
                     dst_x, dst_y,
                     w, h,
                     src_map,
                     do_flip ? -(int) src->stride : src->stride,
                     src_x,
                     do_flip ? w - src_y : src_y);

The intention is to start at the last Y coordinate line and move
backwards, in the case of a flip; in that case, the correct
calculation is "src_y + h - 1", not "w - src_y".

This fixes a Gallium assertion failure in the conformance tests:

      u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed.
      debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE
      Trace/breakpoint trap
2008-12-18 10:22:33 -07:00
Eric Anholt
a402d48f84 mesa: Pass the context to query object delete cb to avoid null dereference. 2008-12-18 09:47:49 -07:00
José Fonseca
92dc8ffa71 gallium: Enable memory debugging on all windows platforms. 2008-12-18 14:59:42 +00:00
Xiang, Haihao
cb453244ca i915: check WRAP_T instead of WRAP_R for cube map texture. 2008-12-18 12:59:43 +08:00
Xiang, Haihao
df73363ed1 i915: fix abort issue. (bug #19147) 2008-12-18 10:07:45 +08:00
Brian Paul
f9c76750a7 mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_input_mask()
This is a work-around the for the fact that we do fragment shader state
validation before vertex shader validation (see comments in state.c) so in
get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to
date yet.

This fixes a glean glsl1 test failure.
2008-12-17 19:05:26 -07:00
Brian Paul
b890fffbf4 gallium: fix memory corruption in u_gen_mipmap.c
Remove the old/initial vbuf allocation in util_create_gen_mipmap().
We were allocating a small vbuf at this point so get_next_slot() didn't have
as large of buffer as it expected.  So all but the first set_vertex_data()
was writing out of bounds.

Also added some comments.
2008-12-17 19:05:14 -07:00
Brian Paul
2389c055ed mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_input_mask()
This is a work-around the for the fact that we do fragment shader state
validation before vertex shader validation (see comments in state.c) so in
get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to
date yet.

This fixes a glean glsl1 test failure.
2008-12-17 19:01:34 -07:00
Brian Paul
3ffd529ff1 softpipe: fix vertex shader texture sampling
Need to disable/bypass lambda calculation since derivatives of texcoords
are meaningless for adjacent vertices.
2008-12-17 18:59:58 -07:00
Brian Paul
d1c8af7c0a gallium: fix memory corruption in u_gen_mipmap.c
Remove the old/initial vbuf allocation in util_create_gen_mipmap().
We were allocating a small vbuf at this point so get_next_slot() didn't have
as large of buffer as it expected.  So all but the first set_vertex_data()
was writing out of bounds.

Also added some comments.
2008-12-17 18:52:10 -07:00
Brian Paul
35aebf4667 mesa: remove unneeded _mesa_reference_fragprog() call
The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
2008-12-17 18:05:03 -07:00
Jon Turney
8e7599892f dri: fix for Cygwin compilation, bug 19144 2008-12-17 18:01:16 -07:00
Brian Paul
20555835b6 mesa: updated comments 2008-12-17 14:54:46 -07:00