i915: check WRAP_T instead of WRAP_R for cube map texture.

This commit is contained in:
Xiang, Haihao 2008-12-18 12:57:41 +08:00 committed by Brian Paul
parent 36920a24d6
commit 8b0b881438

View file

@ -300,7 +300,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
(((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) ||
((wr != GL_CLAMP) && (wr != GL_CLAMP_TO_EDGE))))
((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE))))
return GL_FALSE;
state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */