mesa: updated comments

This commit is contained in:
Brian Paul 2008-12-17 14:54:46 -07:00
parent 1cb680d06b
commit 20555835b6

View file

@ -7,7 +7,7 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.3
* Version: 7.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@ -1957,14 +1957,15 @@ struct gl_program_state
*/
struct gl_vertex_program_state
{
GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
GLboolean _Enabled; /**< Enabled and valid program? */
GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
GLboolean _Enabled; /**< Enabled and _valid_ user program? */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
struct gl_vertex_program *Current; /**< user-bound vertex program */
struct gl_vertex_program *Current; /**< User-bound vertex program */
/** Currently enabled and valid program (including internal programs
* and compiled shader programs).
/** Currently enabled and valid vertex program (including internal programs,
* user-defined vertex programs and GLSL vertex shaders).
* This is the program we must use when rendering.
*/
struct gl_vertex_program *_Current;
@ -1998,12 +1999,12 @@ struct gl_vertex_program_state
struct gl_fragment_program_state
{
GLboolean Enabled; /**< User-set fragment program enable flag */
GLboolean _Enabled; /**< Fragment program enabled and valid? */
GLboolean _Active;
GLboolean _Enabled; /**< Enabled and _valid_ user program? */
struct gl_fragment_program *Current; /**< User-bound fragment program */
/** Currently enabled and valid program (including internal programs
* and compiled shader programs).
/** Currently enabled and valid fragment program (including internal programs,
* user-defined fragment programs and GLSL fragment shaders).
* This is the program we must use when rendering.
*/
struct gl_fragment_program *_Current;
@ -2012,6 +2013,7 @@ struct gl_fragment_program_state
/** Should fixed-function texturing be implemented with a fragment prog? */
GLboolean _MaintainTexEnvProgram;
GLboolean _UseTexEnvProgram;
GLboolean _Active; /**< Use internal texenv program? */
/** Program to emulate fixed-function texture env/combine (see above) */
struct gl_fragment_program *_TexEnvProgram;