Commit graph

22853 commits

Author SHA1 Message Date
Gary Wong
a42342cd90 Fix silly type mismatch error in multinoise demo. 2008-12-13 20:06:21 -07:00
Gary Wong
d28e852895 i965: Finish OPCODE_NOISEn instructions.
Added missing OPCODE_NOISE4, and use BRW_REGISTER_TYPE_D (instead of _UD)
in the initial RNDD instructions (which avoids saturating negative inputs
to 0).
2008-12-13 14:28:28 -07:00
Gary Wong
d427a2910f Add "multinoise" demo, to test 1/2/3/4 dimensional noise. 2008-12-13 14:28:04 -07:00
Gary Wong
0df3dfab82 Ensure p.w is initialised in noise demo. 2008-12-13 14:25:52 -07:00
Pekka Paalanen
f72848a09a Nouveau: move the definition of log2i() to header
Also make the type unsigned instead of signed, since negative
values do not make sense.

Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-13 23:24:39 +02:00
Brian Paul
a9475cc240 mesa: use IFLOOR(x) instead of (int) FLOORF(x) 2008-12-12 18:03:48 -07:00
Brian Paul
3b61e9c6e6 mesa: place glsl constant arrays in constant memory
For example, a declaration like
   const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
2008-12-12 18:00:47 -07:00
Brian Paul
0da44c62cc mesa: remove old size=4 limit 2008-12-12 18:00:19 -07:00
Brian Paul
d4be09fb2b mesa: code clean-up in glsl compiler 2008-12-12 16:20:31 -07:00
Brian Paul
240e211c71 mesa: remove unneeded swizzle init code in glsl compiler 2008-12-12 16:02:31 -07:00
Alan Hourihane
079116e6a4 Merge commit 'origin/master' into gallium-0.2 2008-12-12 23:02:13 +00:00
Brian Paul
4d49fc83f1 mesa: disable glsl debug output 2008-12-12 15:34:58 -07:00
Brian Paul
81253be334 mesa: remove unused varpool code in glsl compiler 2008-12-12 15:11:08 -07:00
Brian Paul
5c0c5e5af9 mesa: basic array constructors work now
For example: float[3] xxx = float[3](1.1, 2.2, 3.3);

Optimizations for const-qualified arrays next.
2008-12-12 15:07:21 -07:00
Brian Paul
c20d00f04b mesa: copy array_len in slang_fully_specified_type_copy() 2008-12-12 15:01:00 -07:00
Brian Paul
9016331d0f mesa: remove incorrect array_len assignment 2008-12-12 15:00:06 -07:00
Alan Hourihane
a725a8e27a mesa: move declaration 2008-12-12 20:37:21 +00:00
Alan Hourihane
c828adc3f6 mesa: when we have interleaved arrays, check bounds for both
VBO's and user space objects
2008-12-12 20:35:59 +00:00
Brian Paul
87a00959ba mesa: array size fix in _slang_typeof_operation() 2008-12-12 13:18:30 -07:00
Brian Paul
8571401d7d mesa: fix some more GLSL 1.20 array things.
Function that return arrays should work now.
2008-12-12 13:05:29 -07:00
Keith Whitwell
3a5d260cb1 gallium: fix refcount bug introduced in eb20e2984 2008-12-12 18:34:49 +00:00
Keith Whitwell
56f36ed166 Merge branch 'no-validate' into gallium-0.1 2008-12-12 17:41:49 +00:00
Brian Paul
d5367622a3 mesa: more glsl function renaming 2008-12-12 10:32:56 -07:00
Brian Paul
b4019483de mesa: use _slang_alloc() 2008-12-12 10:29:15 -07:00
Brian Paul
456a4e274f mesa: glsl compiler function renaming 2008-12-12 10:22:47 -07:00
Brian Paul
9a174ef409 mesa: more glsl type/function movement 2008-12-12 10:17:58 -07:00
Brian Paul
aeeb9bca27 mesa: move some glsl compiler functions to different files to be more consistant 2008-12-12 10:11:41 -07:00
Brian Paul
ea9dc3879f mesa: move _slang_locate_function() to different file 2008-12-12 10:03:31 -07:00
Brian Paul
19ca2908be mesa: remove unused fixup table code in glsl compiler 2008-12-12 09:58:18 -07:00
Keith Whitwell
d2c2e9316d gallium: avoid mapping same vertex buffer in subsequent frames
Quite a few util modules were maintaining a single vertex buffer over multiple
frames, and potentially reusing it in subsequent frames.  Unfortunately that
would force us into syncrhonous rendering as the buffer manager would be
forced to wait for the previous rendering to complete prior to allowing the
map.

This resolves that issue, but requires the state tracker to issue a few new
flush() calls at the end of each frame.
2008-12-12 16:57:39 +00:00
Keith Whitwell
eb20e2984e st: reduce unnecessary calls to pipe->set_vertex_buffers() 2008-12-12 16:57:38 +00:00
Keith Whitwell
8627a14ec8 st: move feedback draw function to new file 2008-12-12 16:57:38 +00:00
Keith Whitwell
ec007dbe0f st: don't unilaterally ABS the argument to RSQ 2008-12-12 16:57:38 +00:00
Brian Paul
ade777ea1b mesa: checkpoint: GLSL 1.20 array constructors 2008-12-12 09:56:13 -07:00
Patrice Mandin
6432d03c3d nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to swizzle textures 2008-12-12 17:22:41 +01:00
Keith Whitwell
aef455c4a7 Revert "pipebuffer: Implement proper buffer validation."
This reverts commit a6d866f72c.
2008-12-12 12:05:39 +00:00
Keith Whitwell
9b3bce6bed Revert "pipebuffer: Ondemand buffer manager."
This reverts commit 17849eafaa.
2008-12-12 12:05:30 +00:00
Keith Whitwell
71051f1f40 Revert "pipebuffer: Fix buffer overflow."
This reverts commit 55839ae064.
2008-12-12 12:05:21 +00:00
José Fonseca
d725537dba glut: MinGW portability fixes.
Still, it doesn't run as well as the glut binaries...
2008-12-12 16:06:42 +09:00
José Fonseca
e9e43321ee gdi: Reimplement using the WGL statetracker. 2008-12-12 16:06:34 +09:00
José Fonseca
638e942959 mesa: Bring in new mesa sub-statetracker.
Some code cleanup is still in order.
2008-12-12 16:06:28 +09:00
Roland Scheidegger
fd2492d244 gallium: fixes for srgb, new srgb formats
add some more srgb texture formats, including compressed ones
various fixes relating to srgb formats

issues: the util code for generating mipmaps will not handle srgb formats
        correctly (would need to use a linear->srgb conversion shader)
2008-12-12 05:12:55 +01:00
Roland Scheidegger
5bd093bd7b mesa: fixes for srgb, new srgb formats
add some more srgb texture formats, including compressed ones
various fixes relating to srgb formats

issues: _mesa_get_teximage is completely broken for srgb textures,
        both for non-compressed ones (swizzling) and compressed ones
        (shouldn't do standard-to-linear conversion)
        texelFetch function may be broken for little or big endian
        (or both...)
2008-12-12 05:12:48 +01:00
José Fonseca
500b304463 scons: Build progs.
Just demos and trivial dirs for starters.

Conflicts:

	.gitignore
2008-12-12 12:37:21 +09:00
Brian Paul
1737f2dbdd mesa: consolidate variable declaration initializer code for globals too 2008-12-11 19:34:43 -07:00
Brian Paul
2760bca1e1 mesa: move variable initializer IR generation into _slang_gen_var_decl()
More code consolidation coming...
2008-12-11 19:28:22 -07:00
Brian Paul
05ed9f7fe9 mesa: simplify some glsl variable declaration code 2008-12-11 19:10:58 -07:00
Xiang, Haihao
8b69c42b35 intel: check for null texture. (fix #13902) 2008-12-12 10:02:05 +08:00
Brian Paul
929eb00b32 mesa: glsl clean-ups 2008-12-11 18:49:28 -07:00
Brian Paul
2dc3de016c mesa: checkpoint commit of GLSL 1.20 array syntax.
This allows things like float[3] x = float[3](1., 2., 3.);

Parsing and AST construction now.  Codegen not working yet.
2008-12-11 18:02:19 -07:00