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gallium: fix two-sided lighting test in state tracker
This fixes two-sided lighting for vertex shaders.
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1 changed files with 6 additions and 3 deletions
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@ -107,12 +107,15 @@ static void update_raster_state( struct st_context *st )
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/* _NEW_LIGHT | _NEW_PROGRAM
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*
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* Back-face colors can come from traditional lighting (when
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* GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs (when
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* GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
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* GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
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*/
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if (ctx->VertexProgram._Current) {
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if (ctx->VertexProgram._Enabled) {
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/* user-defined program */
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if (ctx->VertexProgram._Enabled ||
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(ctx->Shader.CurrentProgram &&
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ctx->Shader.CurrentProgram->VertexProgram &&
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ctx->Shader.CurrentProgram->LinkStatus)) {
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/* user-defined vertex program or shader */
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raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
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}
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else {
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